Commit Graph

350 Commits (643ecc8f177ccd9f2840aa598139191672e9cf29)

Author SHA1 Message Date
stpohle 266eb926b2 entryfield for the ip didn\'t worked
22 years ago
stpohle 66b5915dde got the mapmenu back working. int numbers will be checked for the max number.
22 years ago
stpohle 4d7f466548 Integer Entrys - len will be the integer max value
22 years ago
stpohle cbd36b4006 Create_Entry, len will be the integer max value
22 years ago
stpohle 3b3d6d276b deleted unneeded files
22 years ago
stpohle 58f282c0cc added missing files for the last patch
22 years ago
stpohle 7ec27d9fc5 - network changed, AI Player can join.
22 years ago
stpohle 70a03c02c3 tunnel problem fixed.. two of 4 tunnels didn't worked
22 years ago
stpohle 9e4a177e3a dead player animation fixed, again the float error
22 years ago
stpohle 6a9afa3ab5 random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine.
22 years ago
stpohle c84bca3eba illness and chat problem fixed..
22 years ago
stpohle e8fe2d48cc fix for windows, because floorf and rintf didn't work there
22 years ago
stpohle 3cc3492d51 AI Player didn\'t die in network games.. i forgot to add them to server controll
22 years ago
stpohle 5fce04d2fd AI player are able to run in multiplayer games..
22 years ago
stpohle de3c0860d6 some animation problem fixed.. mostly the frames still wasn't all with float
22 years ago
stpohle e6c0221207 pushing and moving bombs and this is working now right.
22 years ago
stpohle 4ffbe4c045 Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle b69ff0ae4e Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago
stpohle c30c022f37 Source Cleanup
22 years ago
stpohle 19d3603c55 FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle a4becfdf88 FullScreen Switching from within the game by Pressing F8
22 years ago
stpohle 0b573cb17f tunnel data send fixed..
22 years ago
stpohle 50cc7024cd wrong number of players fixed
22 years ago
stpohle 29217abb05 Solaris Patch - by pak21@users.sourceforge.net
22 years ago
stpohle 6028ec539c .cvsignore added and changed - patch by pak21@users.sourceforge.net
22 years ago
stpohle 6cb5275081 replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net
22 years ago
stpohle 97d379a0fb Little and Big Endian Support the second try. i didn\'t converted send_field, power ups incresed
22 years ago
stpohle cb55044431 Little and Big Endian Support the First Try
22 years ago
stpohle 047ceda105 Makefile.OSX added
22 years ago
stpohle 91c36ee6d5 Moving Bombs are now finished they should work.. added cleaning of bfield and setting the bfield at the first line in bomb_move and at the end of the function.
22 years ago
stpohle 624dc92039 again some more changes.
22 years ago
stpohle 801acfadce another bombdata try
22 years ago
stpohle c3292045f9 again bomb moving things.
22 years ago
stpohle 2157d740b2 bombmoving changed
22 years ago
patty21 2dcfddffd6 minor Bugfixes for playerlist
22 years ago
patty21 d5c186628b Added: Game Information in join menu includes player names. BCMS 0.3.0 Req'd
22 years ago
stpohle e5a0e775fa Liquid bombs are now moving right..
22 years ago
stpohle 56eb2c9812 load free data bug found.. sound didn't wanted to stop
22 years ago
stpohle 32165ca1fe Liquid and Moving bomb special added
22 years ago
stpohle 3ebf72b4d7 font_gfxdraw added fro drawing with the gfx engine
22 years ago
stpohle fc002a8d15 bomb moving routine changed
22 years ago
stpohle 237f1e5236 Bomb will now explode on full fields if they are pushed.
22 years ago
stpohle eaca81b97a Tunnel is now working with multiplayergames. player->tunnelto will be now send together with the PKG_playermove packet.
22 years ago
stpohle 408c67b41f tunnel data will be send over the network
22 years ago
stpohle bb3ef44533 Maptype Option added to the mapmenu
22 years ago
stpohle f5438c603b Music Load fixed
22 years ago
stpohle 51968034b1 Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten
22 years ago
stpohle 0a2af7c18c single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it
22 years ago
stpohle 494a2137bb Tunnels added to the game..
