chat as client in multiplayer mode fixed, forgot to check fo GT_MP_PTPS. no small block if you collect a powerup

origin
stpohle 22 years ago
parent 863242d050
commit be96cbec38

@ -1,4 +1,4 @@
/* $Id: game.c,v 1.85 2004/05/26 22:21:41 stpohle Exp $ /* $Id: game.c,v 1.86 2004/06/11 20:29:10 stpohle Exp $
game.c - procedures for the game. */ game.c - procedures for the game. */
#include <string.h> #include <string.h>
@ -108,8 +108,6 @@ game_draw_info ()
else if (bman.state == GS_ready) else if (bman.state == GS_ready)
font_gfxdraw (100, 32, "Waiting for the Server to Start", 0, COLOR_yellow, 0xFFFF); font_gfxdraw (100, 32, "Waiting for the Server to Start", 0, COLOR_yellow, 0xFFFF);
if (GT_MP)
chat_draw ();
} }
/* draw the warning part */ /* draw the warning part */
@ -181,7 +179,7 @@ void game_keys_loop () {
bman.state = GS_startup; bman.state = GS_startup;
} }
if (GT_MP_PTPM && keyb_gamekeys.state[BCK_chat] && !keyb_gamekeys.old[BCK_chat]) { if ((GT_MP_PTPM || GT_MP_PTPS) && keyb_gamekeys.state[BCK_chat] && !keyb_gamekeys.old[BCK_chat]) {
chat_setactive (1, 0); chat_setactive (1, 0);
chat.changed = 1; chat.changed = 1;
d_printf ("Chatmode Enabled\n"); d_printf ("Chatmode Enabled\n");

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