got the mapmenu back working. int numbers will be checked for the max number.

origin
stpohle 22 years ago
parent 4d7f466548
commit 66b5915dde

@ -1,4 +1,4 @@
/* $Id: mapmenu.c,v 1.13 2003/12/24 02:38:15 stpohle Exp $ */
/* $Id: mapmenu.c,v 1.14 2003/12/26 02:20:10 stpohle Exp $ */
/* map/tileset selection menu */
#include "bomberclone.h"
@ -9,119 +9,110 @@ void
mapmenu ()
{
int menuselect = 0;
char text[255],
*mapname = NULL,
pathname[LEN_PATHFILENAME],
size[4];
/* _menu menu[] = {
{1, "Random Map:"},
{1, "Selected Map:"},
{2, " Size X:"},
{3, " Size Y:"},
{4, "Random Tileset:"},
{5, "Selected Tileset:"},
{6, "Max Players:"},
{7, "Bombs:"},
{8, "Fire :"},
{9, "Shoes:"},
{10, "Mixed:"},
{11, "Death:"},
{12, "Special Trigger :"},
{13, "Special Push Liq. Moved:"},
{14, "Special Row :"},
{15, "Gamet Timeout:"},
{16, "Maptype: Random"},
{0, ""},
{15, "Return To Previous Menu"},
{-1, ""}
};
*/
while (menuselect != -1) {
/*
char *mapname = NULL,
pathname[LEN_PATHFILENAME];
_charlist maptypes[] = {
{"selected file", NULL},
{"random file", NULL},
{"autogenerated", NULL}
}, tiletypes[] = {
{
"random"}, {
"selected"}
}, tunneltypes[] = {
{
"normal"}, {
"tunnel"}, {
"random"},}, *selmt = NULL, *selts = NULL, *seltt = NULL;
char mname[100];
charlist_fillarraypointer (maptypes, 3);
charlist_fillarraypointer (tiletypes, 2);
charlist_fillarraypointer (tunneltypes, 3);
while (menuselect != -1 && bman.state != GS_quit) {
menu_new ("Map Options", 420, 400);
// map.map_selection=MAPS_select;
switch (map.map_selection) {
case (MAPS_select): // Selected Map
case (MAPS_select): // Selected Map
selmt = charlist_findtext (maptypes, "selected file");
if (map.map[0] == 0)
sprintf (menu[1].text, "Selected Map: < undefined >");
sprintf (mname, "< undefined >");
else
sprintf (menu[1].text, "Selected Map: %s", getfilename (map.map));
menu[1].index = 1;
sprintf (menu[0].text, "Random Map: OFF");
menu[2].text[0] = 0;
menu[2].index = 0;
menu[3].text[0] = 0;
menu[3].index = 0;
sprintf (mname, "%s", getfilename (map.map));
menu_create_label ("Selected Map:", 20, 160, 0);
menu_create_button (mname, 10, 180, 170, 2);
break;
case (MAPS_randmap): // Random Map
menu[1].text[0] = 0;
menu[1].index = 0;
sprintf (menu[0].text, "Random Map: random file");
menu[2].text[0] = 0;
menu[2].index = 0;
menu[3].text[0] = 0;
menu[3].index = 0;
case (MAPS_randmap): // Random Map
selmt = charlist_findtext (maptypes, "random file");
break;
case (MAPS_randgen): // Random Generated Map
menu[1].text[0] = 0;
menu[1].index = 0;
sprintf (menu[0].text, "Random Map: auto-generated");
sprintf (menu[2].text, " Size X: %d", map.size.x);
menu[2].index = 2;
sprintf (menu[3].text, " Size Y: %d", map.size.y);
menu[3].index = 3;
case (MAPS_randgen): // Random Generated Map
selmt = charlist_findtext (maptypes, "autogenerated");
d_printf ("autogen\n");
menu_create_entry ("X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint,
2);
menu_create_entry ("Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint,
3);
break;
}
if (map.random_tileset) {
menu[5].text[0] = 0;
menu[5].index = 0;
}
else {
selts = charlist_findtext (tiletypes, "selected");
if (map.tileset[0] == 0)
sprintf (menu[5].text, "Selected Tileset: < undefined >");
sprintf (mname, "< undefined >");
else
sprintf (menu[5].text, "Selected Tileset: %s", map.tileset);
menu[5].index = 5;
sprintf (mname, "%s", map.tileset);
menu_create_label ("Selected Tileset:", 250, 140, 0);
menu_create_button (mname, 250, 160, 170, 5);
}
else {
selts = charlist_findtext (tiletypes, "random");
};
if (map.random_tileset)
sprintf (menu[4].text, "Random Tileset: random file");
else
sprintf (menu[4].text, "Random Tileset: OFF");
sprintf (menu[6].text, "Max Players: %d/%d", bman.maxplayer, MAX_PLAYERS);
sprintf (menu[7].text, "Bombs:%d", map.bombs);
sprintf (menu[8].text, "Fire :%d", map.fire);
sprintf (menu[9].text, "Shoes:%d", map.shoes);
sprintf (menu[10].text, "Mixed:%d", map.mixed);
