stpohle
|
5fa621f0aa
|
blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
|
22 years ago |
stpohle
|
5cb2d9c62f
|
sound option added music can be switched on off ... music will be played randomly
|
22 years ago |
stpohle
|
702e4c671d
|
Musicplay added Random Music Selection will follow soon
|
22 years ago |
stpohle
|
219b54f942
|
gfx_shutdown freed unused graphics
|
22 years ago |
stpohle
|
dee8ad4283
|
endgame sequence fixed. chat fixed
|
22 years ago |
stpohle
|
886a5d9d05
|
time changeing
|
22 years ago |
stpohle
|
4378205213
|
hurry warning
|
22 years ago |
patty21
|
6d6c3ac7ff
|
debug cleanup
|
22 years ago |
stpohle
|
b58c63ec3c
|
singleplayer text is not anymore that big and mapmenu fixed
|
22 years ago |
patty21
|
ac6c9b8b58
|
fixed: last char in protocol not shown
added: game is full wenn curplayer=mayplayer
|
22 years ago |
stpohle
|
ca46e6f4cf
|
player will look down after selection of a new one in single game
|
22 years ago |
stpohle
|
1f118314bc
|
game result screen in single mode fixed again
|
22 years ago |
stpohle
|
67b82f30e1
|
last change before version 0.9.10
|
22 years ago |
stpohle
|
14872e49d8
|
pkg_mapinfo.len fixed in send_mapinfo
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
abc50df9c2
|
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
|
22 years ago |
stpohle
|
92b79d1ddd
|
draw and game over will be put now too as information at the result screen
|
22 years ago |
stpohle
|
7bdcc64815
|
Single Player Result Screen
|
22 years ago |
patty21
|
4616c80e90
|
Added new lines at end of file to avoid warnings in gcc3.3
|
23 years ago |
stpohle
|
e945a6960c
|
bug fixed in single game with 7 players
|
23 years ago |
stpohle
|
175b59863c
|
Single Playerselection finished
|
23 years ago |
stpohle
|
47253f0d3a
|
scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
|
23 years ago |
stpohle
|
d5c9290cd3
|
scaling routine speeded up a little bit by using less switch case and using inline
|
23 years ago |
stpohle
|
5bdad8852c
|
tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
|
23 years ago |
stpohle
|
a6419bd67d
|
updaterect list needs to be cleaned before the next game starts
|
23 years ago |
stpohle
|
c4eedcf3c6
|
single player first wort to a full single player game
|
23 years ago |
stpohle
|
26062e089d
|
chat find_freeline fixed
|
23 years ago |
stpohle
|
5b8d984d84
|
Player Selection Screen, the player are not anymore flickering around
|
23 years ago |
stpohle
|
91d88414c3
|
Playerselection screen
|
23 years ago |
stpohle
|
0b748f4577
|
some more changes with the gfx engine
|
23 years ago |
stpohle
|
6a522eda21
|
GFX Engine changed, tilesets of size 64x96 are now supported
|
23 years ago |
stpohle
|
0af4e72130
|
WaitForPlayers SDL_BlitSourface changed to gfx_blit
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
|
23 years ago |
stpohle
|
6e48d82ede
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
94202c9983
|
Little Source Cleanup tileset.c and map.c created... some other things changed..
|
23 years ago |
stpohle
|
5b50dbe0c2
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
987c67ab0e
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
1a3578e3f8
|
tigger over, set bombs to ma max timeout of 5 seconds
|
23 years ago |
stpohle
|
cd0af836ed
|
pushung bomb and wrong direction illness bug fixed
|
23 years ago |
stpohle
|
18693a2620
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
59087cdfc3
|
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
|
23 years ago |
stpohle
|
83045c7d2c
|
chat fixed again
|
23 years ago |
stpohle
|
1f4ef0357b
|
memcpy of all the lines
|
23 years ago |
patty21
|
54835047d4
|
Changed pkg resend timeout to 3 secs if game is not running
|
23 years ago |
patty21
|
e87822fb07
|
chat status lines are now deleted on the next screen
|
23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |
stpohle
|
98b8fc4c50
|
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
|
23 years ago |
stpohle
|
3bcd31c102
|
after 12 bombs we couldn't set any other new bomb
|
23 years ago |
stpohle
|
37bfb05729
|
client bombs got timeout reset for thier bombs
|
23 years ago |
stpohle
|
89d2f4261b
|
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
|
23 years ago |
stpohle
|
cd97b0f87c
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
90b5907ffc
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
5910f4ea59
|
Version 0.9.9 Fix1
|
23 years ago |
stpohle
|
7395babf90
|
network packet timeout set down to 400ms
|
23 years ago |
stpohle
|
4c6a7b0efa
|
gfx_AddUpdateRect clipping of the updatebox
|
23 years ago |
stpohle
|
ea1eb12125
|
BadValue SDL Error Message playermove ? in draw_stone
|
23 years ago |
stpohle
|
8bf2cf9a9d
|
BadValue SDL Error Message playermove ?
