got the mapmenu back working. int numbers will be checked for the max number.

origin
stpohle 22 years ago
parent 4d7f466548
commit 66b5915dde

@ -1,4 +1,4 @@
/* $Id: mapmenu.c,v 1.13 2003/12/24 02:38:15 stpohle Exp $ */ /* $Id: mapmenu.c,v 1.14 2003/12/26 02:20:10 stpohle Exp $ */
/* map/tileset selection menu */ /* map/tileset selection menu */
#include "bomberclone.h" #include "bomberclone.h"
@ -9,119 +9,110 @@ void
mapmenu () mapmenu ()
{ {
int menuselect = 0; int menuselect = 0;
char text[255], char *mapname = NULL,
*mapname = NULL, pathname[LEN_PATHFILENAME];
pathname[LEN_PATHFILENAME], _charlist maptypes[] = {
size[4]; {"selected file", NULL},
{"random file", NULL},
/* _menu menu[] = { {"autogenerated", NULL}
{1, "Random Map:"}, }, tiletypes[] = {
{1, "Selected Map:"}, {
{2, " Size X:"}, "random"}, {
{3, " Size Y:"}, "selected"}
{4, "Random Tileset:"}, }, tunneltypes[] = {
{5, "Selected Tileset:"}, {
{6, "Max Players:"}, "normal"}, {
{7, "Bombs:"}, "tunnel"}, {
{8, "Fire :"}, "random"},}, *selmt = NULL, *selts = NULL, *seltt = NULL;
{9, "Shoes:"}, char mname[100];
{10, "Mixed:"},
{11, "Death:"},
{12, "Special Trigger :"}, charlist_fillarraypointer (maptypes, 3);
{13, "Special Push Liq. Moved:"}, charlist_fillarraypointer (tiletypes, 2);
{14, "Special Row :"}, charlist_fillarraypointer (tunneltypes, 3);
{15, "Gamet Timeout:"},
{16, "Maptype: Random"}, while (menuselect != -1 && bman.state != GS_quit) {
{0, ""}, menu_new ("Map Options", 420, 400);
{15, "Return To Previous Menu"}, // map.map_selection=MAPS_select;
{-1, ""}
};
*/
while (menuselect != -1) {
/*
switch (map.map_selection) { switch (map.map_selection) {
case (MAPS_select): // Selected Map case (MAPS_select): // Selected Map
selmt = charlist_findtext (maptypes, "selected file");
if (map.map[0] == 0) if (map.map[0] == 0)
sprintf (menu[1].text, "Selected Map: < undefined >"); sprintf (mname, "< undefined >");
else else
sprintf (menu[1].text, "Selected Map: %s", getfilename (map.map)); sprintf (mname, "%s", getfilename (map.map));
menu[1].index = 1; menu_create_label ("Selected Map:", 20, 160, 0);
sprintf (menu[0].text, "Random Map: OFF"); menu_create_button (mname, 10, 180, 170, 2);
menu[2].text[0] = 0;
menu[2].index = 0;
menu[3].text[0] = 0;
menu[3].index = 0;
break; break;
case (MAPS_randmap): // Random Map case (MAPS_randmap): // Random Map
menu[1].text[0] = 0; selmt = charlist_findtext (maptypes, "random file");
menu[1].index = 0;
sprintf (menu[0].text, "Random Map: random file");
menu[2].text[0] = 0;
menu[2].index = 0;
menu[3].text[0] = 0;
menu[3].index = 0;
break; break;
case (MAPS_randgen): // Random Generated Map case (MAPS_randgen): // Random Generated Map
menu[1].text[0] = 0; selmt = charlist_findtext (maptypes, "autogenerated");
menu[1].index = 0; d_printf ("autogen\n");
sprintf (menu[0].text, "Random Map: auto-generated"); menu_create_entry ("X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint,
sprintf (menu[2].text, " Size X: %d", map.size.x); 2);
menu[2].index = 2; menu_create_entry ("Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint,
sprintf (menu[3].text, " Size Y: %d", map.size.y); 3);
menu[3].index = 3;
break; break;
} }
if (map.random_tileset) { if (map.random_tileset) {
menu[5].text[0] = 0; selts = charlist_findtext (tiletypes, "selected");
menu[5].index = 0;
}
else {
if (map.tileset[0] == 0) if (map.tileset[0] == 0)
sprintf (menu[5].text, "Selected Tileset: < undefined >"); sprintf (mname, "< undefined >");
else else
sprintf (menu[5].text, "Selected Tileset: %s", map.tileset); sprintf (mname, "%s", map.tileset);
menu[5].index = 5; menu_create_label ("Selected Tileset:", 250, 140, 0);
menu_create_button (mname, 250, 160, 170, 5);
} }
else {
selts = charlist_findtext (tiletypes, "random");
};
if (map.random_tileset) switch (map.type) {
sprintf (menu[4].text, "Random Tileset: random file"); case (MAPT_normal):
