stpohle
a3cb861a30
Fixed: network.h: NET_CANSEND fixed, didn\'t checked right for the server
22 years ago
patty21
9c9051ceb7
Added: Special Kick Bombs and some fixes
22 years ago
stpohle
67f576a28b
video menu and option menu got mixed up after the video menu was selected
22 years ago
stpohle
3196ca7110
Changed Option Menu, if no Playername is set. Focus the Playername Entry. Redraw the Background Screen after a Single Player Game
22 years ago
stpohle
9caf9cd20a
the crash at the exit of the game fixed. ogc_port was copyed to long
22 years ago
stpohle
85f67258cd
tileset debug information in the mapmenu deleted.
22 years ago
stpohle
e04cafe44d
mapmenu and helpmenu in the multiplayer selection screen disapeared after a OGC message came in.. even browsing was cut of. Misstake found in file ogcache-client.c the loop started the browing again.
...
wait_for_players is now handling the sym key of the keyboard.
22 years ago
stpohle
2ba905cadd
Illness Problem again..
22 years ago
stpohle
23784f9d16
illness bug again.. rewrote player_set_ilness
...
miltplayer wait screen had another bug with the winner and points head.
22 years ago
stpohle
473e604c52
background will be always new painted if the video mode was entered and the multiplayer wait screen popped up.
22 years ago
stpohle
6acb63e104
next try to fix this illness problem, that the bombs and range just disapear.
22 years ago
stpohle
45b4840686
illness problem again deleted some debug messages
22 years ago
stpohle
c2e967195c
illness problem, debuging and fixing.. (hopefully)
22 years ago
stpohle
f5a07ece3d
player illness bug on network players
22 years ago
stpohle
a3028d1941
Firewall Option added to the game. Network Starting Game Problem Fixed.\n
22 years ago
stpohle
8d164d38a0
changed menu handling so you can focus your own element.
...
network server selection changed, so the serverlist will
be focused first and after the selection of an server the
OK Button will be focused.
22 years ago
stpohle
ede4215372
menu_reload added to reload all datas so we don\'t need to delete and create a new menuitem..
...
network joining problem fixed.. forgot to set the ai_family in the network list.
22 years ago
stpohle
9429217505
Network Join Problem fixed, Playerselection Keyboard Problem with STRG/CTRL fixed
22 years ago
stpohle
b8a015b121
fixed: players could not rejoin. addr->plnr needed to be deleted in an if () part.
22 years ago
stpohle
33dc3a7a6e
fixed problem that the network needed to restart after the network family changed.
...
only a problem on joining games.
22 years ago
stpohle
90b50721fc
the gray image was shown in 16bit only as blue image..
...
forgot to set the gray image to the right screen settings.
22 years ago
stpohle
b0652a0814
some little fixes
22 years ago
stpohle
83284797d7
Network Server list Selection fixed
22 years ago
stpohle
2a47c38229
do_playermove don\'t need to call player_animation
22 years ago
stpohle
343cdd47b9
network player animation fixed
22 years ago
stpohle
732c0e5b14
field size smal down on hurry hurry didn\'t let the bombs explode.. is fixed.. problem was again a forgotten change to float
22 years ago
stpohle
93e01bc3b5
map_set_playerposition fixed.. not players should be always set.
22 years ago
stpohle
959bd1dd47
network help screen added
...
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
22 years ago
stpohle
4e3e315223
Fixed: If the player is move on a field where is currently an explosion then will the player die.
22 years ago
stpohle
406e021610
OpenGameCache Send Servermode fixed, had some trouble with the status
22 years ago
stpohle
316d62c990
chat is back working again.. needed to change the set fontcolor calls.
22 years ago
stpohle
7c048bf1e6
read at the first menu border image the top left pixel to set as transparent for the image.
22 years ago
stpohle
26644b1af9
Random Tileset Selection fixed again
22 years ago
stpohle
92b194311e
some little network problems fixed
22 years ago
stpohle
7f6c40c57b
Network Problem with the tilesets fixed.
22 years ago
stpohle
a9bb0cd752
directory selection menu is back working again
...
changelog and todo file updated
22 years ago
stpohle
7a99299749
playerpositions at starttime fixed (complete rewritten)
...
explosion time cut down from 0.75 seconds to 0.5seconds.
