@ -360,7 +360,7 @@ player_drop_bomb (int pl_nr)
if (bombs[0].x != -1) // is there already a bomb
return;
d_printf ("Player %d Dropped Bomb %d\n", bman.p_nr, i);
d_printf ("Player %d Dropped Bomb %d\n", pl_nr, i);
bomb->r = player->range;
if (player->special.type == SP_trigger) {
bomb->state = BS_trigger;