22 years ago
stpohle 78888ab433 Text Musicfile Selected .. deleted..
22 years ago
stpohle 5fa621f0aa blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
22 years ago
stpohle 5cb2d9c62f sound option added music can be switched on off ... music will be played randomly
22 years ago
stpohle 702e4c671d Musicplay added Random Music Selection will follow soon
22 years ago
stpohle 219b54f942 gfx_shutdown freed unused graphics
22 years ago
stpohle dee8ad4283 endgame sequence fixed. chat fixed
22 years ago
stpohle 886a5d9d05 time changeing
22 years ago
stpohle 4378205213 hurry warning
22 years ago
patty21 6d6c3ac7ff debug cleanup
22 years ago
stpohle b58c63ec3c singleplayer text is not anymore that big and mapmenu fixed
22 years ago
patty21 ac6c9b8b58 fixed: last char in protocol not shown
22 years ago
stpohle ca46e6f4cf player will look down after selection of a new one in single game
22 years ago
stpohle 1f118314bc game result screen in single mode fixed again
22 years ago
stpohle 67b82f30e1 last change before version 0.9.10
22 years ago
stpohle 14872e49d8 pkg_mapinfo.len fixed in send_mapinfo
22 years ago
stpohle 31b48aedc7 end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
22 years ago
stpohle abc50df9c2 game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle 92b79d1ddd draw and game over will be put now too as information at the result screen
22 years ago
stpohle 7bdcc64815 Single Player Result Screen
22 years ago
patty21 4616c80e90 Added new lines at end of file to avoid warnings in gcc3.3
23 years ago
stpohle e945a6960c bug fixed in single game with 7 players
23 years ago
stpohle 175b59863c Single Playerselection finished
23 years ago
stpohle 47253f0d3a scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
23 years ago
stpohle d5c9290cd3 scaling routine speeded up a little bit by using less switch case and using inline
23 years ago
stpohle 5bdad8852c tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
23 years ago
stpohle a6419bd67d updaterect list needs to be cleaned before the next game starts
23 years ago
stpohle c4eedcf3c6 single player first wort to a full single player game
23 years ago
stpohle 26062e089d chat find_freeline fixed
23 years ago
stpohle 5b8d984d84 Player Selection Screen, the player are not anymore flickering around
23 years ago
stpohle 91d88414c3 Playerselection screen
23 years ago
stpohle 0b748f4577 some more changes with the gfx engine
23 years ago
stpohle 6a522eda21 GFX Engine changed, tilesets of size 64x96 are now supported
23 years ago
stpohle 0af4e72130 WaitForPlayers SDL_BlitSourface changed to gfx_blit
23 years ago
stpohle 4ecdb03594 GFX game engine changed, Map Options are now aviable
23 years ago
stpohle 6e48d82ede another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle bd54991241 another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle 94202c9983 Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
stpohle 5b50dbe0c2 Trigger bomb multiplayer fixed
23 years ago
stpohle 987c67ab0e Trigger bomb multiplayer fixed
23 years ago
stpohle 1a3578e3f8 tigger over, set bombs to ma max timeout of 5 seconds
23 years ago
stpohle cd0af836ed pushung bomb and wrong direction illness bug fixed
23 years ago
stpohle 18693a2620 network won't send data to disconnected player in the game.
23 years ago
stpohle 59087cdfc3 player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
23 years ago
stpohle 83045c7d2c chat fixed again
23 years ago
stpohle 1f4ef0357b memcpy of all the lines
23 years ago
patty21 54835047d4 Changed pkg resend timeout to 3 secs if game is not running
23 years ago
patty21 e87822fb07 chat status lines are now deleted on the next screen
23 years ago
stpohle ce530cead0 data directory was not installed right
23 years ago
stpohle 98b8fc4c50 fixed: bomb dropping will check now correctly if there is already a bomb at the new field
23 years ago
stpohle 3bcd31c102 after 12 bombs we couldn't set any other new bomb
23 years ago
stpohle 37bfb05729 client bombs got timeout reset for thier bombs
23 years ago