22 years ago
stpohle
702472a247
player start fixed.. not all players have been set right..
...
maybe i need to rewrite the code to setting the
players on the field soon
22 years ago
stpohle
27726ec2a3
MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine.
22 years ago
stpohle
2ad9ea4271
fixed bug that the ai players didn\'t die on network games.
22 years ago
stpohle
266eb926b2
entryfield for the ip didn\'t worked
22 years ago
stpohle
66b5915dde
got the mapmenu back working. int numbers will be checked for the max number.
22 years ago
stpohle
4d7f466548
Integer Entrys - len will be the integer max value
22 years ago
stpohle
cbd36b4006
Create_Entry, len will be the integer max value
22 years ago
stpohle
3b3d6d276b
deleted unneeded files
22 years ago
stpohle
58f282c0cc
added missing files for the last patch
22 years ago
stpohle
7ec27d9fc5
- network changed, AI Player can join.
...
- sound fixed some crashs.
- menu handling rewritten
- gamemaster server changed to opengamecache.
- players and all this are now float
and a lot more changes
22 years ago
stpohle
70a03c02c3
tunnel problem fixed.. two of 4 tunnels didn't worked
22 years ago
stpohle
9e4a177e3a
dead player animation fixed, again the float error
22 years ago
stpohle
6a9afa3ab5
random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle
c84bca3eba
illness and chat problem fixed..
22 years ago
stpohle
e8fe2d48cc
fix for windows, because floorf and rintf didn't work there
22 years ago
stpohle
3cc3492d51
AI Player didn\'t die in network games.. i forgot to add them to server controll
22 years ago
stpohle
5fce04d2fd
AI player are able to run in multiplayer games..
22 years ago
stpohle
de3c0860d6
some animation problem fixed.. mostly the frames still wasn't all with float
22 years ago
stpohle
e6c0221207
pushing and moving bombs and this is working now right.
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
b69ff0ae4e
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago
stpohle
c30c022f37
Source Cleanup
22 years ago
stpohle
19d3603c55
FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle
a4becfdf88
FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle
0b573cb17f
tunnel data send fixed..
22 years ago
stpohle
50cc7024cd
wrong number of players fixed
22 years ago
stpohle
29217abb05
Solaris Patch - by pak21@users.sourceforge.net
22 years ago
stpohle
6028ec539c
.cvsignore added and changed - patch by pak21@users.sourceforge.net
22 years ago
stpohle
6cb5275081
replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net
22 years ago
stpohle
97d379a0fb
Little and Big Endian Support the second try. i didn\'t converted send_field, power ups incresed
22 years ago
stpohle
cb55044431
Little and Big Endian Support the First Try
22 years ago
stpohle
047ceda105
Makefile.OSX added
22 years ago
stpohle
91c36ee6d5
Moving Bombs are now finished they should work.. added cleaning of bfield and setting the bfield at the first line in bomb_move and at the end of the function.
22 years ago
stpohle
624dc92039
again some more changes.
22 years ago
stpohle
801acfadce
another bombdata try
22 years ago
stpohle
c3292045f9
again bomb moving things.
22 years ago
stpohle
2157d740b2
bombmoving changed
22 years ago
patty21
2dcfddffd6
minor Bugfixes for playerlist
22 years ago
patty21
d5c186628b
Added: Game Information in join menu includes player names. BCMS 0.3.0 Req'd
22 years ago
stpohle
e5a0e775fa
Liquid bombs are now moving right..
22 years ago
stpohle
56eb2c9812
load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle
32165ca1fe
Liquid and Moving bomb special added
22 years ago
stpohle
3ebf72b4d7
font_gfxdraw added fro drawing with the gfx engine
22 years ago
stpohle
fc002a8d15
bomb moving routine changed
22 years ago
stpohle
237f1e5236
Bomb will now explode on full fields if they are pushed.
22 years ago
stpohle
eaca81b97a
Tunnel is now working with multiplayergames. player->tunnelto will be now send together with the PKG_playermove packet.
22 years ago
stpohle
408c67b41f
tunnel data will be send over the network
22 years ago
stpohle
bb3ef44533
Maptype Option added to the mapmenu
22 years ago
stpohle
f5438c603b
Music Load fixed
22 years ago
stpohle
51968034b1
Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten
22 years ago
stpohle
0a2af7c18c
single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it
22 years ago
stpohle
494a2137bb
Tunnels added to the game..
