Major Network Bugs fixed.

origin
stpohle 21 years ago
parent 21ca92c493
commit f19cef33c9

@ -1,6 +1,24 @@
$Id: ChangeLog,v 1.92 2004/12/24 03:25:57 stpohle Exp $
$Id: ChangeLog,v 1.93 2004/12/26 17:19:31 stpohle Exp $
- Fixed: do_contest bug. The Contest was initiated to soon.
Version 0.11.5
==============
2004-12-26
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Version 0.11.4
==============

@ -5,7 +5,7 @@ dnl Please disable it in the Anjuta project configuration
AC_INIT(configure.in)
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE(bomberclone, 0.11.4)
AM_INIT_AUTOMAKE(bomberclone, 0.11.5)
AM_CONFIG_HEADER(config.h)

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