Commit Graph

  • 266eb926b2 entryfield for the ip didn\'t worked stpohle 2003-12-26 16:07:01 +0000
  • 66b5915dde got the mapmenu back working. int numbers will be checked for the max number. stpohle 2003-12-26 02:20:10 +0000
  • 4d7f466548 Integer Entrys - len will be the integer max value stpohle 2003-12-26 00:56:17 +0000
  • cbd36b4006 Create_Entry, len will be the integer max value stpohle 2003-12-26 00:54:28 +0000
  • efabc20a12 ignore more files stpohle 2003-12-24 03:32:36 +0000
  • 60d0af15e4 Changelog changed stpohle 2003-12-24 03:25:59 +0000
  • 8e2dc2d37e changed cvsignore stpohle 2003-12-24 02:49:52 +0000
  • 6ef058f4df add cvsignore stpohle 2003-12-24 02:48:45 +0000
  • 3b3d6d276b deleted unneeded files stpohle 2003-12-24 02:46:28 +0000
  • 58f282c0cc added missing files for the last patch stpohle 2003-12-24 02:42:05 +0000
  • 7ec27d9fc5 - network changed, AI Player can join. - sound fixed some crashs. - menu handling rewritten - gamemaster server changed to opengamecache. - players and all this are now float stpohle 2003-12-24 02:38:14 +0000
  • 70a03c02c3 tunnel problem fixed.. two of 4 tunnels didn't worked stpohle 2003-11-14 18:14:17 +0000
  • 9e4a177e3a dead player animation fixed, again the float error stpohle 2003-11-12 00:35:33 +0000
  • 6a9afa3ab5 random tilesets have not been set right.. we called first tileset_load and then init_map_tileset what should be in the other way.. even put all this into the game_start routine. stpohle 2003-11-12 00:28:03 +0000
  • c84bca3eba illness and chat problem fixed.. stpohle 2003-11-09 23:56:34 +0000
  • e8fe2d48cc fix for windows, because floorf and rintf didn't work there stpohle 2003-11-09 16:35:08 +0000
  • 3cc3492d51 AI Player didn\'t die in network games.. i forgot to add them to server controll stpohle 2003-11-09 04:09:49 +0000
  • 5fce04d2fd AI player are able to run in multiplayer games.. stpohle 2003-11-09 03:56:56 +0000
  • de3c0860d6 some animation problem fixed.. mostly the frames still wasn't all with float stpohle 2003-11-08 20:14:31 +0000
  • e6c0221207 pushing and moving bombs and this is working now right. stpohle 2003-11-08 19:53:06 +0000
  • 4ffbe4c045 Putting animation frames to the float thing.. even timeouts are not float.. stpohle 2003-11-08 06:27:58 +0000
  • b69ff0ae4e Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time stpohle 2003-11-05 12:15:12 +0000
  • c9493ffc1f include problem stpohle 2003-09-23 20:28:24 +0000
  • eb5693fb21 removing include dir 'cause update didn't created the include directory stpohle 2003-09-23 20:21:21 +0000
  • 4efc85a655 changes stpohle 2003-09-23 18:54:55 +0000
  • c30c022f37 Source Cleanup stpohle 2003-09-21 20:12:38 +0000
  • 19d3603c55 FullScreen Switching from within the game by Pressing F8 stpohle 2003-09-16 22:20:03 +0000
  • a4becfdf88 FullScreen Switching from within the game by Pressing F8 stpohle 2003-09-16 20:04:05 +0000
  • 9a9750ba4b FullScreen Switching from within the game by Pressing F8 stpohle 2003-09-16 20:04:02 +0000
  • 0b573cb17f tunnel data send fixed.. stpohle 2003-09-12 22:13:34 +0000
  • 50cc7024cd wrong number of players fixed stpohle 2003-09-12 18:10:36 +0000
  • 8562149287 added patches from pak21 stpohle 2003-09-11 19:46:37 +0000
  • 29217abb05 Solaris Patch - by pak21@users.sourceforge.net stpohle 2003-09-11 19:44:31 +0000
