Commit Graph

540 Commits (b985795be61e4733b991a9bef4e71d1d0e7f55ba)

Author SHA1 Message Date
stpohle 74221c7f99 Last Cleanups
23 years ago
stpohle 2f2c968bd1 Bomb data resetting before gamestart
23 years ago
stpohle 18f1a966e9 Data Download Screen Font fixed
23 years ago
stpohle 220929dc98 Chat input text won't be deleted if the game is over or the game starts
23 years ago
stpohle 832a292f0a Player Selection CPU Usage Bug fixed
23 years ago
stpohle 5e870aa465 font size was wrong in the chat window..
23 years ago
stpohle 7874c516ab Fixed CPU usage bug if the player have got a special..
23 years ago
stpohle bc3143c124 another source cleanup
23 years ago
stpohle 94670e1fdf Last Changes for smooth bomb pushing.. some clean up in the source
23 years ago
stpohle 1d4815d99d Source Cleanup
23 years ago
stpohle 5beed9ff6e pushing bombs is now working
23 years ago
patty21 514cd253bc you can now only push if you're standing directly in front of it
23 years ago
patty21 8b0b2b050b gfx errors fixed
23 years ago
patty21 702db3ea82 gfx errors fixed
23 years ago
patty21 4589f290be internal test
23 years ago
patty21 d1b81521eb bomb push is now smooth
23 years ago
stpohle ce2521ee1e firewall option fixed in host a game
23 years ago
stpohle cd75bbcefc Added the UDP Port Option to the game
23 years ago
stpohle 9d9f4e113f draw logo at startup
23 years ago
stpohle e1accce7ee finaly the bad bad crash bug found..
23 years ago
stpohle b6cb595011 Debug Messages because of the crash
23 years ago
stpohle 5839c3b3be Debug Messages because of the crash
23 years ago
stpohle 1103957445 Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle aad984176b Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle b74e5dea4a specials wasn't drawen right in the game
23 years ago
stpohle 3abb65ffa8 Playername Question fixed
23 years ago
stpohle 6249457afb Specials will shown in the status screen
23 years ago
stpohle 1a144c9021 fixing menus now where we have diffrent fonts with colors
23 years ago
stpohle d73b3af7ad Changing on the font routines
23 years ago
patty21 fdef75cc02 started to work on smooth bombmovement
23 years ago
stpohle 9a75a5bde2 Animated Death scene :o)
23 years ago
stpohle c1ef50c8dd player dead animation
23 years ago
stpohle 0cde601cd7 DIV by zero problem
23 years ago
stpohle 828f09f837 Warning with frames == 0
23 years ago
stpohle 52778acba8 Mixed Powerup animation changed
23 years ago
patty21 ba8dfbcc86 Num of specials changed
23 years ago
patty21 6ff7334359 trigger bomb is now animated last 5 secs
23 years ago
stpohle f5cbc3cf32 Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
23 years ago
stpohle d1ec7c70d8 player_drop_bomb forgot to change bman.p_nr to pl_nr
23 years ago
stpohle 51a6a11db0 problems playerposition at multiplayer start?
23 years ago
patty21 486cad2ad9 freeing gfx screen removed
23 years ago
patty21 6986a95587 trigger bomb has now a time limit
23 years ago
stpohle 3c004aa9e4 PS_IS_NETPLAYER was not working right
23 years ago
stpohle 463b4edb23 field animation data fixed
23 years ago
stpohle c0a74a77da do_bombdata fixed.. had problems with 16bit integers
23 years ago
stpohle 0f6d342198 bomb position totally changed to 16 bit
23 years ago
stpohle d8f552fc76 bombdata packet changed pos from 8 to 16 bit
23 years ago
stpohle e5b21677df powerup and stone explosion animation
23 years ago
stpohle d5d3eaeffc powerups are animated
23 years ago
patty21 41a18f490e Special usage is now limeted
23 years ago
stpohle c2563f2a0e gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
23 years ago
stpohle 405867ec5e gfx.c slow change to new powerup gfx engine
23 years ago
stpohle 30a5db4172 gfx.c slow change to new powerup gfx engine
23 years ago
stpohle eeec4c4264 Single Player is now working fine and have got a menu
23 years ago
stpohle 9d3f49af37 Singleplayer is working again
23 years ago
stpohle b20407a43e now we can compile again
23 years ago
stpohle c0167b49d6 packets.c fixed
23 years ago
patty21 c17ef518d0 special typedef changed
23 years ago
patty21 036cdf048c bombposition changed, now lower 8 bit mark position within the field
23 years ago
stpohle 46549bfcb3 Network fixed for the firewall option
23 years ago
stpohle 22de75c69a Network Packet Forwarding added for people behind a firewall
23 years ago
stpohle 418de30c29 Network Option added.. for people behind a firewall ... needs some tests
23 years ago
stpohle 228c4884f7 another little change with the ai
23 years ago
stpohle be14223281 AI Player version 4 - this should be the easy beginner ai
23 years ago
stpohle 619f9be99e AI Player Test 3
23 years ago
patty21 99e6f0e899 triggerbombs will explode now after 15 secs
23 years ago
stpohle 722578ebe5 Single Player AI Test 3
23 years ago
stpohle 03ecc242d6 single player ai test 2
23 years ago
stpohle deb2100bbc Player Illness Loop had problem with dropping bombs by ai players.