...
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
22 years ago
stpohle
78888ab433
Text Musicfile Selected .. deleted..
22 years ago
stpohle
5fa621f0aa
blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
22 years ago
stpohle
5cb2d9c62f
sound option added music can be switched on off ... music will be played randomly
22 years ago
stpohle
702e4c671d
Musicplay added Random Music Selection will follow soon
22 years ago
stpohle
219b54f942
gfx_shutdown freed unused graphics
22 years ago
stpohle
dee8ad4283
endgame sequence fixed. chat fixed
22 years ago
stpohle
886a5d9d05
time changeing
22 years ago
stpohle
4378205213
hurry warning
22 years ago
patty21
6d6c3ac7ff
debug cleanup
22 years ago
stpohle
b58c63ec3c
singleplayer text is not anymore that big and mapmenu fixed
22 years ago
patty21
ac6c9b8b58
fixed: last char in protocol not shown
...
added: game is full wenn curplayer=mayplayer
22 years ago
stpohle
ca46e6f4cf
player will look down after selection of a new one in single game
22 years ago
stpohle
1f118314bc
game result screen in single mode fixed again
22 years ago
stpohle
67b82f30e1
last change before version 0.9.10
22 years ago
stpohle
14872e49d8
pkg_mapinfo.len fixed in send_mapinfo
22 years ago
stpohle
31b48aedc7
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
22 years ago
stpohle
abc50df9c2
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle
92b79d1ddd
draw and game over will be put now too as information at the result screen
22 years ago
stpohle
7bdcc64815
Single Player Result Screen
22 years ago
patty21
4616c80e90
Added new lines at end of file to avoid warnings in gcc3.3
22 years ago
stpohle
e945a6960c
bug fixed in single game with 7 players
22 years ago
stpohle
175b59863c
Single Playerselection finished
23 years ago
stpohle
47253f0d3a
scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
23 years ago
stpohle
d5c9290cd3
scaling routine speeded up a little bit by using less switch case and using inline
23 years ago
stpohle
5bdad8852c
tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
23 years ago
stpohle
a6419bd67d
updaterect list needs to be cleaned before the next game starts
23 years ago
stpohle
c4eedcf3c6
single player first wort to a full single player game
23 years ago
stpohle
26062e089d
chat find_freeline fixed
23 years ago
stpohle
5b8d984d84
Player Selection Screen, the player are not anymore flickering around
23 years ago
stpohle
91d88414c3
Playerselection screen
23 years ago
stpohle
0b748f4577
some more changes with the gfx engine
23 years ago
stpohle
6a522eda21
GFX Engine changed, tilesets of size 64x96 are now supported
23 years ago
stpohle
0af4e72130
WaitForPlayers SDL_BlitSourface changed to gfx_blit
23 years ago
stpohle
4ecdb03594
GFX game engine changed, Map Options are now aviable
23 years ago
stpohle
6e48d82ede
another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle
bd54991241
another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle
94202c9983
Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
stpohle
5b50dbe0c2
Trigger bomb multiplayer fixed
23 years ago
stpohle
987c67ab0e
Trigger bomb multiplayer fixed
23 years ago
stpohle
1a3578e3f8
tigger over, set bombs to ma max timeout of 5 seconds
23 years ago
stpohle
cd0af836ed
pushung bomb and wrong direction illness bug fixed
23 years ago
stpohle
18693a2620
network won't send data to disconnected player in the game.
23 years ago
stpohle
59087cdfc3
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
23 years ago
stpohle
83045c7d2c
chat fixed again
23 years ago
stpohle
1f4ef0357b
memcpy of all the lines
23 years ago
patty21
54835047d4
Changed pkg resend timeout to 3 secs if game is not running
23 years ago
patty21
e87822fb07
chat status lines are now deleted on the next screen
23 years ago
stpohle
ce530cead0
data directory was not installed right
23 years ago
stpohle
98b8fc4c50
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
23 years ago
stpohle
3bcd31c102
after 12 bombs we couldn't set any other new bomb
23 years ago
stpohle
37bfb05729
client bombs got timeout reset for thier bombs
23 years ago
stpohle
89d2f4261b
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
23 years ago
stpohle
cd97b0f87c
bfield was not set right for the incoming data packet
23 years ago
stpohle
90b5907ffc
bfield was not set right for the incoming data packet
23 years ago
stpohle
5910f4ea59
Version 0.9.9 Fix1
23 years ago
stpohle
7395babf90
network packet timeout set down to 400ms
23 years ago
stpohle
4c6a7b0efa
gfx_AddUpdateRect clipping of the updatebox
23 years ago
stpohle
ea1eb12125
BadValue SDL Error Message playermove ? in draw_stone
23 years ago
stpohle
8bf2cf9a9d
BadValue SDL Error Message playermove ?