  • 6028ec539c .cvsignore added and changed - patch by pak21@users.sourceforge.net stpohle 2003-09-11 19:38:06 +0000
  • 6cb5275081 replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net stpohle 2003-09-11 19:32:00 +0000
  • 97d379a0fb Little and Big Endian Support the second try. i didn\'t converted send_field, power ups incresed stpohle 2003-09-10 22:21:18 +0000
  • cb55044431 Little and Big Endian Support the First Try stpohle 2003-09-10 21:32:21 +0000
  • 047ceda105 Makefile.OSX added stpohle 2003-09-10 18:03:40 +0000
  • 91c36ee6d5 Moving Bombs are now finished they should work.. added cleaning of bfield and setting the bfield at the first line in bomb_move and at the end of the function. stpohle 2003-09-09 14:12:59 +0000
  • 624dc92039 again some more changes. stpohle 2003-09-04 21:40:27 +0000
  • 801acfadce another bombdata try stpohle 2003-09-04 20:42:14 +0000
  • c3292045f9 again bomb moving things. stpohle 2003-09-04 20:35:49 +0000
  • 2157d740b2 bombmoving changed stpohle 2003-09-04 20:18:21 +0000
  • 2dcfddffd6 minor Bugfixes for playerlist patty21 2003-09-04 16:49:50 +0000
  • d5c186628b Added: Game Information in join menu includes player names. BCMS 0.3.0 Req'd patty21 2003-09-03 23:10:40 +0000
  • e5a0e775fa Liquid bombs are now moving right.. stpohle 2003-08-30 11:45:54 +0000
  • 56eb2c9812 load free data bug found.. sound didn't wanted to stop stpohle 2003-08-29 23:50:39 +0000
  • 32165ca1fe Liquid and Moving bomb special added stpohle 2003-08-29 22:04:19 +0000
  • 3ebf72b4d7 font_gfxdraw added fro drawing with the gfx engine stpohle 2003-08-29 21:26:47 +0000
  • fc002a8d15 bomb moving routine changed stpohle 2003-08-27 21:14:48 +0000
  • 237f1e5236 Bomb will now explode on full fields if they are pushed. stpohle 2003-08-25 15:07:25 +0000
  • eaca81b97a Tunnel is now working with multiplayergames. player->tunnelto will be now send together with the PKG_playermove packet. stpohle 2003-08-24 20:13:32 +0000
  • 408c67b41f tunnel data will be send over the network stpohle 2003-08-24 19:52:07 +0000
  • bb3ef44533 Maptype Option added to the mapmenu stpohle 2003-08-24 19:01:30 +0000
  • f5438c603b Music Load fixed stpohle 2003-08-11 18:25:19 +0000
  • 51968034b1 Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten stpohle 2003-08-10 21:10:07 +0000
  • 0a2af7c18c single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it stpohle 2003-08-10 19:31:14 +0000
  • 494a2137bb Tunnels added to the game.. MAPT_normal for a normal game MAPT_tunnel for a game with tunnels (only set during ceation of the map) stpohle 2003-08-10 15:10:19 +0000
  • 78888ab433 Text Musicfile Selected .. deleted.. stpohle 2003-08-10 13:33:32 +0000
  • 5fa621f0aa blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window stpohle 2003-08-06 22:23:42 +0000
  • 5cb2d9c62f sound option added music can be switched on off ... music will be played randomly stpohle 2003-08-06 19:29:10 +0000
  • 702e4c671d Musicplay added Random Music Selection will follow soon stpohle 2003-07-29 23:20:13 +0000
  • ca937dffa5 Debian package build configuration stpohle 2003-07-29 23:00:03 +0000
  • f31ad0f765 removing old file stpohle 2003-07-29 04:37:55 +0000
  • 2fde009ae1 Makefiles Changes again for debian packages r0-10-0 stpohle 2003-07-28 23:57:28 +0000
  • 77c4fdee80 version 0.10.0 gets close.. changed on the makefiles stpohle 2003-07-28 16:59:20 +0000
