new player position placement coded by dcdillon

origin
stpohle 22 years ago
parent e8560f3636
commit c7574f9368

@ -1,4 +1,4 @@
/* $Id: help.c,v 1.7 2004/02/08 00:56:01 stpohle Exp $ /* $Id: help.c,v 1.8 2004/02/08 00:57:15 stpohle Exp $
* Display complex help text and information screen about the game * Display complex help text and information screen about the game
*/ */

@ -1,4 +1,4 @@
/* $Id: player.c,v 1.78 2004/02/08 00:40:20 stpohle Exp $ /* $Id: player.c,v 1.79 2004/02/08 00:56:01 stpohle Exp $
* player.c - everything what have to do with the player */ * player.c - everything what have to do with the player */
#include <SDL.h> #include <SDL.h>
@ -865,7 +865,7 @@ player_findfreebomb (_player * player)
/* check if a player died and check if we have to respawn */ /* check if a player died and check if we have to respawn */
void player_checkdeath (int pnr) { void player_checkdeath (int pnr) {
_player *player = &players[pnr]; _player *player = &players[pnr];
int trypos, i; int i;
/* respawn only as long as not the game end have reached /* respawn only as long as not the game end have reached
* and when the gametype is deathmatch mode */ * and when the gametype is deathmatch mode */

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