stpohle
18f1a966e9
Data Download Screen Font fixed
23 years ago
stpohle
220929dc98
Chat input text won't be deleted if the game is over or the game starts
23 years ago
stpohle
832a292f0a
Player Selection CPU Usage Bug fixed
23 years ago
stpohle
5e870aa465
font size was wrong in the chat window..
23 years ago
stpohle
7874c516ab
Fixed CPU usage bug if the player have got a special..
23 years ago
stpohle
bc3143c124
another source cleanup
23 years ago
stpohle
94670e1fdf
Last Changes for smooth bomb pushing.. some clean up in the source
23 years ago
stpohle
1d4815d99d
Source Cleanup
23 years ago
stpohle
5beed9ff6e
pushing bombs is now working
23 years ago
patty21
514cd253bc
you can now only push if you're standing directly in front of it
23 years ago
patty21
8b0b2b050b
gfx errors fixed
23 years ago
patty21
702db3ea82
gfx errors fixed
23 years ago
patty21
4589f290be
internal test
23 years ago
patty21
d1b81521eb
bomb push is now smooth
23 years ago
stpohle
ce2521ee1e
firewall option fixed in host a game
23 years ago
stpohle
cd75bbcefc
Added the UDP Port Option to the game
23 years ago
stpohle
9d9f4e113f
draw logo at startup
23 years ago
stpohle
e1accce7ee
finaly the bad bad crash bug found..
23 years ago
stpohle
b6cb595011
Debug Messages because of the crash
23 years ago
stpohle
5839c3b3be
Debug Messages because of the crash
23 years ago
stpohle
1103957445
Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle
aad984176b
Bugfixing the current crash problem... but still no cloe where it comes from
23 years ago
stpohle
b74e5dea4a
specials wasn't drawen right in the game
23 years ago
stpohle
3abb65ffa8
Playername Question fixed
23 years ago
stpohle
6249457afb
Specials will shown in the status screen
23 years ago
stpohle
1a144c9021
fixing menus now where we have diffrent fonts with colors
23 years ago
stpohle
d73b3af7ad
Changing on the font routines
23 years ago
patty21
fdef75cc02
started to work on smooth bombmovement
23 years ago
stpohle
9a75a5bde2
Animated Death scene :o)
23 years ago
stpohle
c1ef50c8dd
player dead animation
23 years ago
stpohle
0cde601cd7
DIV by zero problem
23 years ago
stpohle
828f09f837
Warning with frames == 0
23 years ago
stpohle
52778acba8
Mixed Powerup animation changed
23 years ago
patty21
ba8dfbcc86
Num of specials changed
23 years ago
patty21
6ff7334359
trigger bomb is now animated last 5 secs
23 years ago
stpohle
f5cbc3cf32
Specials and Death have now diffrent background powerups images - FT_mixed ist now scrolling through all the images
23 years ago
stpohle
d1ec7c70d8
player_drop_bomb forgot to change bman.p_nr to pl_nr
23 years ago
stpohle
51a6a11db0
problems playerposition at multiplayer start?