|
23 years ago |
stpohle
|
c69ed0691a
|
Menuselection is not enymore a egg
|
23 years ago |
stpohle
|
8f2c480d9b
|
Added Debug Messages
|
23 years ago |
stpohle
|
74221c7f99
|
Last Cleanups
|
23 years ago |
stpohle
|
2f2c968bd1
|
Bomb data resetting before gamestart
|
23 years ago |
stpohle
|
18f1a966e9
|
Data Download Screen Font fixed
|
23 years ago |
stpohle
|
220929dc98
|
Chat input text won't be deleted if the game is over or the game starts
|
23 years ago |
stpohle
|
832a292f0a
|
Player Selection CPU Usage Bug fixed
|
23 years ago |
stpohle
|
5e870aa465
|
font size was wrong in the chat window..
|
23 years ago |
stpohle
|
7874c516ab
|
Fixed CPU usage bug if the player have got a special..
|
23 years ago |
stpohle
|
bc3143c124
|
another source cleanup
|
23 years ago |
stpohle
|
94670e1fdf
|
Last Changes for smooth bomb pushing.. some clean up in the source
|
23 years ago |
stpohle
|
1d4815d99d
|
Source Cleanup
|
23 years ago |
stpohle
|
5beed9ff6e
|
pushing bombs is now working
|
23 years ago |
patty21
|
514cd253bc
|
you can now only push if you're standing directly in front of it
|
23 years ago |
patty21
|
8b0b2b050b
|
gfx errors fixed
|
23 years ago |
patty21
|
702db3ea82
|
gfx errors fixed
|
23 years ago |
patty21
|
4589f290be
|
internal test
|
23 years ago |
patty21
|
d1b81521eb
|
bomb push is now smooth
|
23 years ago |
stpohle
|
ce2521ee1e
|
firewall option fixed in host a game
|
23 years ago |
stpohle
|
cd75bbcefc
|
Added the UDP Port Option to the game
|
23 years ago |
stpohle
|
9d9f4e113f
|
draw logo at startup
|
23 years ago |
stpohle
|
e1accce7ee
|
finaly the bad bad crash bug found..
|
23 years ago |
stpohle
|
b6cb595011
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
5839c3b3be
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
1103957445
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
aad984176b
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
stpohle
|
b74e5dea4a
|
specials wasn't drawen right in the game
|
23 years ago |
stpohle
|
3abb65ffa8
|
Playername Question fixed
|
23 years ago |
stpohle
|
6249457afb
|
Specials will shown in the status screen
|
23 years ago |
stpohle
|
1a144c9021
|
fixing menus now where we have diffrent fonts with colors
|
23 years ago |
stpohle
|
d73b3af7ad
|
Changing on the font routines
|
23 years ago |
patty21
|
fdef75cc02
|
started to work on smooth bombmovement
|
23 years ago |
stpohle
|
9a75a5bde2
|
Animated Death scene :o)
|
23 years ago |
stpohle
|
c1ef50c8dd
|
player dead animation
|
23 years ago |
stpohle
|
0cde601cd7
|
DIV by zero problem
|
23 years ago |
stpohle
|
828f09f837
|
Warning with frames == 0
|
23 years ago |
stpohle
|
52778acba8
|
Mixed Powerup animation changed
|
23 years ago |
patty21
|
ba8dfbcc86
|
Num of specials changed
|
23 years ago |
patty21
|
6ff7334359
|
trigger bomb is now animated last 5 secs
|
23 years ago |
stpohle
|
f5cbc3cf32
|
Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
|
23 years ago |
stpohle
|
d1ec7c70d8
|
player_drop_bomb forgot to change bman.p_nr to pl_nr
|
23 years ago |
stpohle
|
51a6a11db0
|
problems playerposition at multiplayer start?
