diff --git a/src/help.c b/src/help.c index 7ca4c0b..28fe18d 100644 --- a/src/help.c +++ b/src/help.c @@ -1,4 +1,4 @@ -/* $Id: help.c,v 1.7 2004/02/08 00:56:01 stpohle Exp $ +/* $Id: help.c,v 1.8 2004/02/08 00:57:15 stpohle Exp $ * Display complex help text and information screen about the game */ @@ -279,7 +279,7 @@ void help () { y += font[2].size.y; menu_create_text ("help", -1, y, 53, 10, COLOR_brown, "kitutou(coding/fixing) thaphool(tilesets) ob1kenewb(coding/fixing) " - "TeKkraT(website,gfx) caccola(tilesets) Digital_D(music)" + "TeKkraT(website,gfx) caccola(tilesets) Digital_D(music) " "dcdillon(coding) Psycho(music)"); } diff --git a/src/player.c b/src/player.c index 3df2531..5cda716 100644 --- a/src/player.c +++ b/src/player.c @@ -1,4 +1,4 @@ -/* $Id: player.c,v 1.78 2004/02/08 00:40:20 stpohle Exp $ +/* $Id: player.c,v 1.79 2004/02/08 00:56:01 stpohle Exp $ * player.c - everything what have to do with the player */ #include @@ -865,7 +865,7 @@ player_findfreebomb (_player * player) /* check if a player died and check if we have to respawn */ void player_checkdeath (int pnr) { _player *player = &players[pnr]; - int trypos, i; + int i; /* respawn only as long as not the game end have reached * and when the gametype is deathmatch mode */