23 years ago
patty21
486cad2ad9
freeing gfx screen removed
23 years ago
patty21
6986a95587
trigger bomb has now a time limit
23 years ago
stpohle
3c004aa9e4
PS_IS_NETPLAYER was not working right
23 years ago
stpohle
463b4edb23
field animation data fixed
23 years ago
stpohle
c0a74a77da
do_bombdata fixed.. had problems with 16bit integers
23 years ago
stpohle
0f6d342198
bomb position totally changed to 16 bit
23 years ago
stpohle
d8f552fc76
bombdata packet changed pos from 8 to 16 bit
23 years ago
stpohle
e5b21677df
powerup and stone explosion animation
23 years ago
stpohle
d5d3eaeffc
powerups are animated
23 years ago
patty21
41a18f490e
Special usage is now limeted
23 years ago
stpohle
c2563f2a0e
gfx for the powerups changed.. as soon someone makes a good powerup.bmp with animation we will see it.. :o)
23 years ago
stpohle
405867ec5e
gfx.c slow change to new powerup gfx engine
23 years ago
stpohle
30a5db4172
gfx.c slow change to new powerup gfx engine
23 years ago
stpohle
eeec4c4264
Single Player is now working fine and have got a menu
23 years ago
stpohle
9d3f49af37
Singleplayer is working again
23 years ago
stpohle
b20407a43e
now we can compile again
23 years ago
stpohle
c0167b49d6
packets.c fixed
23 years ago
patty21
c17ef518d0
special typedef changed
23 years ago
patty21
036cdf048c
bombposition changed, now lower 8 bit mark position within the field
23 years ago
stpohle
46549bfcb3
Network fixed for the firewall option
23 years ago
stpohle
22de75c69a
Network Packet Forwarding added for people behind a firewall
23 years ago
stpohle
418de30c29
Network Option added.. for people behind a firewall ... needs some tests
23 years ago
stpohle
228c4884f7
another little change with the ai
23 years ago
stpohle
be14223281
AI Player version 4 - this should be the easy beginner ai
23 years ago
stpohle
619f9be99e
AI Player Test 3
23 years ago
patty21
99e6f0e899
triggerbombs will explode now after 15 secs
23 years ago
stpohle
722578ebe5
Single Player AI Test 3
23 years ago
stpohle
03ecc242d6
single player ai test 2
23 years ago
stpohle
deb2100bbc
Player Illness Loop had problem with dropping bombs by ai players.
23 years ago
stpohle
f028f523e1
Sound fix... network player drppoed bombs without sound.
23 years ago
stpohle
11b3b83f98
Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle
4eae7a42c3
Sound enabled thanks alot to Henrik Enqvist
23 years ago
stpohle
6aab25e1d6
singleplayer again
23 years ago
stpohle
5aa30a2b33
singleplayer again
23 years ago
stpohle
e1809dc130
first try of the AI.. but it's wors they kill themselfs again
23 years ago
stpohle
378294b502
Fixed datapath, for develouping on bc without having it installed
23 years ago
stpohle
afee993735
installation of the game and the data is now done.
23 years ago
stpohle
b7a916e2b1
Configure.in fixed for crosscompiling
23 years ago
stpohle
b6b9658a81
i wrote the Sleep in d_sleep wrong..
23 years ago
stpohle
8857dafa2f
patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now
23 years ago
stpohle
673fcfc32d
player_move changed, because the AI players need this routine too and i am only going to write this part once.
23 years ago
patty21
7c39c7ea3c
2 new specials finished and some bugs fixed
23 years ago
stpohle
e994c1895e
bman.updatestatusbar ... added to some functions
23 years ago
stpohle
69556a00a2
some work on the single player and bfield fixed by dropping a bomb
23 years ago
stpohle
e758bd16d1
some patches because the games would never end
23 years ago
stpohle
91aa088ac4
special_trigger needs to sync the bomb ex_nr number on all network clients.
23 years ago
patty21
4ceea6fd4a
Fixes for the trigger special
23 years ago
patty21
b5d44eff6d
Version check
23 years ago
patty21
342915576b
Fixed:Field animation when destroyed
23 years ago
patty21
3d68d66384
description for special changed
23 years ago
stpohle
93293709ca
bomb explosion isn't working right...
23 years ago
stpohle
0af1ab0e84
pkg_special send fixed..
23 years ago
stpohle
f8711354d4
forgot to put the do_special packet into the do_pkg function
23 years ago
stpohle
200c0130b1
no need to send bombdata here..
23 years ago
stpohle
4b24dc12b3
special_trigger... no need to send bombdata
...
net_game_send_bomb... fixed the logic..
23 years ago
stpohle
8ed1b173f7
network.h fixed.. net_game_send_special... special_use fixed
23 years ago
stpohle
14754be869
added net_send_special fixed PS_IS_netplayer
23 years ago
stpohle
51d259c7e6
added pkg_special packet for special things... like triggered bombs.. and and and..
