another source cleanup struct map created and all map/fielddata put in there.

origin
stpohle 23 years ago
parent bd54991241
commit 6e48d82ede

@ -0,0 +1,58 @@
/* $Id: map.h,v 1.1 2003/07/16 15:27:48 stpohle Exp $ */
/* map.h */
#ifndef _MAP_H_
#define _MAP_H_
struct __ex_field {
unsigned char count;
unsigned char frame;
} typedef _ex_field;
struct __field {
unsigned char type;
signed char mixframe; // data for the mixed frame
short int frame; // frame (frame > 0 && FS_stone)
int frameto; // frame to
unsigned char special; // to save special stones
_ex_field ex[4]; // count up every explosion there is on this field for ever direction
int ex_nr; // number to identify the explosion.
} typedef _field;
struct __map {
_point size; // dimension of the field
_field field[MAX_FIELDSIZE_X][MAX_FIELDSIZE_Y];
unsigned char bfield[MAX_FIELDSIZE_X][MAX_FIELDSIZE_Y]; // will hold informations if ther is a bomb
char tileset [LEN_TILESETNAME];
signed char random_tileset;
char map [LEN_PATHFILENAME];
signed char map_selection;
unsigned char bombs;
unsigned char fire;
unsigned char shoes;
unsigned char sp_trigger;
unsigned char sp_push;
unsigned char sp_row;
} typedef _map;
extern _map map;
// mapmenu.c
extern void mapmenu ();
extern void display_mapinfo ();
// map.c
extern void map_random ();
extern void map_genrandom ();
extern void init_map_tileset();
extern void map_new (char *filename);
extern void map_set_playerposition (int usermap);
extern void map_load (FILE * map);
#endif
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