else seltt = charlist_findtext (tunneltypes, "normal");
sprintf (menu[4].text, "Random Tileset: OFF"); break;
case (MAPT_tunnel):
sprintf (menu[6].text, "Max Players: %d/%d", bman.maxplayer, MAX_PLAYERS); seltt = charlist_findtext (tunneltypes, "tunnel");
break;
sprintf (menu[7].text, "Bombs:%d", map.bombs); default:
sprintf (menu[8].text, "Fire :%d", map.fire); seltt = charlist_findtext (tunneltypes, "random");
sprintf (menu[9].text, "Shoes:%d", map.shoes); break;
sprintf (menu[10].text, "Mixed:%d", map.mixed); }
sprintf (menu[11].text, "Death:%d", map.death);
sprintf (menu[12].text, "Special Trigger:%d", map.sp_trigger);
sprintf (menu[13].text, "Special Push :%d", map.sp_push);
sprintf (menu[14].text, "Special Row :%d", map.sp_row);
sprintf (menu[15].text, "Game Timeout:%d", bman.init_timeout);
switch (map.type) {
case (MAPT_normal):
sprintf (menu[16].text, "Maptype: NORMAL");
break;
case (MAPT_tunnel):
sprintf (menu[16].text, "Maptype: TUNNEL");
break;
default:
sprintf (menu[16].text, "Maptype: RANDOM");
break;
}
*/
menuselect = menu_loop ();
menu_create_label ("Map Type:", 10, 50, 1);
menu_create_label ("Tileset:", 250, 50, 1);
menu_create_label ("Items:", 220, 200, 1);
menu_create_list ("mt", 10, 85, 170, 60, maptypes, &selmt, 1);
menu_create_list ("ts", 250, 85, 170, 40, tiletypes, &selts, 4);
menu_create_list ("tt", 10, 220, 100, 60, tunneltypes, &seltt, 6);
menu_create_entry ("Bombs:", 140, 240, 110, &map.bombs, 100, MENU_entryint, 7);
menu_create_entry ("Fire: ", 140, 260, 110, &map.fire, 100, MENU_entryint, 8);
menu_create_entry ("Shoes:", 140, 280, 110, &map.shoes, 100, MENU_entryint, 9);
menu_create_entry ("Mixed:", 140, 300, 110, &map.mixed, 100, MENU_entryint, 10);
menu_create_entry ("Death:", 140, 320, 110, &map.death, 100, MENU_entryint, 11);
menu_create_entry ("Trigger:", 280, 240, 120, &map.sp_trigger, 30, MENU_entryint, 12);
menu_create_entry ("Push: ", 280, 260, 120, &map.sp_push, 30, MENU_entryint, 13);
menu_create_entry ("Row: ", 280, 280, 120, &map.sp_row, 30, MENU_entryint, 14);
menu_create_entry ("Game Timeout:", -1, 350, 180, &bman.init_timeout, 900, MENU_entryint, 15);
menu_create_button ("Ok", -1, 380, 150, 0);
menuselect = menu_loop ();
menu_delete ();
switch (menuselect) { switch (menuselect) {
case (0): // Random Map
map.map_selection = (map.map_selection + 2) % 3;
break;
case (1): // Selected Map case (0):
menuselect = -1;
break;
case (1): // Select
map.map_selection = selmt - &maptypes[0];
break;
case (2): // Select Map
sprintf (pathname, "%s/maps", bman.datapath); sprintf (pathname, "%s/maps", bman.datapath);
// mapname = menu_dir_select ("Select Map", pathname, DF_file); // mapname = menu_dir_select ("Select Map", pathname, DF_file);
if (mapname == NULL) { if (mapname == NULL) {
@ -129,43 +120,18 @@ mapmenu ()
map.map_selection = 2; map.map_selection = 2;
} }
else { else {
FILE *fmap; FILE *fmap;
sprintf (map.map, "%s/maps/%s", bman.datapath, mapname); sprintf (map.map, "%s/maps/%s", bman.datapath, mapname);
if ((fmap = fopen (map.map, "r"))) if ((fmap = fopen (map.map, "r")))
map_load (fmap); map_load (fmap);
} }
break;
case (2): // Size X
sprintf (text, "Field Size X (%d - %d)", MIN_FIELDSIZE_X, MAX_FIELDSIZE_X);
sprintf (size, "%d", map.size.x);
// menu_get_text (text, size, 3);
map.size.x = atoi (size) | 1;
if (map.size.x < MIN_FIELDSIZE_X)
map.size.x = MIN_FIELDSIZE_X;
if (map.size.x > MAX_FIELDSIZE_X)
map.size.x = MAX_FIELDSIZE_X;
break;
case (3): // Size Y
sprintf (text, "Field Size Y (%d - %d)", MIN_FIELDSIZE_Y, MAX_FIELDSIZE_Y);
sprintf (size, "%d", map.size.y);
// menu_get_text (text, size, 3);
map.size.y = atoi (size) | 1;
if (map.size.y < MIN_FIELDSIZE_Y)
map.size.y = MIN_FIELDSIZE_Y;
if (map.size.y > MAX_FIELDSIZE_Y)
map.size.y = MAX_FIELDSIZE_Y;
break; break;
case (4): // Random Tileset case (4): // Random Tileset
