stpohle
|
b69ff0ae4e
|
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
|
22 years ago |
stpohle
|
c30c022f37
|
Source Cleanup
|
22 years ago |
stpohle
|
19d3603c55
|
FullScreen Switching from within the game by Pressing F8
|
22 years ago |
stpohle
|
a4becfdf88
|
FullScreen Switching from within the game by Pressing F8
|
22 years ago |
stpohle
|
0b573cb17f
|
tunnel data send fixed..
|
22 years ago |
stpohle
|
50cc7024cd
|
wrong number of players fixed
|
22 years ago |
stpohle
|
29217abb05
|
Solaris Patch - by pak21@users.sourceforge.net
|
22 years ago |
stpohle
|
6028ec539c
|
.cvsignore added and changed - patch by pak21@users.sourceforge.net
|
22 years ago |
stpohle
|
6cb5275081
|
replaced bzero with memset, because bzero is not ansi C standart - Patch by Pak21@users.sourceforge.net
|
22 years ago |
stpohle
|
97d379a0fb
|
Little and Big Endian Support the second try. i didn\'t converted send_field, power ups incresed
|
22 years ago |
stpohle
|
cb55044431
|
Little and Big Endian Support the First Try
|
22 years ago |
stpohle
|
047ceda105
|
Makefile.OSX added
|
22 years ago |
stpohle
|
91c36ee6d5
|
Moving Bombs are now finished they should work.. added cleaning of bfield and setting the bfield at the first line in bomb_move and at the end of the function.
|
22 years ago |
stpohle
|
624dc92039
|
again some more changes.
|
22 years ago |
stpohle
|
801acfadce
|
another bombdata try
|
22 years ago |
stpohle
|
c3292045f9
|
again bomb moving things.
|
22 years ago |
stpohle
|
2157d740b2
|
bombmoving changed
|
22 years ago |
patty21
|
2dcfddffd6
|
minor Bugfixes for playerlist
|
22 years ago |
patty21
|
d5c186628b
|
Added: Game Information in join menu includes player names. BCMS 0.3.0 Req'd
|
22 years ago |
stpohle
|
e5a0e775fa
|
Liquid bombs are now moving right..
|
22 years ago |
stpohle
|
56eb2c9812
|
load free data bug found.. sound didn't wanted to stop
|
22 years ago |
stpohle
|
32165ca1fe
|
Liquid and Moving bomb special added
|
22 years ago |
stpohle
|
3ebf72b4d7
|
font_gfxdraw added fro drawing with the gfx engine
|
22 years ago |
stpohle
|
fc002a8d15
|
bomb moving routine changed
|
22 years ago |
stpohle
|
237f1e5236
|
Bomb will now explode on full fields if they are pushed.
|
22 years ago |
stpohle
|
eaca81b97a
|
Tunnel is now working with multiplayergames. player->tunnelto will be now send together with the PKG_playermove packet.
|
22 years ago |
stpohle
|
408c67b41f
|
tunnel data will be send over the network
|
22 years ago |
stpohle
|
bb3ef44533
|
Maptype Option added to the mapmenu
|
22 years ago |
stpohle
|
f5438c603b
|
Music Load fixed
|
22 years ago |
stpohle
|
51968034b1
|
Tunnel fixed player postitions and destination of the tunnels.. they got sometimes overwritten
|
22 years ago |
stpohle
|
0a2af7c18c
|
single player needed to be fixed for the tunnel thing.. network is still not tested... but i am working on it
|
22 years ago |
stpohle
|
494a2137bb
|
Tunnels added to the game..
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
|
22 years ago |
stpohle
|
78888ab433
|
Text Musicfile Selected .. deleted..
|
22 years ago |
stpohle
|
5fa621f0aa
|
blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
|
22 years ago |
stpohle
|
5cb2d9c62f
|
sound option added music can be switched on off ... music will be played randomly
|
22 years ago |
stpohle
|
702e4c671d
|
Musicplay added Random Music Selection will follow soon
|
22 years ago |
stpohle
|
219b54f942
|
gfx_shutdown freed unused graphics
|
22 years ago |
stpohle
|
dee8ad4283
|
endgame sequence fixed. chat fixed
|
22 years ago |
stpohle
|
886a5d9d05
|
time changeing
|
22 years ago |
stpohle
|
4378205213
|
hurry warning
|
22 years ago |
patty21
|
6d6c3ac7ff
|
debug cleanup
|
22 years ago |
stpohle
|
b58c63ec3c
|
singleplayer text is not anymore that big and mapmenu fixed
|
22 years ago |
patty21
|
ac6c9b8b58
|
fixed: last char in protocol not shown
added: game is full wenn curplayer=mayplayer
|
22 years ago |
stpohle
|
ca46e6f4cf
|
player will look down after selection of a new one in single game
|
22 years ago |
stpohle
|
1f118314bc
|
game result screen in single mode fixed again
|
22 years ago |
stpohle
|
67b82f30e1
|
last change before version 0.9.10
|
22 years ago |
stpohle
|
14872e49d8
|
pkg_mapinfo.len fixed in send_mapinfo
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
abc50df9c2
|
game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
|
22 years ago |
stpohle
|
92b79d1ddd
|
draw and game over will be put now too as information at the result screen
|
22 years ago |
stpohle
|
7bdcc64815
|
Single Player Result Screen
|
22 years ago |
patty21
|
4616c80e90
|
Added new lines at end of file to avoid warnings in gcc3.3
|
22 years ago |
stpohle
|
e945a6960c
|
bug fixed in single game with 7 players
|
22 years ago |
stpohle
|
175b59863c
|
Single Playerselection finished
|
23 years ago |
stpohle
|
47253f0d3a
|
scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
|
23 years ago |
stpohle
|
d5c9290cd3
|
scaling routine speeded up a little bit by using less switch case and using inline
|
23 years ago |
stpohle
|
5bdad8852c
|
tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
|
23 years ago |
stpohle
|
a6419bd67d
|
updaterect list needs to be cleaned before the next game starts
|
23 years ago |
stpohle
|
c4eedcf3c6
|
single player first wort to a full single player game
|
23 years ago |
stpohle
|
26062e089d
|
chat find_freeline fixed
|
23 years ago |
stpohle
|
5b8d984d84
|
Player Selection Screen, the player are not anymore flickering around
|
23 years ago |
stpohle
|
91d88414c3
|
Playerselection screen
|
23 years ago |
stpohle
|
0b748f4577
|
some more changes with the gfx engine
|
23 years ago |
stpohle
|
6a522eda21
|
GFX Engine changed, tilesets of size 64x96 are now supported
|
23 years ago |
stpohle
|
0af4e72130
|
WaitForPlayers SDL_BlitSourface changed to gfx_blit
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
|
23 years ago |
stpohle
|
6e48d82ede
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
94202c9983
|
Little Source Cleanup tileset.c and map.c created... some other things changed..
|
23 years ago |
stpohle
|
5b50dbe0c2
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
987c67ab0e
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
1a3578e3f8
|
tigger over, set bombs to ma max timeout of 5 seconds
|
23 years ago |
stpohle
|
cd0af836ed
|
pushung bomb and wrong direction illness bug fixed
|
23 years ago |
stpohle
|
18693a2620
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
59087cdfc3
|
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
|
23 years ago |
stpohle
|
83045c7d2c
|
chat fixed again
|
23 years ago |
stpohle
|
1f4ef0357b
|
memcpy of all the lines
|
23 years ago |
patty21
|
54835047d4
|
Changed pkg resend timeout to 3 secs if game is not running
|
23 years ago |
patty21
|
e87822fb07
|
chat status lines are now deleted on the next screen
|
23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |
stpohle
|
98b8fc4c50
|
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
|
23 years ago |
stpohle
|
3bcd31c102
|
after 12 bombs we couldn't set any other new bomb
|
23 years ago |
stpohle
|
37bfb05729
|
client bombs got timeout reset for thier bombs
|
23 years ago |
stpohle
|
89d2f4261b
|
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
|
23 years ago |
stpohle
|
cd97b0f87c
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
90b5907ffc
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
5910f4ea59
|
Version 0.9.9 Fix1
|
23 years ago |
stpohle
|
7395babf90
|
network packet timeout set down to 400ms
|
23 years ago |
stpohle
|
4c6a7b0efa
|
gfx_AddUpdateRect clipping of the updatebox
|
23 years ago |
stpohle
|
ea1eb12125
|
BadValue SDL Error Message playermove ? in draw_stone
|
23 years ago |
stpohle
|
8bf2cf9a9d
|
BadValue SDL Error Message playermove ?
|
23 years ago |
stpohle
|
c69ed0691a
|
Menuselection is not enymore a egg
|
23 years ago |
stpohle
|
8f2c480d9b
|
Added Debug Messages
|
23 years ago |
stpohle
|
74221c7f99
|
Last Cleanups
|
23 years ago |
stpohle
|
2f2c968bd1
|
Bomb data resetting before gamestart
|
23 years ago |
stpohle
|
18f1a966e9
|
Data Download Screen Font fixed
|
23 years ago |
stpohle
|
220929dc98
|
Chat input text won't be deleted if the game is over or the game starts
|
23 years ago |
stpohle
|
832a292f0a
|
Player Selection CPU Usage Bug fixed
|
23 years ago |
stpohle
|
5e870aa465
|
font size was wrong in the chat window..
|
23 years ago |
stpohle
|
7874c516ab
|
Fixed CPU usage bug if the player have got a special..
|
23 years ago |