sprintf (menu[11].text, "Death:%d", map.death);
sprintf (menu[12].text, "Special Trigger:%d", map.sp_trigger);
sprintf (menu[13].text, "Special Push :%d", map.sp_push);
sprintf (menu[14].text, "Special Row :%d", map.sp_row);
sprintf (menu[15].text, "Game Timeout:%d", bman.init_timeout);
switch (map.type) {
case (MAPT_normal):
sprintf (menu[16].text, "Maptype: NORMAL");
break;
case (MAPT_tunnel):
sprintf (menu[16].text, "Maptype: TUNNEL");
break;
default:
sprintf (menu[16].text, "Maptype: RANDOM");
break;
}
*/
menuselect = menu_loop ();
switch (map.type) {
case (MAPT_normal):
seltt = charlist_findtext (tunneltypes, "normal");
break;
case (MAPT_tunnel):
seltt = charlist_findtext (tunneltypes, "tunnel");
break;
default:
seltt = charlist_findtext (tunneltypes, "random");
break;
}
menu_create_label ("Map Type:", 10, 50, 1);
menu_create_label ("Tileset:", 250, 50, 1);
menu_create_label ("Items:", 220, 200, 1);
menu_create_list ("mt", 10, 85, 170, 60, maptypes, &selmt, 1);
menu_create_list ("ts", 250, 85, 170, 40, tiletypes, &selts, 4);
menu_create_list ("tt", 10, 220, 100, 60, tunneltypes, &seltt, 6);
menu_create_entry ("Bombs:", 140, 240, 110, &map.bombs, 100, MENU_entryint, 7);
menu_create_entry ("Fire: ", 140, 260, 110, &map.fire, 100, MENU_entryint, 8);
menu_create_entry ("Shoes:", 140, 280, 110, &map.shoes, 100, MENU_entryint, 9);
menu_create_entry ("Mixed:", 140, 300, 110, &map.mixed, 100, MENU_entryint, 10);
menu_create_entry ("Death:", 140, 320, 110, &map.death, 100, MENU_entryint, 11);
menu_create_entry ("Trigger:", 280, 240, 120, &map.sp_trigger, 30, MENU_entryint, 12);
menu_create_entry ("Push: ", 280, 260, 120, &map.sp_push, 30, MENU_entryint, 13);
menu_create_entry ("Row: ", 280, 280, 120, &map.sp_row, 30, MENU_entryint, 14);
menu_create_entry ("Game Timeout:", -1, 350, 180, &bman.init_timeout, 900, MENU_entryint, 15);
menu_create_button ("Ok", -1, 380, 150, 0);
menuselect = menu_loop ();
menu_delete ();
switch (menuselect) {
case (0): // Random Map
map.map_selection = (map.map_selection + 2) % 3;
break;
case (1): // Selected Map
case (0):
menuselect = -1;
break;
case (1): // Select
map.map_selection = selmt - &maptypes[0];
break;
case (2): // Select Map
sprintf (pathname, "%s/maps", bman.datapath);
// mapname = menu_dir_select ("Select Map", pathname, DF_file);
if (mapname == NULL) {
@ -129,43 +120,18 @@ mapmenu ()
map.map_selection = 2;
}
else {
FILE *fmap;
FILE *fmap;
sprintf (map.map, "%s/maps/%s", bman.datapath, mapname);
if ((fmap = fopen (map.map, "r")))
map_load (fmap);
}
break;
case (2): // Size X
sprintf (text, "Field Size X (%d - %d)", MIN_FIELDSIZE_X, MAX_FIELDSIZE_X);
sprintf (size, "%d", map.size.x);
// menu_get_text (text, size, 3);
map.size.x = atoi (size) | 1;
if (map.size.x < MIN_FIELDSIZE_X)
map.size.x = MIN_FIELDSIZE_X;
if (map.size.x > MAX_FIELDSIZE_X)
map.size.x = MAX_FIELDSIZE_X;
break;
case (3): // Size Y
sprintf (text, "Field Size Y (%d - %d)", MIN_FIELDSIZE_Y, MAX_FIELDSIZE_Y);
sprintf (size, "%d", map.size.y);
// menu_get_text (text, size, 3);
map.size.y = atoi (size) | 1;
if (map.size.y < MIN_FIELDSIZE_Y)
map.size.y = MIN_FIELDSIZE_Y;
if (map.size.y > MAX_FIELDSIZE_Y)
map.size.y = MAX_FIELDSIZE_Y;
if ((fmap = fopen (map.map, "r")))
map_load (fmap);
}
break;
case (4): // Random Tileset
if (map.random_tileset == 1)
map.random_tileset = 0;
else
map.random_tileset = 1;
map.random_tileset = selts - &tiletypes[0];
d_printf ("Tile:%d\n", map.random_tileset);
break;
case (5): // Selected Tileset
sprintf (pathname, "%s/tileset", bman.datapath);
// mapname = menu_dir_select ("Select Tileset", pathname, DF_dir);
@ -176,70 +142,27 @@ mapmenu ()
else
strcpy (map.tileset, mapname);
break;
case (6):
sprintf (text, "%d", bman.maxplayer);
// menu_get_text ("Max Players", text, 2);
bman.maxplayer = atoi (text);
if (bman.maxplayer > MAX_PLAYERS)
bman.maxplayer = MAX_PLAYERS;
if (bman.maxplayer < 2)
