new player position placement coded by dcdillon

origin
stpohle 22 years ago
parent e8560f3636
commit c7574f9368

@ -1,4 +1,4 @@
/* $Id: help.c,v 1.7 2004/02/08 00:56:01 stpohle Exp $ /* $Id: help.c,v 1.8 2004/02/08 00:57:15 stpohle Exp $
* Display complex help text and information screen about the game * Display complex help text and information screen about the game
*/ */
@ -279,7 +279,7 @@ void help () {
y += font[2].size.y; y += font[2].size.y;
menu_create_text ("help", -1, y, 53, 10, COLOR_brown, menu_create_text ("help", -1, y, 53, 10, COLOR_brown,
"kitutou(coding/fixing) thaphool(tilesets) ob1kenewb(coding/fixing) " "kitutou(coding/fixing) thaphool(tilesets) ob1kenewb(coding/fixing) "
"TeKkraT(website,gfx) caccola(tilesets) Digital_D(music)" "TeKkraT(website,gfx) caccola(tilesets) Digital_D(music) "
"dcdillon(coding) Psycho(music)"); "dcdillon(coding) Psycho(music)");
} }

@ -1,4 +1,4 @@
/* $Id: player.c,v 1.78 2004/02/08 00:40:20 stpohle Exp $ /* $Id: player.c,v 1.79 2004/02/08 00:56:01 stpohle Exp $
* player.c - everything what have to do with the player */ * player.c - everything what have to do with the player */
#include <SDL.h> #include <SDL.h>
@ -865,7 +865,7 @@ player_findfreebomb (_player * player)
/* check if a player died and check if we have to respawn */ /* check if a player died and check if we have to respawn */
void player_checkdeath (int pnr) { void player_checkdeath (int pnr) {
_player *player = &players[pnr]; _player *player = &players[pnr];
int trypos, i; int i;
/* respawn only as long as not the game end have reached /* respawn only as long as not the game end have reached
* and when the gametype is deathmatch mode */ * and when the gametype is deathmatch mode */

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