Commit Graph

  • 9e1eda3184 another little fixes on the game - resend cache stpohle 2005-03-28 03:39:51 +0000
  • cdbcd2c06e packetsize wasn't calculated right into the resend cache. stpohle 2005-03-28 03:04:35 +0000
  • e4c5b3fbc1 gamelist selection in the multiplayer menu changed stpohle 2005-03-28 02:48:34 +0000
  • b961b0db14 added parameter -gamename stpohle 2005-03-27 19:22:42 +0000
  • e072547df6 Put broadcast support into the game. So it is able to find local running games on its own. Fixed some list element problem in netsrvlst routines. stpohle 2005-03-27 01:31:46 +0000
  • de50b066cf on incoming network packages that a player died, don't send any informations to others. stpohle 2005-02-20 21:58:05 +0000
  • bcda2a67a0 playerid is send too many times also gfx change was still possible to do in a diffrent gamestate as GS_wait. stpohle 2005-02-20 21:34:03 +0000
  • 6e99a34654 only accept gfx changes when we are in the gamestate GS_wait. stpohle 2005-02-20 21:24:19 +0000
  • 440f754798 bman.state was never set to GS_wait when state was still on GS_ready. stpohle 2005-02-20 21:20:52 +0000
  • ed9d6484b6 Added 1600x1200 resolution patty21 2005-02-20 19:54:10 +0000
  • a12f0960b0 debugging irix problem fixing network player dead on server stpohle 2005-02-20 19:11:20 +0000
  • c0a6007d9a Firewall Check on HOST a game is not anymore needed. stpohle 2005-02-20 19:01:06 +0000
  • 8d2c74d791 crash on irix fix version 2, version 1, didn't worked at all. bomb.pos wasn't initialized. stpohle 2005-02-14 20:09:19 +0000
  • 09575db5dc bomb move fixed stpohle 2005-01-30 16:54:03 +0000
  • 037d9a4f5d bug on irix in function ai_bombpoints fixed stpohle 2005-01-30 16:53:37 +0000
  • d987e3fb62 Pixmaps wasn't installed with make install. stpohle 2005-01-30 16:47:26 +0000
  • aaec6063d1 Moving and Liquid bombs wasn't working after adding the change_directory values. stpohle 2004-12-26 23:18:37 +0000
  • f19cef33c9 Major Network Bugs fixed. stpohle 2004-12-26 17:19:31 +0000
  • 21ca92c493 Major Network Bugs fixed. stpohle 2004-12-26 04:19:20 +0000
  • 15aca355f9 Contest bug stpohle 2004-12-24 03:25:57 +0000
  • 1073a3d85a Player Connection Test bug stpohle 2004-12-24 03:13:49 +0000
  • 9c74e9393c Musik files wasn't put in the distribution stpohle 2004-12-14 21:29:07 +0000
  • 95e99a7bb7 team mode completed prepared for last test before release r0_11_4 stpohle 2004-12-13 21:34:13 +0000
  • 5dc3a23a9f team mode completed prepared for last test before release stpohle 2004-12-13 21:29:29 +0000
  • 449d70b6a8 team mode completed prepared for last test before release stpohle 2004-12-13 21:29:29 +0000
  • 889bf3ce0d fixes which had to do with the local second player on network games stpohle 2004-12-05 19:43:34 +0000
  • c6bfd775d1 maxplayers fixed in player-gfx-selection patty21 2004-12-01 22:02:43 +0000
  • f032077181 deleted debug stuff and little change in the resulscreen stpohle 2004-12-01 21:47:59 +0000
  • 13e1ebea43 bombexplosions should be fixed. Problem with slow computers are not anymore there. Rewrote do_explosion function. stpohle 2004-12-01 02:41:53 +0000
  • 4486b04a4d do_quit from a server will make sure that the new server will have control of the ai players, PSF_net will be deleted by all AI players. stpohle 2004-11-30 23:42:24 +0000
  • 6e774bdc18 player_stepmove() was not working right with the stepsleft value over 2.0f. The speed value wasn't checked if it's higher then 1.0f only if stepsleft is lover as the calculated speed value. if (speed > 1.0f) speed = 1.0f; is the solution stpohle 2004-11-30 23:07:58 +0000
  • a738d9bc55 Include files will not anymore installed in the system with an make install. stpohle 2004-11-30 21:46:49 +0000
  • 026c9457c8 Makefile.am changed so we will only have to do an make dist to pack a new distfile with all data in it. stpohle 2004-11-30 20:40:55 +0000
