Commit Graph

536 Commits (b9a0e0a8de4340b360ba5084249c77af3bfd7573)

Author SHA1 Message Date
stpohle 8e8d381ddf debug message problem
21 years ago
stpohle 82a1880d89 new player won't have any gfx selected.
21 years ago
stpohle 6244412b9e problem with selecting a gfx during a running game (only when we just join)
21 years ago
stpohle 77fa552c0a bomberclone can run as a dedicated server
21 years ago
stpohle 790e52c9f6 added broadcast menuswitch to the programm parameters and also into the config file
21 years ago
stpohle a772710142 show the number of players for each listed game
21 years ago
stpohle d86a085930 fixed: playergfx overlapped the player name. if you selected no player you will see for you or anyone else who have no player a ghost player.
21 years ago
stpohle 9fb7fa348e network games haven't shown up right
21 years ago
stpohle 9458b32502 fixed problems with the broadcasting stuff.. and the new game list
21 years ago
stpohle 441ffa7c71 broadcast and ping times will show up now in the join game list
21 years ago
stpohle bc8c6ab65c just a little nicer look with the debug message
21 years ago
stpohle cdbcd2c06e packetsize wasn't calculated right into the resend cache.
21 years ago
stpohle e4c5b3fbc1 gamelist selection in the multiplayer menu changed
21 years ago
stpohle b961b0db14 added parameter -gamename
21 years ago
stpohle e072547df6 Put broadcast support into the game. So it is able to find local running games on its own.
21 years ago
stpohle de50b066cf on incoming network packages that a player died, don't send any informations to others.
21 years ago
stpohle bcda2a67a0 playerid is send too many times also gfx change was still possible to do in a diffrent gamestate as GS_wait.
21 years ago
stpohle 6e99a34654 only accept gfx changes when we are in the gamestate GS_wait.
21 years ago
stpohle 440f754798 bman.state was never set to GS_wait when state was still on GS_ready.
21 years ago
patty21 ed9d6484b6 Added 1600x1200 resolution
21 years ago
stpohle a12f0960b0 debugging irix problem
21 years ago
stpohle c0a6007d9a Firewall Check on HOST a game is not anymore needed.
21 years ago
stpohle 8d2c74d791 crash on irix fix version 2,
21 years ago
stpohle 037d9a4f5d bug on irix in function ai_bombpoints fixed
21 years ago
stpohle aaec6063d1 Moving and Liquid bombs wasn't working after adding the change_directory values.
21 years ago
stpohle 21ca92c493 Major Network Bugs fixed.
21 years ago
stpohle 1073a3d85a Player Connection Test bug
21 years ago
stpohle 5dc3a23a9f team mode completed prepared for last test before release
21 years ago
stpohle 889bf3ce0d fixes which had to do with the local second player on network games
21 years ago
patty21 c6bfd775d1 maxplayers fixed in player-gfx-selection
21 years ago
stpohle f032077181 deleted debug stuff and little change in the resulscreen
21 years ago
stpohle 13e1ebea43 bombexplosions should be fixed. Problem with slow computers are not anymore there. Rewrote do_explosion function.
21 years ago
stpohle 4486b04a4d do_quit from a server will make sure that the new server will have control
21 years ago
stpohle 6e774bdc18 player_stepmove() was not working right with the stepsleft value over 2.0f.
21 years ago
stpohle 1304e53d55 Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
21 years ago
stpohle d9b2b4df2b maxchars was calculated wrong. chat.window.w was the right variable to use.
21 years ago
stpohle af3c94537c we use closesocket to close a socket in windows now.
21 years ago
stpohle 14b216577d Server can leave without problems... not working correct and multiplayermenus rewritten
21 years ago
stpohle 6c660aae1a in games the teams will have diffrent colors
21 years ago
stpohle fd3cfda417 added debuginformation d_playerinfo in multiwait (mw_init)
21 years ago
stpohle 395d65fd2c server can only start games if all players are ready. (maybe still some fixes needed for disconnecting players
21 years ago
stpohle 77e68d6870 ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases
21 years ago
stpohle 0f63a474e4 single player team mode fixed. Game stopped after a few seconds. Teams will be selected by AI and Players (at the moment)
21 years ago
stpohle 8c4be85baa playernamemenu will shown at startup instead of the playermenu. playernamemenu y-size decresed
21 years ago
stpohle 7b383ec1df Teammenus again changed, now all players will be in team 1. this will be changed again. So the new player will join the weakest team or the team with the less people
21 years ago
stpohle 5ef32ad040 Playernames can now changed again. This wasn't working right in the past testing versions
21 years ago
stpohle 5526438653 Team Play had a small bug. but is now working again.. the end wasn't right
21 years ago
stpohle 5d698dd000 in deathmatch the game didn't wanted to end.