23 years ago
stpohle
c69ed0691a
Menuselection is not enymore a egg
23 years ago
stpohle
8f2c480d9b
Added Debug Messages
23 years ago
stpohle
74221c7f99
Last Cleanups
23 years ago
stpohle
2f2c968bd1
Bomb data resetting before gamestart
23 years ago
stpohle
18f1a966e9
Data Download Screen Font fixed
23 years ago
stpohle
220929dc98
Chat input text won't be deleted if the game is over or the game starts
23 years ago
stpohle
832a292f0a
Player Selection CPU Usage Bug fixed
23 years ago
stpohle
5e870aa465
font size was wrong in the chat window..
23 years ago
stpohle
7874c516ab
Fixed CPU usage bug if the player have got a special..
23 years ago
stpohle
bc3143c124
another source cleanup
23 years ago
stpohle
94670e1fdf
Last Changes for smooth bomb pushing.. some clean up in the source
23 years ago
stpohle
1d4815d99d
Source Cleanup
23 years ago
stpohle
5beed9ff6e
pushing bombs is now working
23 years ago
patty21
514cd253bc
you can now only push if you're standing directly in front of it
23 years ago
patty21
8b0b2b050b
gfx errors fixed
23 years ago
patty21
702db3ea82
gfx errors fixed
23 years ago
patty21
4589f290be
internal test
23 years ago
patty21
d1b81521eb
bomb push is now smooth
23 years ago
stpohle
ce2521ee1e
firewall option fixed in host a game
23 years ago
stpohle
cd75bbcefc
Added the UDP Port Option to the game
23 years ago
stpohle
9d9f4e113f
draw logo at startup
23 years ago
stpohle
e1accce7ee
finaly the bad bad crash bug found..
23 years ago
stpohle
b6cb595011
Debug Messages because of the crash
23 years ago
stpohle
5839c3b3be
Debug Messages because of the crash
23 years ago
stpohle
1103957445
Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle
aad984176b
Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle
b74e5dea4a
specials wasn't drawen right in the game
23 years ago
stpohle
3abb65ffa8
Playername Question fixed
23 years ago
stpohle
6249457afb
Specials will shown in the status screen
23 years ago
stpohle
1a144c9021
fixing menus now where we have diffrent fonts with colors
23 years ago
stpohle
d73b3af7ad
Changing on the font routines
23 years ago
patty21
fdef75cc02
started to work on smooth bombmovement
23 years ago
stpohle
9a75a5bde2
Animated Death scene :o)
23 years ago
stpohle
c1ef50c8dd
player dead animation
23 years ago
stpohle
0cde601cd7
DIV by zero problem
23 years ago
stpohle
828f09f837
Warning with frames == 0
23 years ago
stpohle
52778acba8
Mixed Powerup animation changed
23 years ago
patty21
ba8dfbcc86
Num of specials changed
23 years ago
patty21
6ff7334359
trigger bomb is now animated last 5 secs
23 years ago
stpohle
f5cbc3cf32
Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
23 years ago
stpohle
d1ec7c70d8
player_drop_bomb forgot to change bman.p_nr to pl_nr
23 years ago
stpohle
51a6a11db0
problems playerposition at multiplayer start?
