diff --git a/ChangeLog b/ChangeLog index 241923c..526d7b2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,24 @@ -$Id: ChangeLog,v 1.92 2004/12/24 03:25:57 stpohle Exp $ +$Id: ChangeLog,v 1.93 2004/12/26 17:19:31 stpohle Exp $ -- Fixed: do_contest bug. The Contest was initiated to soon. +Version 0.11.5 +============== +2004-12-26 + +- Fixed: Multiplayer more as three players could not play. + There was a bug in the automatic firewall detection. + +- Added: Show a simple information of what keys are used in + the multiplayer screen. + +- Chagned: In Singleplayer you can select now 0 AI Players. + +- Fixed: Teamdata (as Names and Colors) will be send over the network. + +- Fixed: udp_send: bad file error fixed, in single mode we was + still sending the quit information to all clients. + +- Fixed: Alot other strange network bugs. I.e. the rejoin part + and that the server can leave part was not right. Version 0.11.4 ============== diff --git a/configure.in b/configure.in index 7be412f..72443b8 100644 --- a/configure.in +++ b/configure.in @@ -5,7 +5,7 @@ dnl Please disable it in the Anjuta project configuration AC_INIT(configure.in) AC_CANONICAL_TARGET -AM_INIT_AUTOMAKE(bomberclone, 0.11.4) +AM_INIT_AUTOMAKE(bomberclone, 0.11.5) AM_CONFIG_HEADER(config.h)