|
23 years ago |
patty21
|
486cad2ad9
|
freeing gfx screen removed
|
23 years ago |
patty21
|
6986a95587
|
trigger bomb has now a time limit
|
23 years ago |
stpohle
|
3c004aa9e4
|
PS_IS_NETPLAYER was not working right
|
23 years ago |
stpohle
|
463b4edb23
|
field animation data fixed
|
23 years ago |
stpohle
|
c0a74a77da
|
do_bombdata fixed.. had problems with 16bit integers
|
23 years ago |
stpohle
|
0f6d342198
|
bomb position totally changed to 16 bit
|
23 years ago |
stpohle
|
d8f552fc76
|
bombdata packet changed pos from 8 to 16 bit
|
23 years ago |
stpohle
|
e5b21677df
|
powerup and stone explosion animation
|
23 years ago |
stpohle
|
d5d3eaeffc
|
powerups are animated
|
23 years ago |
patty21
|
41a18f490e
|
Special usage is now limeted
|
23 years ago |
stpohle
|
c2563f2a0e
|
gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
|
23 years ago |
stpohle
|
405867ec5e
|
gfx.c slow change to new powerup gfx engine
|
23 years ago |
stpohle
|
30a5db4172
|
gfx.c slow change to new powerup gfx engine
|
23 years ago |
stpohle
|
eeec4c4264
|
Single Player is now working fine and have got a menu
|
23 years ago |
stpohle
|
9d3f49af37
|
Singleplayer is working again
|
23 years ago |
stpohle
|
b20407a43e
|
now we can compile again
|
23 years ago |
stpohle
|
c0167b49d6
|
packets.c fixed
|
23 years ago |
patty21
|
c17ef518d0
|
special typedef changed
|
23 years ago |
patty21
|
036cdf048c
|
bombposition changed, now lower 8 bit mark position within the field
|
23 years ago |
stpohle
|
46549bfcb3
|
Network fixed for the firewall option
|
23 years ago |
stpohle
|
22de75c69a
|
Network Packet Forwarding added for people behind a firewall
|
23 years ago |
stpohle
|
418de30c29
|
Network Option added.. for people behind a firewall ... needs some tests
|
23 years ago |
stpohle
|
228c4884f7
|
another little change with the ai
|
23 years ago |
stpohle
|
be14223281
|
AI Player version 4 - this should be the easy beginner ai
|
23 years ago |
stpohle
|
619f9be99e
|
AI Player Test 3
|
23 years ago |
patty21
|
99e6f0e899
|
triggerbombs will explode now after 15 secs
|
23 years ago |
stpohle
|
722578ebe5
|
Single Player AI Test 3
|
23 years ago |
stpohle
|
03ecc242d6
|
single player ai test 2
|
23 years ago |
stpohle
|
deb2100bbc
|
Player Illness Loop had problem with dropping bombs by ai players.
|
23 years ago |
stpohle
|
f028f523e1
|
Sound fix... network player drppoed bombs without sound.
|
23 years ago |
stpohle
|
11b3b83f98
|
Sound enabled thanks alot to Henrik Enqvist
|
23 years ago |
stpohle
|
4eae7a42c3
|
Sound enabled thanks alot to Henrik Enqvist
|
23 years ago |
stpohle
|
6aab25e1d6
|
singleplayer again
|
23 years ago |
stpohle
|
5aa30a2b33
|
singleplayer again
|
23 years ago |
stpohle
|
e1809dc130
|
first try of the AI.. but it's wors they kill themselfs again
|
23 years ago |
stpohle
|
378294b502
|
Fixed datapath, for develouping on bc without having it installed
|
23 years ago |
stpohle
|
afee993735
|
installation of the game and the data is now done.
|
23 years ago |
stpohle
|
b7a916e2b1
|
Configure.in fixed for crosscompiling
|
23 years ago |
stpohle
|
b6b9658a81
|
i wrote the Sleep in d_sleep wrong..
|
23 years ago |
stpohle
|
8857dafa2f
|
patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now
|
23 years ago |
stpohle
|
673fcfc32d
|
player_move changed, because the AI players need this routine too and i am only going to write this part once.
|
23 years ago |
patty21
|
7c39c7ea3c
|
2 new specials finished and some bugs fixed
|
23 years ago |
stpohle
|
e994c1895e
|
bman.updatestatusbar ... added to some functions
|
23 years ago |
stpohle
|
69556a00a2
|
some work on the single player and bfield fixed by dropping a bomb
|
23 years ago |
stpohle
|
e758bd16d1
|
some patches because the games would never end
|
23 years ago |
stpohle
|
91aa088ac4
|
special_trigger needs to sync the bomb ex_nr number on all network clients.
|
23 years ago |
patty21
|
4ceea6fd4a
|
Fixes for the trigger special
|
23 years ago |
patty21
|
b5d44eff6d
|
Version check
|
23 years ago |
patty21
|
342915576b
|
Fixed:Field animation when destroyed
|
23 years ago |
patty21
|
3d68d66384
|
description for special changed
|
23 years ago |