bman.maxplayer = 2;
break;
case (7):
sprintf (text, "%d", map.bombs);
// menu_get_text ("Bomb Powerups", text, 2);
map.bombs = atoi (text);
break;
case (8):
sprintf (text, "%d", map.fire);
// menu_get_text ("Fire/Range Powerup", text, 2);
map.fire = atoi (text);
break;
case (9):
sprintf (text, "%d", map.shoes);
// menu_get_text ("Shoes Powerup", text, 2);
map.shoes = atoi (text);
break;
case (10):
sprintf (text, "%d", map.mixed);
// menu_get_text ("Mixed Powerup", text, 2);
map.mixed = atoi (text);
break;
case (11):
sprintf (text, "%d", map.death);
// menu_get_text ("Death Powerup", text, 2);
map.death = atoi (text);
break;
case (12):
sprintf (text, "%d", map.sp_trigger);
// menu_get_text ("Trigger Specials", text, 2);
map.sp_trigger = atoi (text);
break;
case (13):
sprintf (text, "%d", map.sp_push);
// menu_get_text ("Push Specials", text, 2);
map.sp_push = atoi (text);
break;
case (14):
sprintf (text, "%d", map.sp_row);
// menu_get_text ("Row Specials", text, 2);
map.sp_row = atoi (text);
break;
case (15):
sprintf (text, "%d", bman.init_timeout);
// menu_get_text ("Game Timeout", text, 7);
bman.init_timeout = atoi (text);
break;
case (16):
map.type++;
if (map.type >= MAPT_max)
map.type = MAPT_random;
break;
case (18): // Return to previous menu
menuselect = -1;
case (6): // Random Tileset
map.type = seltt - &tunneltypes[0];
if (map.type == 2)
map.type = -1;
d_printf ("Tunnel:%d\n", map.type);
break;
}
}
map.size.x = map.size.x | 1;
if (map.size.x < MIN_FIELDSIZE_X)
map.size.x = MIN_FIELDSIZE_X;
if (map.size.x > MAX_FIELDSIZE_X)
map.size.x = MAX_FIELDSIZE_X;
map.size.y = map.size.y | 1;
if (map.size.y < MIN_FIELDSIZE_Y)
map.size.y = MIN_FIELDSIZE_Y;
if (map.size.y > MAX_FIELDSIZE_Y)
map.size.y = MAX_FIELDSIZE_Y;
}
@ -251,140 +174,143 @@ mapmenu ()
void
mapinfo ()
{
_keybinput ki;
_keybinput ki;
SDL_Event event;
int x, y, eventstate, done = 0;
char text[255];
// draw_menubox (WIN_X, WIN_Y);
x = gfx.res.x / 2;
y = gfx.res.y / 2 - WIN_Y / 2;
sprintf (text, "Map Settings");
// font_setcolor (128,128,0,1);
// font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
// font_setcolor (255,255,0,1);
// font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
y = y + 2 + (font[1].size.y << 1);
/* MapSize */
sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
// font_setcolor (128,128,128,0);
// font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Tileset */
if (map.random_tileset)
sprintf (text, "Random Tileset");
else
sprintf (text, "Tileset: %s", map.tileset);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Mapselection */
if (map.map_selection == 0)
sprintf (text, "Selected Map: %s", map.map);
else if (map.map_selection == 1)
sprintf (text, "Random Map");
else
sprintf (text, "Random Generated Map");
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + (font[0].size.y << 1);
/* Bomb Powerups */
sprintf (text, "Bomb Powerup: %d", map.bombs);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Trigger */
sprintf (text, "Trigger Specials: %d", map.sp_trigger);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Fire Powerups */
sprintf (text, "Fire Powerup: %d", map.fire);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Push */
sprintf (text, "Push Specials: %d", map.sp_push);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Shoe Powerups */
sprintf (text, "Shoe Powerup: %d", map.shoes);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Row */
sprintf (text, "Row Specials: %d", map.sp_row);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Mixed Powerups */
sprintf (text, "Mixed Powerup: %d", map.mixed);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Push Specials: %d", map.sp_push);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
/* Death Powerups */
sprintf (text, "Death Powerup: %d", map.death);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Row Specials: %d", map.sp_row);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
