parent
e766605b61
commit
ea434d8194
@ -0,0 +1,66 @@
|
||||
/* single player */
|
||||
|
||||
#include "basic.h"
|
||||
#include "bomberclone.h"
|
||||
|
||||
void
|
||||
single_game_new (int ai_players)
|
||||
{
|
||||
int p,
|
||||
i;
|
||||
|
||||
// set players on field 1,1
|
||||
for (p = 0; p < MAX_PLAYERS; p++) {
|
||||
bman.players[p].pos.x = 1 << 8;
|
||||
bman.players[p].pos.y = 1 << 8;
|
||||
bman.players[p].state = 0;
|
||||
|
||||
// reset bombs
|
||||
bman.players[p].bombs_n = START_BOMBS;
|
||||
bman.players[p].range = START_RANGE;
|
||||
bman.players[p].speed = START_SPEED;
|
||||
for (i = 0; i < MAX_BOMBS; i++) {
|
||||
bman.players[p].bombs[i].state = BS_off;
|
||||
bman.players[p].bombs[i].ex_nr = -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < PI_max; i++)
|
||||
bman.players[p].ill[i].to = 0;
|
||||
bman.players[p].frame = 0;
|
||||
bman.players[p].frameto = 0;
|
||||
bman.players[p].d = 0;
|
||||
}
|
||||
|
||||
bman.p_nr = 0;
|
||||
bman.players[bman.p_nr].state = PSFM_alife;
|
||||
player_set_gfx (&bman.players[bman.p_nr], 0);
|
||||
bman.last_ex_nr = 1;
|
||||
|
||||
field_new ();
|
||||
|
||||
bman.players_nr_s = 1;
|
||||
bman.players_nr = 1;
|
||||
bman.gametype = GT_single;
|
||||
bman.state = GS_running;
|
||||
};
|
||||
|
||||
|
||||
void single_loop () {
|
||||
|
||||
};
|
||||
|
||||
|
||||
void single_create_ai () {
|
||||
int p;
|
||||
_player *pl;
|
||||
|
||||
/* find free players */
|
||||
for (pl = NULL, p = 0; (pl == NULL && p < MAX_PLAYERS); p++)
|
||||
if (!(PS_IS_used (bman.players[p].state)))
|
||||
pl = &bman.players[p].state;
|
||||
|
||||
if (pl == NULL)
|
||||
return;
|
||||
|
||||
};
|
||||
};
|
Loading…
Reference in new issue