player_drop_bomb forgot to change bman.p_nr to pl_nr

origin
stpohle 23 years ago
parent 51a6a11db0
commit d1ec7c70d8

@ -360,7 +360,7 @@ player_drop_bomb (int pl_nr)
if (bombs[0].x != -1) // is there already a bomb if (bombs[0].x != -1) // is there already a bomb
return; return;
d_printf ("Player %d Dropped Bomb %d\n", bman.p_nr, i); d_printf ("Player %d Dropped Bomb %d\n", pl_nr, i);
bomb->r = player->range; bomb->r = player->range;
if (player->special.type == SP_trigger) { if (player->special.type == SP_trigger) {
bomb->state = BS_trigger; bomb->state = BS_trigger;

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