23 years ago
patty21
486cad2ad9
freeing gfx screen removed
23 years ago
patty21
6986a95587
trigger bomb has now a time limit
23 years ago
stpohle
3c004aa9e4
PS_IS_NETPLAYER was not working right
23 years ago
stpohle
463b4edb23
field animation data fixed
23 years ago
stpohle
c0a74a77da
do_bombdata fixed.. had problems with 16bit integers
23 years ago
stpohle
0f6d342198
bomb position totally changed to 16 bit
23 years ago
stpohle
d8f552fc76
bombdata packet changed pos from 8 to 16 bit
23 years ago
stpohle
e5b21677df
powerup and stone explosion animation
23 years ago
stpohle
d5d3eaeffc
powerups are animated
23 years ago
patty21
41a18f490e
Special usage is now limeted
23 years ago
stpohle
c2563f2a0e
gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
23 years ago
stpohle
405867ec5e
gfx.c slow change to new powerup gfx engine
23 years ago
stpohle
30a5db4172
gfx.c slow change to new powerup gfx engine
23 years ago
stpohle
eeec4c4264
Single Player is now working fine and have got a menu
23 years ago
stpohle
9d3f49af37
Singleplayer is working again
23 years ago
stpohle
b20407a43e
now we can compile again
23 years ago
stpohle
c0167b49d6
packets.c fixed
23 years ago
patty21
c17ef518d0
special typedef changed
23 years ago
patty21
036cdf048c
bombposition changed, now lower 8 bit mark position within the field
23 years ago
stpohle
46549bfcb3
Network fixed for the firewall option
23 years ago
stpohle
22de75c69a
Network Packet Forwarding added for people behind a firewall
23 years ago
stpohle
418de30c29
Network Option added.. for people behind a firewall ... needs some tests
23 years ago
stpohle
228c4884f7
another little change with the ai
23 years ago
stpohle
be14223281
AI Player version 4 - this should be the easy beginner ai
23 years ago
stpohle
619f9be99e
AI Player Test 3
23 years ago
patty21
99e6f0e899
triggerbombs will explode now after 15 secs
23 years ago
stpohle
722578ebe5
Single Player AI Test 3
23 years ago
stpohle
03ecc242d6
single player ai test 2
23 years ago
stpohle
deb2100bbc
Player Illness Loop had problem with dropping bombs by ai players.
23 years ago
stpohle
f028f523e1
Sound fix... network player drppoed bombs without sound.
23 years ago
stpohle
11b3b83f98
Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle
4eae7a42c3
Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle
6aab25e1d6
singleplayer again
23 years ago
stpohle
5aa30a2b33
singleplayer again
23 years ago
stpohle
e1809dc130
first try of the AI.. but it's wors they kill themselfs again
23 years ago
stpohle
378294b502
Fixed datapath, for develouping on bc without having it installed
23 years ago
stpohle
afee993735
installation of the game and the data is now done.
23 years ago
stpohle
b7a916e2b1
Configure.in fixed for crosscompiling
23 years ago
stpohle
b6b9658a81
i wrote the Sleep in d_sleep wrong..
23 years ago
stpohle
8857dafa2f
patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now
23 years ago
stpohle
673fcfc32d
player_move changed, because the AI players need this routine too and i am only going to write this part once.
23 years ago
patty21
7c39c7ea3c
2 new specials finished and some bugs fixed
23 years ago
stpohle
e994c1895e
bman.updatestatusbar ... added to some functions
23 years ago
stpohle
69556a00a2
some work on the single player and bfield fixed by dropping a bomb
23 years ago
stpohle
e758bd16d1
some patches because the games would never end
23 years ago
stpohle
91aa088ac4
special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
patty21
4ceea6fd4a
Fixes for the trigger special
23 years ago
patty21
b5d44eff6d
Version check
23 years ago
patty21
342915576b
Fixed:Field animation when destroyed
23 years ago
patty21
3d68d66384
description for special changed
23 years ago
stpohle
93293709ca
bomb explosion isn't working right...
23 years ago
stpohle
0af1ab0e84
pkg_special send fixed..
23 years ago
stpohle
f8711354d4
forgot to put the do_special packet into the do_pkg function
23 years ago
stpohle
200c0130b1
no need to send bombdata here..
23 years ago
stpohle
4b24dc12b3
special_trigger... no need to send bombdata
...
net_game_send_bomb... fixed the logic..
23 years ago
stpohle
8ed1b173f7
network.h fixed.. net_game_send_special... special_use fixed
23 years ago
stpohle
14754be869
added net_send_special fixed PS_IS_netplayer
23 years ago
stpohle
51d259c7e6
added pkg_special packet for special things... like triggered bombs.. and and and..
23 years ago
patty21
7e51fff54a
net_send_bomb for trigger changed
23 years ago
patty21
302cc5f05c
net_send_bomb for trigger changed
23 years ago