  • 2311127dfa fix: prj didn't work patty21 2003-07-27 22:08:33 +0000
  • 358c5320c5 v0.10.0 cleanups patty21 2003-07-27 21:47:22 +0000
  • 219b54f942 gfx_shutdown freed unused graphics stpohle 2003-07-27 21:33:39 +0000
  • dee8ad4283 endgame sequence fixed. chat fixed stpohle 2003-07-27 21:09:57 +0000
  • 886a5d9d05 time changeing stpohle 2003-07-27 20:55:14 +0000
  • 4378205213 hurry warning stpohle 2003-07-27 20:53:21 +0000
  • 6d6c3ac7ff debug cleanup patty21 2003-07-27 20:18:18 +0000
  • b58c63ec3c singleplayer text is not anymore that big and mapmenu fixed stpohle 2003-07-27 20:16:58 +0000
  • ac6c9b8b58 fixed: last char in protocol not shown added: game is full wenn curplayer=mayplayer patty21 2003-07-27 20:15:53 +0000
  • ca46e6f4cf player will look down after selection of a new one in single game stpohle 2003-07-27 19:49:57 +0000
  • 1f118314bc game result screen in single mode fixed again stpohle 2003-07-27 19:30:04 +0000
  • 67b82f30e1 last change before version 0.9.10 stpohle 2003-07-27 16:39:05 +0000
  • 14872e49d8 pkg_mapinfo.len fixed in send_mapinfo stpohle 2003-07-27 16:07:52 +0000
  • 31b48aedc7 end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle. stpohle 2003-07-27 14:34:37 +0000
  • abc50df9c2 game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down. stpohle 2003-07-27 13:29:25 +0000
  • 92b79d1ddd draw and game over will be put now too as information at the result screen stpohle 2003-07-26 02:43:21 +0000
  • 7bdcc64815 Single Player Result Screen stpohle 2003-07-25 23:46:25 +0000
  • 4616c80e90 Added new lines at end of file to avoid warnings in gcc3.3 patty21 2003-07-25 22:01:15 +0000
  • e945a6960c bug fixed in single game with 7 players stpohle 2003-07-25 21:44:47 +0000
  • 175b59863c Single Playerselection finished stpohle 2003-07-25 12:28:50 +0000
  • 3007623c3c Changed PREFIX_PACKAGE_DATA_DIR to NO_PREFIX_PACKAGE_DATA_DIR stpohle 2003-07-25 10:59:20 +0000
  • 47253f0d3a scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used stpohle 2003-07-24 13:04:50 +0000
  • d5c9290cd3 scaling routine speeded up a little bit by using less switch case and using inline stpohle 2003-07-24 12:41:27 +0000
  • 5bdad8852c tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float stpohle 2003-07-24 04:18:43 +0000
  • a6419bd67d updaterect list needs to be cleaned before the next game starts stpohle 2003-07-24 03:52:11 +0000
  • c4eedcf3c6 single player first wort to a full single player game stpohle 2003-07-24 01:47:48 +0000
  • 26062e089d chat find_freeline fixed stpohle 2003-07-23 23:43:34 +0000
  • 5b8d984d84 Player Selection Screen, the player are not anymore flickering around stpohle 2003-07-23 23:04:55 +0000
  • 91d88414c3 Playerselection screen stpohle 2003-07-23 18:14:04 +0000
  • 0b748f4577 some more changes with the gfx engine stpohle 2003-07-23 02:10:46 +0000
  • 6a522eda21 GFX Engine changed, tilesets of size 64x96 are now supported stpohle 2003-07-23 01:43:34 +0000
  • 0af4e72130 WaitForPlayers SDL_BlitSourface changed to gfx_blit stpohle 2003-07-22 23:15:03 +0000
  • 4ecdb03594 GFX game engine changed, Map Options are now aviable stpohle 2003-07-22 18:29:07 +0000
  • 6e48d82ede another source cleanup struct map created and all map/fielddata put in there. stpohle 2003-07-16 15:27:48 +0000