23 years ago
patty21
7e51fff54a
net_send_bomb for trigger changed
23 years ago
patty21
302cc5f05c
net_send_bomb for trigger changed
23 years ago
patty21
5a04060620
initial release
23 years ago
patty21
ed59822a82
Started to work on special items.
...
trigger already working
http://x.yz.to/bc/specials.tgz required.
23 years ago
stpohle
b11a7282e2
Cleanup, typ NR id NR won't be shown no more in the console
23 years ago
stpohle
4bd0a46712
FIX:the last line of stones wasn't draw right with debugging of.
23 years ago
stpohle
6ecc21c17d
added include line for suse and freebsd versions
23 years ago
stpohle
222718779d
working on the single player code
23 years ago
stpohle
1bd676c4fa
SDL_Create fix in gfx_quater_image
23 years ago
stpohle
9caabcb9ba
setting single mode back for release of 0.9.8
23 years ago
stpohle
d964440d5f
added bman.bfield for faster access by the ai players.
23 years ago
stpohle
871e349f63
SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21
008a712d21
segfault fixed
23 years ago
patty21
4e08b18610
range-bug fixed
23 years ago
patty21
19f6054919
Reduced number of UpdateRects
23 years ago
stpohle
5310b40c7f
SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working
23 years ago
patty21
a4b6816fb4
Mixed-Field-Type & 2 new Illnesstyps
23 years ago
ob1kenewb
18928c0dbf
Use SDL_WaitEvent instead of Pool Even otherwhise
...
the menu handling is like an active loop and
this is not GOOD for the CPU :). We have
the same pb for the Game Loop where SDL_PoolEven
is used to lookup the key to move the player...
Maybe create a thread to look for the key ?
23 years ago
patty21
33569c58c5
Prompt for flush keyboardbuffer at startup
23 years ago
patty21
2b7afe5f34
debug removed
23 years ago
patty21
ba4be54355
Makefile.im removed
23 years ago
patty21
cb10c3b58a
Menuentrys can now be skipped
23 years ago
stpohle
67d8f1c152
configuration will save the menu
23 years ago
kitutou
dbe8fa478c
no message
23 years ago
stpohle
c1f8ebcf54
Background fileds can now have backgrounds with bigger size
23 years ago
stpohle
b8df4ac745
wrong calculating of s_delay in game_loop
23 years ago
stpohle
8b7160d213
another few fixes for the timeing. -usleep isn't that good i've gone back to select
23 years ago
stpohle
a43d0cffd6
Debugging.. cause some players move faster
23 years ago
stpohle
a83c3f929e
playerselection, returning from map option (F5) fixed
23 years ago
stpohle
7306879f5f
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle
dff79a295c
i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
23 years ago
stpohle
f17f2f593d
another s_delay (100) what should be (25)
23 years ago
stpohle
691867b0e0
Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle
dd8bf60bd0
some other fixes including MSVC patch of s_delay(int ms)
23 years ago
stpohle
ef74f4b176
menu_dir_select cpu usage problem fixed.
23 years ago
stpohle
d07185d6b0
select/usleep in sysfunc.c
23 years ago
stpohle
89827f74dd
select/usleep in sysfunc.c
23 years ago
patty21
93ac4a98b4
menuleistungfresser gefixt
23 years ago
stpohle
e13255ae6a
s_delay patched usec was set wrong
23 years ago
stpohle
7969d489f9
Single Player Tileselection Test1
23 years ago
stpohle
83b1d7f012
Single Player Tileselection Test1
23 years ago
stpohle
fe8a8c6cfe
#include <windows.h> added to bomberclone.h
23 years ago
stpohle
b40752452c
some things for crosscompiling
23 years ago
stpohle
b74e7d6a0f
random tileselection fixed
23 years ago
stpohle
0562c58875
sysfunc.c no without any compiling warning
23 years ago
ob1kenewb
ba710ea584
Modified to support compilation under Visual C++(r)
...
thanks to kitutou
23 years ago
stpohle
1c88370563
this should compile fornow
23 years ago
stpohle
5c93947d26
s_dirfilter added...