  • 1304e53d55 Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game stpohle 2004-11-30 14:30:34 +0000
  • d9b2b4df2b maxchars was calculated wrong. chat.window.w was the right variable to use. stpohle 2004-11-29 16:30:38 +0000
  • af3c94537c we use closesocket to close a socket in windows now. stpohle 2004-11-29 09:45:53 +0000
  • 14b216577d Server can leave without problems... not working correct and multiplayermenus rewritten stpohle 2004-11-07 04:13:09 +0000
  • 6c660aae1a in games the teams will have diffrent colors stpohle 2004-10-28 18:15:17 +0000
  • fd3cfda417 added debuginformation d_playerinfo in multiwait (mw_init) stpohle 2004-10-20 19:27:31 +0000
  • 395d65fd2c server can only start games if all players are ready. (maybe still some fixes needed for disconnecting players stpohle 2004-10-18 20:20:18 +0000
  • 77e68d6870 ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases stpohle 2004-10-18 18:27:02 +0000
  • 0f63a474e4 single player team mode fixed. Game stopped after a few seconds. Teams will be selected by AI and Players (at the moment) stpohle 2004-10-06 18:16:14 +0000
  • 8c4be85baa playernamemenu will shown at startup instead of the playermenu. playernamemenu y-size decresed stpohle 2004-10-06 17:43:28 +0000
  • 7b383ec1df Teammenus again changed, now all players will be in team 1. this will be changed again. So the new player will join the weakest team or the team with the less people stpohle 2004-10-04 21:36:46 +0000
  • 5ef32ad040 Playernames can now changed again. This wasn't working right in the past testing versions stpohle 2004-10-03 20:22:45 +0000
  • 5526438653 Team Play had a small bug. but is now working again.. the end wasn't right stpohle 2004-09-30 21:01:10 +0000
  • 5d698dd000 in deathmatch the game didn't wanted to end. stpohle 2004-09-30 20:35:09 +0000
  • c0941b11f6 Team-Mode added patty21 2004-09-27 19:20:20 +0000
  • 4992371527 Singleplayer works with Teammode stpohle 2004-09-26 22:34:02 +0000
  • 7df4ebe083 first player was always rest in team1 but team 1 had no players in it's list stpohle 2004-09-26 22:16:34 +0000
  • 4c85f60433 More work on the Team Mode, Singleplayer should work now almost fine. stpohle 2004-09-26 22:06:46 +0000
  • 0bbf6dd82c teams will count points too stpohle 2004-09-26 20:57:25 +0000
  • 1dba997dbe New Multiwait-Menu, team-mode not working yet patty21 2004-09-26 20:34:57 +0000
  • 81bdc09dfb numbers of ai players where wrong. (single_menu) stpohle 2004-09-26 16:46:36 +0000
  • 4724128738 Single Player much more fixed. Teamwork will work next. stpohle 2004-09-26 02:28:05 +0000
  • db71d25050 2nd part of new multi selection screen patty21 2004-09-25 11:48:36 +0000
  • 8dd337ba74 First part of new multi selection screen patty21 2004-09-25 11:17:38 +0000
  • c5234efcce single player works now. menu_image and small_image form the players used. --> faster loading stpohle 2004-09-25 11:16:14 +0000
  • 2eb9ef076c first changes for a faster game loading. All menu graphic will be loaded from the begin with. stpohle 2004-09-25 10:57:50 +0000
  • 36db940628 playerdetails changed stpohle 2004-09-23 14:06:45 +0000
  • 8edb72fb8f udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player, work on the single player stpohle 2004-09-23 13:31:50 +0000
  • 029a26a041 udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player stpohle 2004-09-23 13:21:44 +0000
  • 04b94954cb udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player stpohle 2004-09-23 13:19:57 +0000
  • b009022799 udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player stpohle 2004-09-23 13:12:15 +0000
  • 84ac956883 chat mode changed, if only one player is using the computer keep the chat always active. stpohle 2004-09-13 22:15:56 +0000
  • 474a6402e7 focus timeout was not set right stpohle 2004-09-13 22:04:24 +0000
  • be82589aaf menu_delete fixed, it happened sometimes that menus didn't disapear in the right way. stpohle 2004-09-12 22:12:01 +0000
