patty21
|
2311127dfa
|
fix: prj didn't work
|
22 years ago |
patty21
|
358c5320c5
|
v0.10.0 cleanups
|
22 years ago |
stpohle
|
219b54f942
|
gfx_shutdown freed unused graphics
|
22 years ago |
stpohle
|
dee8ad4283
|
endgame sequence fixed. chat fixed
|
22 years ago |
stpohle
|
886a5d9d05
|
time changeing
|
22 years ago |
stpohle
|
4378205213
|
hurry warning
|
22 years ago |
patty21
|
6d6c3ac7ff
|
debug cleanup
|
22 years ago |
stpohle
|
b58c63ec3c
|
singleplayer text is not anymore that big and mapmenu fixed
|
22 years ago |
patty21
|
ac6c9b8b58
|
fixed: last char in protocol not shown
added: game is full wenn curplayer=mayplayer
|
22 years ago |
stpohle
|
ca46e6f4cf
|
player will look down after selection of a new one in single game
|
22 years ago |
stpohle
|
1f118314bc
|
game result screen in single mode fixed again
|
22 years ago |
stpohle
|
67b82f30e1
|
last change before version 0.9.10
|
22 years ago |
stpohle
|
14872e49d8
|
pkg_mapinfo.len fixed in send_mapinfo
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
abc50df9c2
|
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
|
22 years ago |
stpohle
|
92b79d1ddd
|
draw and game over will be put now too as information at the result screen
|
22 years ago |
stpohle
|
7bdcc64815
|
Single Player Result Screen
|
22 years ago |
patty21
|
4616c80e90
|
Added new lines at end of file to avoid warnings in gcc3.3
|
22 years ago |
stpohle
|
e945a6960c
|
bug fixed in single game with 7 players
|
22 years ago |
stpohle
|
175b59863c
|
Single Playerselection finished
|
23 years ago |
stpohle
|
3007623c3c
|
Changed PREFIX_PACKAGE_DATA_DIR to NO_PREFIX_PACKAGE_DATA_DIR
|
23 years ago |
stpohle
|
47253f0d3a
|
scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
|
23 years ago |
stpohle
|
d5c9290cd3
|
scaling routine speeded up a little bit by using less switch case and using inline
|
23 years ago |
stpohle
|
5bdad8852c
|
tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
|
23 years ago |
stpohle
|
a6419bd67d
|
updaterect list needs to be cleaned before the next game starts
|
23 years ago |
stpohle
|
c4eedcf3c6
|
single player first wort to a full single player game
|
23 years ago |
stpohle
|
26062e089d
|
chat find_freeline fixed
|
23 years ago |
stpohle
|
5b8d984d84
|
Player Selection Screen, the player are not anymore flickering around
|
23 years ago |
stpohle
|
91d88414c3
|
Playerselection screen
|
23 years ago |
stpohle
|
0b748f4577
|
some more changes with the gfx engine
|
23 years ago |
stpohle
|
6a522eda21
|
GFX Engine changed, tilesets of size 64x96 are now supported
|
23 years ago |
stpohle
|
0af4e72130
|
WaitForPlayers SDL_BlitSourface changed to gfx_blit
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
|
23 years ago |
stpohle
|
6e48d82ede
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
94202c9983
|
Little Source Cleanup tileset.c and map.c created... some other things changed..
|
23 years ago |
stpohle
|
5b50dbe0c2
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
987c67ab0e
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
0f8e29b140
|
version 0.9.9fix2 ...
|
23 years ago |
stpohle
|
30f0372e04
|
tigger over, set bombs to ma max timeout of 5 seconds
|
23 years ago |
stpohle
|
1a3578e3f8
|
tigger over, set bombs to ma max timeout of 5 seconds
|
23 years ago |
stpohle
|
cd0af836ed
|
pushung bomb and wrong direction illness bug fixed
|
23 years ago |
stpohle
|
18693a2620
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
1bcfb8fd15
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
59087cdfc3
|
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
|
23 years ago |
stpohle
|
83045c7d2c
|
chat fixed again
|
23 years ago |
stpohle
|
1f4ef0357b
|
memcpy of all the lines
|
23 years ago |
patty21
|
54835047d4
|
Changed pkg resend timeout to 3 secs if game is not running
|
23 years ago |
patty21
|
e87822fb07
|
chat status lines are now deleted on the next screen
|
23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |