stpohle
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1f118314bc
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game result screen in single mode fixed again
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22 years ago |
stpohle
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67b82f30e1
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last change before version 0.9.10
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22 years ago |
stpohle
|
14872e49d8
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pkg_mapinfo.len fixed in send_mapinfo
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22 years ago |
stpohle
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31b48aedc7
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end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
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22 years ago |
stpohle
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abc50df9c2
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
stpohle
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92b79d1ddd
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draw and game over will be put now too as information at the result screen
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22 years ago |
stpohle
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7bdcc64815
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Single Player Result Screen
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22 years ago |
patty21
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4616c80e90
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Added new lines at end of file to avoid warnings in gcc3.3
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22 years ago |
stpohle
|
e945a6960c
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bug fixed in single game with 7 players
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22 years ago |
stpohle
|
175b59863c
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Single Playerselection finished
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23 years ago |
stpohle
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3007623c3c
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Changed PREFIX_PACKAGE_DATA_DIR to NO_PREFIX_PACKAGE_DATA_DIR
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23 years ago |
stpohle
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47253f0d3a
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scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
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23 years ago |
stpohle
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d5c9290cd3
|
scaling routine speeded up a little bit by using less switch case and using inline
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23 years ago |
stpohle
|
5bdad8852c
|
tileset scaling fixed, on very big maps the sclaing of the width was calculated with integers.. and should be float
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23 years ago |
stpohle
|
a6419bd67d
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updaterect list needs to be cleaned before the next game starts
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23 years ago |
stpohle
|
c4eedcf3c6
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single player first wort to a full single player game
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23 years ago |
stpohle
|
26062e089d
|
chat find_freeline fixed
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23 years ago |
stpohle
|
5b8d984d84
|
Player Selection Screen, the player are not anymore flickering around
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23 years ago |
stpohle
|
91d88414c3
|
Playerselection screen
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23 years ago |
stpohle
|
0b748f4577
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some more changes with the gfx engine
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23 years ago |
stpohle
|
6a522eda21
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GFX Engine changed, tilesets of size 64x96 are now supported
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23 years ago |
stpohle
|
0af4e72130
|
WaitForPlayers SDL_BlitSourface changed to gfx_blit
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23 years ago |
stpohle
|
4ecdb03594
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GFX game engine changed, Map Options are now aviable
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23 years ago |
stpohle
|
6e48d82ede
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another source cleanup struct map created and all map/fielddata put in there.
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23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
94202c9983
|
Little Source Cleanup tileset.c and map.c created... some other things changed..
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23 years ago |
stpohle
|
5b50dbe0c2
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
987c67ab0e
|
Trigger bomb multiplayer fixed
|
23 years ago |
stpohle
|
0f8e29b140
|
version 0.9.9fix2 ...
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23 years ago |
stpohle
|
30f0372e04
|
tigger over, set bombs to ma max timeout of 5 seconds
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23 years ago |
stpohle
|
1a3578e3f8
|
tigger over, set bombs to ma max timeout of 5 seconds
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23 years ago |
stpohle
|
cd0af836ed
|
pushung bomb and wrong direction illness bug fixed
|
23 years ago |
stpohle
|
18693a2620
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
1bcfb8fd15
|
network won't send data to disconnected player in the game.
|
23 years ago |
stpohle
|
59087cdfc3
|
player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
|
23 years ago |
stpohle
|
83045c7d2c
|
chat fixed again
|
23 years ago |
stpohle
|
1f4ef0357b
|
memcpy of all the lines
|
23 years ago |
patty21
|
54835047d4
|
Changed pkg resend timeout to 3 secs if game is not running
|
23 years ago |
patty21
|
e87822fb07
|
chat status lines are now deleted on the next screen
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23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |
stpohle
|
c44855a43c
|
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
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23 years ago |
stpohle
|
98b8fc4c50
|
fixed: bomb dropping will check now correctly if there is already a bomb at the new field
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23 years ago |
stpohle
|
3bcd31c102
|
after 12 bombs we couldn't set any other new bomb
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23 years ago |
stpohle
|
37bfb05729
|
client bombs got timeout reset for thier bombs
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23 years ago |
stpohle
|
89d2f4261b
|
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
|
23 years ago |
stpohle
|
cd97b0f87c
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
90b5907ffc
|
bfield was not set right for the incoming data packet
|
23 years ago |
stpohle
|
5910f4ea59
|
Version 0.9.9 Fix1
|
23 years ago |
stpohle
|
b5c272c5ce
|
Version 0.9.9 Fix1
|
23 years ago |
stpohle
|
7395babf90
|
network packet timeout set down to 400ms
|
23 years ago |