if (map.random_tileset == 1) map.random_tileset = selts - &tiletypes[0];
map.random_tileset = 0; d_printf ("Tile:%d\n", map.random_tileset);
else
map.random_tileset = 1;
break; break;
case (5): // Selected Tileset case (5): // Selected Tileset
sprintf (pathname, "%s/tileset", bman.datapath); sprintf (pathname, "%s/tileset", bman.datapath);
// mapname = menu_dir_select ("Select Tileset", pathname, DF_dir); // mapname = menu_dir_select ("Select Tileset", pathname, DF_dir);
@ -176,70 +142,27 @@ mapmenu ()
else else
strcpy (map.tileset, mapname); strcpy (map.tileset, mapname);
break; break;
case (6): case (6): // Random Tileset
sprintf (text, "%d", bman.maxplayer); map.type = seltt - &tunneltypes[0];
// menu_get_text ("Max Players", text, 2); if (map.type == 2)
bman.maxplayer = atoi (text); map.type = -1;
if (bman.maxplayer > MAX_PLAYERS) d_printf ("Tunnel:%d\n", map.type);
bman.maxplayer = MAX_PLAYERS;
if (bman.maxplayer < 2)
bman.maxplayer = 2;
break;
case (7):
sprintf (text, "%d", map.bombs);
// menu_get_text ("Bomb Powerups", text, 2);
map.bombs = atoi (text);
break;
case (8):
sprintf (text, "%d", map.fire);
// menu_get_text ("Fire/Range Powerup", text, 2);
map.fire = atoi (text);
break;
case (9):
sprintf (text, "%d", map.shoes);
// menu_get_text ("Shoes Powerup", text, 2);
map.shoes = atoi (text);
break;
case (10):
sprintf (text, "%d", map.mixed);
// menu_get_text ("Mixed Powerup", text, 2);
map.mixed = atoi (text);
break;
case (11):
sprintf (text, "%d", map.death);
// menu_get_text ("Death Powerup", text, 2);
map.death = atoi (text);
break;
case (12):
sprintf (text, "%d", map.sp_trigger);
// menu_get_text ("Trigger Specials", text, 2);
map.sp_trigger = atoi (text);
break;
case (13):
sprintf (text, "%d", map.sp_push);
// menu_get_text ("Push Specials", text, 2);
map.sp_push = atoi (text);
break;
case (14):
sprintf (text, "%d", map.sp_row);
// menu_get_text ("Row Specials", text, 2);
map.sp_row = atoi (text);
break;
case (15):
sprintf (text, "%d", bman.init_timeout);
// menu_get_text ("Game Timeout", text, 7);
bman.init_timeout = atoi (text);
break;
case (16):
map.type++;
if (map.type >= MAPT_max)
map.type = MAPT_random;
break;
case (18): // Return to previous menu
menuselect = -1;
break; break;
} }
} }
map.size.x = map.size.x | 1;
if (map.size.x < MIN_FIELDSIZE_X)
map.size.x = MIN_FIELDSIZE_X;
if (map.size.x > MAX_FIELDSIZE_X)
map.size.x = MAX_FIELDSIZE_X;
map.size.y = map.size.y | 1;
if (map.size.y < MIN_FIELDSIZE_Y)
map.size.y = MIN_FIELDSIZE_Y;
if (map.size.y > MAX_FIELDSIZE_Y)
map.size.y = MAX_FIELDSIZE_Y;
} }
@ -251,140 +174,143 @@ mapmenu ()
void void
mapinfo () mapinfo ()
{ {
_keybinput ki; _keybinput ki;
SDL_Event event; SDL_Event event;
int x, y, eventstate, done = 0; int x,
char text[255]; y,
eventstate,
// draw_menubox (WIN_X, WIN_Y); done = 0;
char text[255];
x = gfx.res.x / 2;
y = gfx.res.y / 2 - WIN_Y / 2; // draw_menubox (WIN_X, WIN_Y);
sprintf (text, "Map Settings"); x = gfx.res.x / 2;
// font_setcolor (128,128,0,1); y = gfx.res.y / 2 - WIN_Y / 2;
// font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
// font_setcolor (255,255,0,1); sprintf (text, "Map Settings");
// font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1); // font_setcolor (128,128,0,1);
y = y + 2 + (font[1].size.y << 1); // font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
// font_setcolor (255,255,0,1);
/* MapSize */ // font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y); y = y + 2 + (font[1].size.y << 1);
// font_setcolor (128,128,128,0);
// font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0); /* MapSize */
// font_setcolor (255,255,255,0); sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
// font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0); // font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; // font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
