cleaned some warning messages and show the version now on the start screen.

origin
stpohle 19 years ago
parent 157ebaf902
commit 58a47b8522

@ -1,4 +1,4 @@
# Anjuta Version 1.2.3
# Anjuta Version 1.2.4a
Compatibility Level: 1
<PROJECT_DESCRIPTION_START>
@ -39,7 +39,7 @@ echo "T $target H $host B $buid" >cross-target.txt
props.file.type=project
anjuta.version=1.2.3
anjuta.version=1.2.4a
anjuta.compatibility.level=1
project.name=bomberclone

@ -1,4 +1,4 @@
/* $Id: main.c,v 1.32 2005/07/06 13:11:55 stpohle Exp $ */
/* $Id: main.c,v 1.33 2006/08/08 20:04:18 stpohle Exp $ */
#include "basic.h"
#include "bomberclone.h"
@ -45,6 +45,7 @@ main (int argc, char **argv)
while (menuselect != -1 && bman.state != GS_quit) {
menu = menu_new ("Bomberclone", 400, 250); // y=230
menu_create_label (menu, VERSION, 300, 240, 0, COLOR_yellow);
menu_create_button (menu, "Single Game", -1, 70, 200, 0);
menu_create_button (menu, "Multiplayer Game", -1, 100, 200, 1);
menu_create_button (menu, "Options", -1, 130, 200, 2);

@ -1,4 +1,4 @@
/* $Id: multiwait.c,v 1.57 2005/08/07 17:46:21 stpohle Exp $
/* $Id: multiwait.c,v 1.58 2006/08/08 20:04:19 stpohle Exp $
multiwait.c - this manages only the network screen where
everyone have to select it's players and where even the basic chat is inside
*/
@ -214,8 +214,6 @@ static void mw_draw_all_teams () {
/* the loop itself */
void wait_for_players () {
SDL_Event event;
int i, cnt, aipl, humanpl_cnt;
int timeout_timestamp = timestamp + (bman.autostart * 1000);
mw_init ();

@ -1,4 +1,4 @@
/* $Id: udp.c,v 1.13 2005/03/27 01:31:50 stpohle Exp $ */
/* $Id: udp.c,v 1.14 2006/08/08 20:04:19 stpohle Exp $ */
/* udp.c code for the network
File Version 0.2
*/
@ -258,7 +258,7 @@ udp_server (char *port, int ai_family)
int
udp_get (int sock, char *text, int len, struct _sockaddr *sAddr, int ai_family)
{
int clen,
unsigned int clen,
msglen;
fd_set sockset;
struct timeval tval;

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