new player position placement coded by dcdillon

origin
stpohle 22 years ago
parent e8560f3636
commit c7574f9368

@ -1,4 +1,4 @@
/* $Id: help.c,v 1.7 2004/02/08 00:56:01 stpohle Exp $
/* $Id: help.c,v 1.8 2004/02/08 00:57:15 stpohle Exp $
* Display complex help text and information screen about the game
*/
@ -279,7 +279,7 @@ void help () {
y += font[2].size.y;
menu_create_text ("help", -1, y, 53, 10, COLOR_brown,
"kitutou(coding/fixing) thaphool(tilesets) ob1kenewb(coding/fixing) "
"TeKkraT(website,gfx) caccola(tilesets) Digital_D(music)"
"TeKkraT(website,gfx) caccola(tilesets) Digital_D(music) "
"dcdillon(coding) Psycho(music)");
}

@ -1,4 +1,4 @@
/* $Id: player.c,v 1.78 2004/02/08 00:40:20 stpohle Exp $
/* $Id: player.c,v 1.79 2004/02/08 00:56:01 stpohle Exp $
* player.c - everything what have to do with the player */
#include <SDL.h>
@ -865,7 +865,7 @@ player_findfreebomb (_player * player)
/* check if a player died and check if we have to respawn */
void player_checkdeath (int pnr) {
_player *player = &players[pnr];
int trypos, i;
int i;
/* respawn only as long as not the game end have reached
* and when the gametype is deathmatch mode */

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