  • ca297c3a9a quit game button in the InGame menu is working now stpohle 2004-09-12 21:49:13 +0000
  • 97865a4fef directory selection fixed stpohle 2004-09-12 21:42:59 +0000
  • 24477c8629 singleplayer menu number of ai players fixed stpohle 2004-09-12 21:35:32 +0000
  • 2fe2f57247 network error, will shutdown the network in the game stpohle 2004-09-12 21:08:11 +0000
  • 140b270a54 team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection stpohle 2004-09-12 20:54:24 +0000
  • 546811c439 label need to redraw the background first. stpohle 2004-09-12 16:49:48 +0000
  • 7fcdade43c added credit stpohle 2004-08-30 20:48:36 +0000
  • b417fdee2e bomb explosion is system independend - may still need alot of bugfixing stpohle 2004-08-30 20:01:29 +0000
  • c5204fb4ec Bomb Explosion, is now systemspeed independend. Still need to rewrite the animation part. stpohle 2004-08-08 23:18:45 +0000
  • b6bdb5f018 ingame menu haven't been freed right. stpohle 2004-06-16 00:41:27 +0000
  • 516058157a In Game Menu Created, player will be ask if he want to leave the game stpohle 2004-06-15 15:04:35 +0000
  • 521c78ef62 Alot of minor bus fiexed in the single player version stpohle 2004-06-13 23:34:10 +0000
  • 03f93b8cac added 1600x1200 resolution stpohle 2004-06-13 12:05:19 +0000
  • c8b9b318a5 fixed selection of ai players in a single game stpohle 2004-06-13 12:03:26 +0000
  • be96cbec38 chat as client in multiplayer mode fixed, forgot to check fo GT_MP_PTPS. no small block if you collect a powerup stpohle 2004-06-11 20:29:10 +0000
  • 863242d050 Player one wasn't set right in the init process stpohle 2004-06-11 20:10:11 +0000
  • 085fb5ce89 Player one wasn't set right in the init process stpohle 2004-06-11 20:09:50 +0000
  • 390aedf34f Players have a name per default, ask playername is set default to off stpohle 2004-06-11 20:08:15 +0000
  • 852480ea48 single player mode is back working again and with to playersupport on one computer stpohle 2004-06-08 22:35:20 +0000
  • 2e1cc95b0a Passwort protection wasn't working right.. fixed it. stpohle 2004-05-26 22:42:11 +0000
  • 40b877fe1c game_loop: the game on the client side quit after the clients game timeout.. it was not set by the server stpohle 2004-05-26 22:21:41 +0000
  • 769ab1db06 chat_setactive fixed active value was always set to true stpohle 2004-05-26 22:20:55 +0000
  • 864b1d238b chat mode fixed, rewrote the whole chat mode gfx part. stpohle 2004-05-25 22:22:27 +0000
  • a4bd2f4243 join menu fixed.. net_getserver function fixed stpohle 2004-05-20 17:50:09 +0000
  • eab6cee242 added cross-config.cache to the ignore file list stpohle 2004-05-20 16:57:46 +0000
  • b3045222ab Added convert script for respawning animations stpohle 2004-05-20 16:57:03 +0000
  • 0162f65725 Added Second Local Player, new menuhandling... stpohle 2004-05-20 16:55:29 +0000
  • c618b51876 keyboard setting menu created and tested, for both player can now the keys been set. stpohle 2004-04-05 14:10:49 +0000
  • a34ab4b442 working on the keymenu stpohle 2004-04-03 15:47:11 +0000
  • 4357930b24 source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change. stpohle 2004-04-03 14:48:40 +0000
  • 11def691f9 added chatmode, added userdefined keyboard handling needed for two players on one computer mode. stpohle 2004-04-03 13:55:28 +0000
  • 74184ed7c2 ver 0.11.2 stpohle 2004-03-23 21:02:20 +0000
  • 95ae84066a - Fixed: respawning of the player will continue and finish when we go into Hurry Mode. - Fixed: bombs will start ticking when another special is taken or the player died. - Fixed: statusbar will forced to update if a player finished respawning. - Fixed: number of items which have been dropped. If not all items could been set a debug message will be printed into the console or stdout.txt. - Fixed: items can not anymore droped on bombs. stpohle 2004-02-11 21:45:05 +0000