23 years ago
stpohle f028f523e1 Sound fix... network player drppoed bombs without sound.
23 years ago
stpohle 11b3b83f98 Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle 4eae7a42c3 Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle 6aab25e1d6 singleplayer again
23 years ago
stpohle 5aa30a2b33 singleplayer again
23 years ago
stpohle e1809dc130 first try of the AI.. but it's wors they kill themselfs again
23 years ago
stpohle 378294b502 Fixed datapath, for develouping on bc without having it installed
23 years ago
stpohle afee993735 installation of the game and the data is now done.
23 years ago
stpohle b7a916e2b1 Configure.in fixed for crosscompiling
23 years ago
stpohle b6b9658a81 i wrote the Sleep in d_sleep wrong..
23 years ago
stpohle 8857dafa2f patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now
23 years ago
stpohle 673fcfc32d player_move changed, because the AI players need this routine too and i am only going to write this part once.
23 years ago
patty21 7c39c7ea3c 2 new specials finished and some bugs fixed
23 years ago
stpohle e994c1895e bman.updatestatusbar ... added to some functions
23 years ago
stpohle 69556a00a2 some work on the single player and bfield fixed by dropping a bomb
23 years ago
stpohle e758bd16d1 some patches because the games would never end
23 years ago
stpohle 91aa088ac4 special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
patty21 4ceea6fd4a Fixes for the trigger special
23 years ago
patty21 b5d44eff6d Version check
23 years ago
patty21 342915576b Fixed:Field animation when destroyed
23 years ago
patty21 3d68d66384 description for special changed
23 years ago
stpohle 93293709ca bomb explosion isn't working right...
23 years ago
stpohle 0af1ab0e84 pkg_special send fixed..
23 years ago
stpohle f8711354d4 forgot to put the do_special packet into the do_pkg function
23 years ago
stpohle 200c0130b1 no need to send bombdata here..
23 years ago
stpohle 4b24dc12b3 special_trigger... no need to send bombdata
23 years ago
stpohle 8ed1b173f7 network.h fixed.. net_game_send_special... special_use fixed
23 years ago
stpohle 14754be869 added net_send_special fixed PS_IS_netplayer
23 years ago
stpohle 51d259c7e6 added pkg_special packet for special things... like triggered bombs.. and and and..
23 years ago
patty21 7e51fff54a net_send_bomb for trigger changed
23 years ago
patty21 302cc5f05c net_send_bomb for trigger changed
23 years ago
patty21 5a04060620 initial release
23 years ago
patty21 ed59822a82 Started to work on special items.
23 years ago
stpohle b11a7282e2 Cleanup, typ NR id NR won't be shown no more in the console
23 years ago
stpohle 4bd0a46712 FIX:the last line of stones wasn't draw right with debugging of.
23 years ago
stpohle 6ecc21c17d added include line for suse and freebsd versions
23 years ago
stpohle 222718779d working on the single player code
23 years ago
stpohle 1bd676c4fa SDL_Create fix in gfx_quater_image
23 years ago
stpohle 9caabcb9ba setting single mode back for release of 0.9.8
23 years ago
stpohle d964440d5f added bman.bfield for faster access by the ai players.
23 years ago
stpohle 871e349f63 SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21 008a712d21 segfault fixed
23 years ago
patty21 4e08b18610 range-bug fixed
23 years ago
patty21 19f6054919 Reduced number of UpdateRects
23 years ago
stpohle 5310b40c7f SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working
23 years ago
patty21 a4b6816fb4 Mixed-Field-Type & 2 new Illnesstyps
23 years ago
ob1kenewb 18928c0dbf Use SDL_WaitEvent instead of Pool Even otherwhise
23 years ago
patty21 33569c58c5 Prompt for flush keyboardbuffer at startup
23 years ago
patty21 2b7afe5f34 debug removed
23 years ago
patty21 ba4be54355 Makefile.im removed
23 years ago
patty21 cb10c3b58a Menuentrys can now be skipped
23 years ago
stpohle 67d8f1c152 configuration will save the menu
23 years ago
kitutou dbe8fa478c no message
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle b8df4ac745 wrong calculating of s_delay in game_loop
23 years ago
stpohle 8b7160d213 another few fixes for the timeing. -usleep isn't that good i've gone back to select
23 years ago
stpohle a43d0cffd6 Debugging.. cause some players move faster
23 years ago
stpohle a83c3f929e playerselection, returning from map option (F5) fixed
23 years ago
stpohle 7306879f5f i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle dff79a295c i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle f17f2f593d another s_delay (100) what should be (25)
23 years ago
stpohle 691867b0e0 Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle dd8bf60bd0 some other fixes including MSVC patch of s_delay(int ms)
23 years ago
stpohle ef74f4b176 menu_dir_select cpu usage problem fixed.
