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@ -1,4 +1,4 @@
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/* $Id: player.c,v 1.78 2004/02/08 00:40:20 stpohle Exp $
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/* $Id: player.c,v 1.79 2004/02/08 00:56:01 stpohle Exp $
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* player.c - everything what have to do with the player */
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#include <SDL.h>
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@ -865,7 +865,7 @@ player_findfreebomb (_player * player)
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/* check if a player died and check if we have to respawn */
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void player_checkdeath (int pnr) {
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_player *player = &players[pnr];
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int trypos, i;
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int i;
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/* respawn only as long as not the game end have reached
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* and when the gametype is deathmatch mode */
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