// font_setcolor (255,255,255,0);
/* Tileset */ // font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
if (map.random_tileset) y = y + 2 + font[0].size.y;
sprintf (text, "Random Tileset");
else /* Tileset */
sprintf (text, "Tileset: %s", map.tileset); if (map.random_tileset)
// font_setcolor (128,128,128,0); sprintf (text, "Random Tileset");
// font_draw (2 + x - (WIN_X / 2), y, text, 0); else
// font_setcolor (255,255,255,0); sprintf (text, "Tileset: %s", map.tileset);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Mapselection */ // font_setcolor (255,255,255,0);
if (map.map_selection == 0) // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
sprintf (text, "Selected Map: %s", map.map);
else if (map.map_selection == 1) /* Mapselection */
sprintf (text, "Random Map"); if (map.map_selection == 0)
else sprintf (text, "Selected Map: %s", map.map);
sprintf (text, "Random Generated Map"); else if (map.map_selection == 1)
// font_setcolor (128,128,128,0); sprintf (text, "Random Map");
// font_draw (x , y, text, 0); else
// font_setcolor (255,255,255,0); sprintf (text, "Random Generated Map");
// font_draw (1 + x, 1 + y, text, 0); // font_setcolor (128,128,128,0);
y = y + 2 + (font[0].size.y << 1); // font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
/* Bomb Powerups */ // font_draw (1 + x, 1 + y, text, 0);
sprintf (text, "Bomb Powerup: %d", map.bombs); y = y + 2 + (font[0].size.y << 1);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0); /* Bomb Powerups */
// font_setcolor (255,255,255,0); sprintf (text, "Bomb Powerup: %d", map.bombs);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Trigger */ // font_setcolor (255,255,255,0);
sprintf (text, "Trigger Specials: %d", map.sp_trigger); // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0); /* Trigger */
// font_setcolor (255,255,255,0); sprintf (text, "Trigger Specials: %d", map.sp_trigger);
// font_draw (1 + x, 1 + y, text, 0); // font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; // font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
/* Fire Powerups */ // font_draw (1 + x, 1 + y, text, 0);
sprintf (text, "Fire Powerup: %d", map.fire); y = y + 2 + font[0].size.y;
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0); /* Fire Powerups */
// font_setcolor (255,255,255,0); sprintf (text, "Fire Powerup: %d", map.fire);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Push */ // font_setcolor (255,255,255,0);
sprintf (text, "Push Specials: %d", map.sp_push); // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0); /* Push */
// font_setcolor (255,255,255,0); sprintf (text, "Push Specials: %d", map.sp_push);
// font_draw (1 + x, 1 + y, text, 0); // font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; // font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
/* Shoe Powerups */ // font_draw (1 + x, 1 + y, text, 0);
sprintf (text, "Shoe Powerup: %d", map.shoes); y = y + 2 + font[0].size.y;
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0); /* Shoe Powerups */
// font_setcolor (255,255,255,0); sprintf (text, "Shoe Powerup: %d", map.shoes);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Row */ // font_setcolor (255,255,255,0);
sprintf (text, "Row Specials: %d", map.sp_row); // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0); /* Row */
// font_setcolor (255,255,255,0); sprintf (text, "Row Specials: %d", map.sp_row);
// font_draw (1 + x, 1 + y, text, 0); // font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; // font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
/* Mixed Powerups */ y = y + 2 + font[0].size.y;
sprintf (text, "Mixed Powerup: %d", map.mixed);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0); /* Mixed Powerups */