23 years ago
stpohle
e1ddeeedb8
Tileset Random Function Works
23 years ago
stpohle
3c8c605b3c
Added TechDoc.txt file with some informations and some other little fixes
23 years ago
ob1kenewb
9acbe961a0
Makefile for cross compile .exe under FreeBSD with MinGW
23 years ago
stpohle
f59b851483
fixed do_fieldline 'cause there was some fire left on the screen
23 years ago
stpohle
5ac7684d32
fixed menus so it's now able to show them up in the multiplayer game
23 years ago
stpohle
05882d4c42
Directory Reading
23 years ago
ob1kenewb
2a1f84f4d1
ID :)
23 years ago
ob1kenewb
86dc5f408a
bzero does not exist under mingw, use memset
23 years ago
stpohle
db29b739a2
Animated Fire
23 years ago
stpohle
47ead24f98
field generation fix
23 years ago
stpohle
8f7ecbc44e
Multiplayer Startpositionen Fix.
23 years ago
stpohle
ceb238ff94
changes for MSVC srandom = srand
23 years ago
stpohle
baa433a6d1
Loading / Autogenerating Maps Fixed Playerposition
23 years ago
stpohle
9178c7114a
just a little cleanup
23 years ago
ob1kenewb
271d996160
Added a hook to change the map during an hosted game
...
F5 to choose it
23 years ago
ob1kenewb
25f25682a0
fixed compilation warning
23 years ago
ob1kenewb
0c2b175eaa
support all keyboard keys
23 years ago
ob1kenewb
9c57577783
Prevent an infinit loop if there is not
...
enough stone block on the map or if the map
is too little
23 years ago
ob1kenewb
19af4f0e00
Added File map loading functionnality, only one
...
map per game is supported. You specify it in the menu
23 years ago
stpohle
0b5f365f20
packet id generator changed we count it now just up
23 years ago
stpohle
73bc3fb537
fixed problems in the last network part change
23 years ago
stpohle
a802f95cdc
Don't show disconnected playernames anymore.
23 years ago
stpohle
00c7550014
network changes, dynamic send_to is now set for everyplayer seperatly
23 years ago
stpohle
44fd59ac92
changed selectplayer to askplayername
23 years ago
stpohle
9d41a6c1c7
Keyboard fixes.. thx to 'ob1kenewb'
23 years ago
stpohle
e2516eaad9
changed selectplayer to askplayername
23 years ago
stpohle
4ea37d00f3
Display net_pkgsend_set value on the game screen
23 years ago
stpohle
ba43fa617d
Versions Update and Randoms Fix
23 years ago
stpohle
16e4fbc5fd
Programm Title Name
23 years ago
stpohle
33fd99d45b
Network Host didn'T wait for download if no player was selected
23 years ago
stpohle
f15a3556b3
FreeBSD fix for compiling thx to ob1kenewb
23 years ago
stpohle
59db4d669e
net_delplayer.. Server/Host quit problem
23 years ago
stpohle
8c9733c0cf
On Suse we need #include <sys/time.h> .. not only <time.h> why ?
23 years ago
patty21
fa2ac4dab9
bomberclone.h anstatt bman.h
23 years ago
stpohle
b0c860e6b7
upsi i forgot to add single.c in the MinGW file
23 years ago
stpohle
7f7c601e5e
MinGW Version Problem
23 years ago
stpohle
a68638272b
Versionsnumer moved completly to the prj file
23 years ago
stpohle
3d66e93f2b
MasterServer Send Game information FIXED
23 years ago
stpohle
ea434d8194
First Steps for Single Player mode
23 years ago
stpohle
e766605b61
Bombdropping Illness
23 years ago
stpohle
747493878a
Bits Per Pixel -- add 24 bit
23 years ago
stpohle
1a62649c9b
SDL_Flip und s_delay in Multiplayer
23 years ago
stpohle
dd79ad9655
16/32 Bit Per Pixel Resolution
23 years ago
stpohle
5eda6e2fe7
Initial revision
23 years ago