SDL_Flip (gfx.screen);
keybinput_new (&ki, KEYBI_text, 10);
while (!done && bman.state == GS_wait) {
if (GT_MP && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
int x,
y,
eventstate,
done = 0;
char text[255];
// draw_menubox (WIN_X, WIN_Y);
x = gfx.res.x / 2;
y = gfx.res.y / 2 - WIN_Y / 2;
sprintf (text, "Map Settings");
// font_setcolor (128,128,0,1);
// font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
// font_setcolor (255,255,0,1);
// font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
y = y + 2 + (font[1].size.y << 1);
/* MapSize */
sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
// font_setcolor (128,128,128,0);
// font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Tileset */
if (map.random_tileset)
sprintf (text, "Random Tileset");
else
sprintf (text, "Tileset: %s", map.tileset);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Mapselection */
if (map.map_selection == 0)
sprintf (text, "Selected Map: %s", map.map);
else if (map.map_selection == 1)
sprintf (text, "Random Map");
else
sprintf (text, "Random Generated Map");
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + (font[0].size.y << 1);
/* Bomb Powerups */
sprintf (text, "Bomb Powerup: %d", map.bombs);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Trigger */
sprintf (text, "Trigger Specials: %d", map.sp_trigger);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Fire Powerups */
sprintf (text, "Fire Powerup: %d", map.fire);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Push */
sprintf (text, "Push Specials: %d", map.sp_push);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Shoe Powerups */
sprintf (text, "Shoe Powerup: %d", map.shoes);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Row */
sprintf (text, "Row Specials: %d", map.sp_row);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Mixed Powerups */
sprintf (text, "Mixed Powerup: %d", map.mixed);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Push Specials: %d", map.sp_push);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
/* Death Powerups */
sprintf (text, "Death Powerup: %d", map.death);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Row Specials: %d", map.sp_row);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
SDL_Flip (gfx.screen);
keybinput_new (&ki, KEYBI_text, 10);
while (!done && bman.state == GS_wait) {
if (GT_MP && bman.sock != -1) {
network_loop ();
eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if (eventstate != 0)
switch (event.type) {
@ -394,8 +320,9 @@ mapinfo ()
break;
}
done = keybinput_loop (&ki, &event);
}
done = keybinput_loop (&ki, &event);
}
}
#undef WIN_X
#undef WIN_Y

@ -1,4 +1,4 @@
/* $Id: menulists.c,v 1.1 2003/12/24 02:42:06 stpohle Exp $
/* $Id: menulists.c,v 1.2 2003/12/26 02:20:10 stpohle Exp $
* Menuhandling: lists */
@ -199,7 +199,7 @@ void menu_draw_listtext (_menuitem *mi) {
if (mi->ptrdata != NULL && list == *(_charlist **)mi->ptrdata) {
// this is the selected element
wnd.x = menu.listimages[0][0]->w;
wnd.y = dy;
wnd.y = dy - (MENUOFFSET_Y + mi->pos.y + menu.listimages[0][0]->h);
wnd.w = mi->pos.w - menu.listimages[0][0]->w - menu.listimages[0][2]->w;
wnd.h = font[MENU_BUTTON_FONTSIZE].size.y;
menu_draw_listbackground (mi, &wnd);

@ -1,4 +1,4 @@
/* $Id: netsrvlist.c,v 1.1 2003/12/24 02:42:06 stpohle Exp $
/* $Id: netsrvlist.c,v 1.2 2003/12/26 02:20:10 stpohle Exp $
* netsrvlist.c - shows a list of possible servers.*/
#include "basic.h"
@ -82,7 +82,8 @@ void net_getserver () {
menu_new ("Join a Game", 500, 400);
menu_create_list ("Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
menu_create_button ("OK", -1, 325, 150, 0);
menu_create_entry ("IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2);
menu_create_button ("OK", -1, 350, 150, 0);
while (menuselect != -1 && bman.state != GS_quit) {
srvlist_rebuildlist ();

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