// font_setcolor (255,255,255,0); sprintf (text, "Mixed Powerup: %d", map.mixed);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Special FREE // font_setcolor (255,255,255,0);
sprintf (text, "Push Specials: %d", map.sp_push); // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0); /* Special FREE
font_setcolor (255,255,255,0); sprintf (text, "Push Specials: %d", map.sp_push);
font_draw (1 + x, 1 + y, text, 0); */ font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
/* Death Powerups */ font_draw (1 + x, 1 + y, text, 0); */
sprintf (text, "Death Powerup: %d", map.death); y = y + 2 + font[0].size.y;
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0); /* Death Powerups */
// font_setcolor (255,255,255,0); sprintf (text, "Death Powerup: %d", map.death);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0); // font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
/* Special FREE // font_setcolor (255,255,255,0);
sprintf (text, "Row Specials: %d", map.sp_row); // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0); /* Special FREE
font_setcolor (255,255,255,0); sprintf (text, "Row Specials: %d", map.sp_row);
font_draw (1 + x, 1 + y, text, 0); */ font_setcolor (128,128,128,0);
y = y + 2 + font[0].size.y; font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
SDL_Flip (gfx.screen); font_draw (1 + x, 1 + y, text, 0); */
keybinput_new (&ki, KEYBI_text, 10); y = y + 2 + font[0].size.y;
while (!done && bman.state == GS_wait) { SDL_Flip (gfx.screen);
if (GT_MP && bman.sock != -1) { keybinput_new (&ki, KEYBI_text, 10);
network_loop ();
eventstate = SDL_PollEvent (&event); while (!done && bman.state == GS_wait) {
} if (GT_MP && bman.sock != -1) {
else network_loop ();
eventstate = SDL_WaitEvent (&event); eventstate = SDL_PollEvent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if (eventstate != 0) if (eventstate != 0)
switch (event.type) { switch (event.type) {
@ -394,8 +320,9 @@ mapinfo ()
break; break;
} }
done = keybinput_loop (&ki, &event); done = keybinput_loop (&ki, &event);
} }
} }
#undef WIN_X #undef WIN_X
#undef WIN_Y #undef WIN_Y

@ -1,4 +1,4 @@
/* $Id: menulists.c,v 1.1 2003/12/24 02:42:06 stpohle Exp $ /* $Id: menulists.c,v 1.2 2003/12/26 02:20:10 stpohle Exp $
* Menuhandling: lists */ * Menuhandling: lists */
@ -199,7 +199,7 @@ void menu_draw_listtext (_menuitem *mi) {
if (mi->ptrdata != NULL && list == *(_charlist **)mi->ptrdata) { if (mi->ptrdata != NULL && list == *(_charlist **)mi->ptrdata) {
// this is the selected element // this is the selected element
wnd.x = menu.listimages[0][0]->w; wnd.x = menu.listimages[0][0]->w;
wnd.y = dy; wnd.y = dy - (MENUOFFSET_Y + mi->pos.y + menu.listimages[0][0]->h);
wnd.w = mi->pos.w - menu.listimages[0][0]->w - menu.listimages[0][2]->w; wnd.w = mi->pos.w - menu.listimages[0][0]->w - menu.listimages[0][2]->w;
wnd.h = font[MENU_BUTTON_FONTSIZE].size.y; wnd.h = font[MENU_BUTTON_FONTSIZE].size.y;
menu_draw_listbackground (mi, &wnd); menu_draw_listbackground (mi, &wnd);

@ -1,4 +1,4 @@
/* $Id: netsrvlist.c,v 1.1 2003/12/24 02:42:06 stpohle Exp $ /* $Id: netsrvlist.c,v 1.2 2003/12/26 02:20:10 stpohle Exp $
* netsrvlist.c - shows a list of possible servers.*/ * netsrvlist.c - shows a list of possible servers.*/
#include "basic.h" #include "basic.h"
@ -82,7 +82,8 @@ void net_getserver () {
menu_new ("Join a Game", 500, 400); menu_new ("Join a Game", 500, 400);
menu_create_list ("Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1); menu_create_list ("Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
menu_create_button ("OK", -1, 325, 150, 0); menu_create_entry ("IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2);
menu_create_button ("OK", -1, 350, 150, 0);
while (menuselect != -1 && bman.state != GS_quit) { while (menuselect != -1 && bman.state != GS_quit) {
srvlist_rebuildlist (); srvlist_rebuildlist ();

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