23 years ago
stpohle d07185d6b0 select/usleep in sysfunc.c
23 years ago
stpohle 89827f74dd select/usleep in sysfunc.c
23 years ago
patty21 93ac4a98b4 menuleistungfresser gefixt
23 years ago
stpohle e13255ae6a s_delay patched usec was set wrong
23 years ago
stpohle 7969d489f9 Single Player Tileselection Test1
23 years ago
stpohle 83b1d7f012 Single Player Tileselection Test1
23 years ago
stpohle fe8a8c6cfe #include <windows.h> added to bomberclone.h
23 years ago
stpohle b40752452c some things for crosscompiling
23 years ago
stpohle b74e7d6a0f random tileselection fixed
23 years ago
stpohle 0562c58875 sysfunc.c no without any compiling warning
23 years ago
ob1kenewb ba710ea584 Modified to support compilation under Visual C++(r)
23 years ago
stpohle 1c88370563 this should compile fornow
23 years ago
stpohle 5c93947d26 s_dirfilter added...
23 years ago
stpohle e1ddeeedb8 Tileset Random Function Works
23 years ago
stpohle 3c8c605b3c Added TechDoc.txt file with some informations and some other little fixes
23 years ago
ob1kenewb 9acbe961a0 Makefile for cross compile .exe under FreeBSD with MinGW
23 years ago
stpohle f59b851483 fixed do_fieldline 'cause there was some fire left on the screen
23 years ago
stpohle 5ac7684d32 fixed menus so it's now able to show them up in the multiplayer game
23 years ago
stpohle 05882d4c42 Directory Reading
23 years ago
ob1kenewb 2a1f84f4d1 ID :)
23 years ago
ob1kenewb 86dc5f408a bzero does not exist under mingw, use memset
23 years ago
stpohle db29b739a2 Animated Fire
23 years ago
stpohle 47ead24f98 field generation fix
23 years ago
stpohle 8f7ecbc44e Multiplayer Startpositionen Fix.
23 years ago
stpohle ceb238ff94 changes for MSVC srandom = srand
23 years ago
stpohle baa433a6d1 Loading / Autogenerating Maps Fixed Playerposition
23 years ago
stpohle 9178c7114a just a little cleanup
23 years ago
ob1kenewb 271d996160 Added a hook to change the map during an hosted game
23 years ago
ob1kenewb 25f25682a0 fixed compilation warning
23 years ago
ob1kenewb 0c2b175eaa support all keyboard keys
23 years ago
ob1kenewb 9c57577783 Prevent an infinit loop if there is not
23 years ago
ob1kenewb 19af4f0e00 Added File map loading functionnality, only one
23 years ago
stpohle 0b5f365f20 packet id generator changed we count it now just up
23 years ago
stpohle 73bc3fb537 fixed problems in the last network part change
23 years ago
stpohle a802f95cdc Don't show disconnected playernames anymore.
23 years ago
stpohle 00c7550014 network changes, dynamic send_to is now set for everyplayer seperatly
23 years ago
stpohle 44fd59ac92 changed selectplayer to askplayername
23 years ago
stpohle 9d41a6c1c7 Keyboard fixes.. thx to 'ob1kenewb'
23 years ago
stpohle e2516eaad9 changed selectplayer to askplayername
23 years ago
stpohle 4ea37d00f3 Display net_pkgsend_set value on the game screen
23 years ago
stpohle ba43fa617d Versions Update and Randoms Fix
23 years ago
stpohle 16e4fbc5fd Programm Title Name
23 years ago
stpohle 33fd99d45b Network Host didn'T wait for download if no player was selected
23 years ago
stpohle f15a3556b3 FreeBSD fix for compiling thx to ob1kenewb
23 years ago
stpohle 59db4d669e net_delplayer.. Server/Host quit problem
23 years ago
stpohle 8c9733c0cf On Suse we need #include <sys/time.h> .. not only <time.h> why ?
23 years ago
patty21 fa2ac4dab9 bomberclone.h anstatt bman.h
23 years ago
stpohle b0c860e6b7 upsi i forgot to add single.c in the MinGW file
23 years ago
stpohle 7f7c601e5e MinGW Version Problem
23 years ago
stpohle a68638272b Versionsnumer moved completly to the prj file
23 years ago
stpohle 3d66e93f2b MasterServer Send Game information FIXED
23 years ago
stpohle ea434d8194 First Steps for Single Player mode
23 years ago
stpohle e766605b61 Bombdropping Illness
23 years ago
stpohle 747493878a Bits Per Pixel -- add 24 bit
23 years ago
stpohle 1a62649c9b SDL_Flip und s_delay in Multiplayer
23 years ago
stpohle dd79ad9655 16/32 Bit Per Pixel Resolution
23 years ago
stpohle 5eda6e2fe7 Initial revision
23 years ago