21 years ago
patty21 c0941b11f6 Team-Mode added
21 years ago
stpohle 4992371527 Singleplayer works with Teammode
21 years ago
stpohle 7df4ebe083 first player was always rest in team1 but team 1 had no players in it's list
21 years ago
stpohle 4c85f60433 More work on the Team Mode, Singleplayer should work now almost fine.
21 years ago
patty21 1dba997dbe New Multiwait-Menu, team-mode not working yet
21 years ago
stpohle 81bdc09dfb numbers of ai players where wrong. (single_menu)
21 years ago
stpohle 4724128738 Single Player much more fixed. Teamwork will work next.
21 years ago
patty21 db71d25050 2nd part of new multi selection screen
21 years ago
patty21 8dd337ba74 First part of new multi selection screen
21 years ago
stpohle c5234efcce single player works now. menu_image and small_image form the players used. --> faster loading
21 years ago
stpohle 2eb9ef076c first changes for a faster game loading. All menu graphic will be loaded from the begin with.
21 years ago
stpohle 36db940628 playerdetails changed
21 years ago
stpohle 8edb72fb8f udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player, work on the single player
21 years ago
stpohle 04b94954cb udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player
21 years ago
stpohle b009022799 udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player
21 years ago
stpohle 84ac956883 chat mode changed, if only one player is using the computer keep the chat always active.
21 years ago
stpohle 474a6402e7 focus timeout was not set right
21 years ago
stpohle be82589aaf menu_delete fixed, it happened sometimes that menus didn't disapear in the right way.
21 years ago
stpohle ca297c3a9a quit game button in the InGame menu is working now
21 years ago
stpohle 97865a4fef directory selection fixed
21 years ago
stpohle 24477c8629 singleplayer menu number of ai players fixed
21 years ago
stpohle 2fe2f57247 network error, will shutdown the network in the game
21 years ago
stpohle 140b270a54 team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection
21 years ago
stpohle 546811c439 label need to redraw the background first.
21 years ago
stpohle 7fcdade43c added credit
21 years ago
stpohle b417fdee2e bomb explosion is system independend - may still need alot of bugfixing
21 years ago
stpohle c5204fb4ec Bomb Explosion, is now systemspeed independend. Still need to rewrite the animation part.
21 years ago
stpohle b6bdb5f018 ingame menu haven't been freed right.
22 years ago
stpohle 516058157a In Game Menu Created, player will be ask if he want to leave the game
22 years ago
stpohle 521c78ef62 Alot of minor bus fiexed in the single player version
22 years ago
stpohle 03f93b8cac added 1600x1200 resolution
22 years ago
stpohle c8b9b318a5 fixed selection of ai players in a single game
22 years ago
stpohle be96cbec38 chat as client in multiplayer mode fixed, forgot to check fo GT_MP_PTPS. no small block if you collect a powerup
22 years ago
stpohle 863242d050 Player one wasn't set right in the init process
22 years ago
stpohle 085fb5ce89 Player one wasn't set right in the init process
22 years ago
stpohle 390aedf34f Players have a name per default, ask playername is set default to off
22 years ago
stpohle 852480ea48 single player mode is back working again and with to playersupport on one computer
22 years ago
stpohle 2e1cc95b0a Passwort protection wasn't working right.. fixed it.
22 years ago
stpohle 40b877fe1c game_loop: the game on the client side quit after the clients game timeout.. it was not set by the server
22 years ago
stpohle 769ab1db06 chat_setactive fixed active value was always set to true
22 years ago
stpohle 864b1d238b chat mode fixed, rewrote the whole chat mode gfx part.
22 years ago
stpohle a4bd2f4243 join menu fixed.. net_getserver function fixed
22 years ago
stpohle 0162f65725 Added Second Local Player, new menuhandling...
22 years ago
stpohle c618b51876 keyboard setting menu created and tested, for both player can now the keys been set.
22 years ago
stpohle a34ab4b442 working on the keymenu
22 years ago
stpohle 4357930b24 source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
22 years ago
stpohle 11def691f9 added chatmode, added userdefined keyboard handling needed for two players on one computer mode.
22 years ago
stpohle 74184ed7c2 ver 0.11.2
22 years ago
stpohle 95ae84066a - Fixed: respawning of the player will continue and
22 years ago
stpohle 4e1e3fe28e This fixes the issue of it making incorrect assumptions about the initial range of bombs and placing players in unsafe positions. by dcdillion
22 years ago
stpohle 821b609549 inpkg puffer size increased and checked that there will only packets put in with PKGF_ackreq flag set.
22 years ago
stpohle 379fbcab52 This has to do with the respawn of a player. The while around the call
22 years ago