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@ -360,7 +360,7 @@ player_drop_bomb (int pl_nr)
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if (bombs[0].x != -1) // is there already a bomb
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if (bombs[0].x != -1) // is there already a bomb
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return;
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return;
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d_printf ("Player %d Dropped Bomb %d\n", bman.p_nr, i);
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d_printf ("Player %d Dropped Bomb %d\n", pl_nr, i);
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bomb->r = player->range;
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bomb->r = player->range;
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if (player->special.type == SP_trigger) {
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if (player->special.type == SP_trigger) {
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bomb->state = BS_trigger;
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bomb->state = BS_trigger;
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