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bomberclone/src/main.c

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1.9 KiB

/* $Id: main.c,v 1.33 2006/08/08 20:04:18 stpohle Exp $ */
#include "basic.h"
#include "bomberclone.h"
#include "network.h"
#include "gfx.h"
#include "menu.h"
#include "player.h"
#include "single.h"
_bomberclone bman; // Holds GameData
_player *players; // holds all Playerdata
_team *teams; // team stuff
_point dir_change[] ={ { -1, 0 }, // changes for directions
{ 1, 0 },
{ 0, -1 },
{ 0, 1 } };
Uint32 timestamp; // timestamp
float timefactor = 0.0f; /* factor for the time time of the last loop
1.0f would be 20ms */
float timediff = 0.0f; /* last loop timedifference in seconds */
int firstrun = 1; // flag for the first menuloop
int
main (int argc, char **argv)
{
int menuselect = 0;
_menu *menu;
players = malloc (sizeof (_player) * MAX_PLAYERS);
teams = malloc (sizeof (_team) * MAX_TEAMS);
gfxengine_init ();
if (SDL_Init (SDL_INIT_VIDEO| SDL_INIT_NOPARACHUTE) != 0) {
d_printf ("Unable to init SDL: %s\n", SDL_GetError ());
return (1);
}
SDL_EnableUNICODE(1);
config_init (argc, argv);
while (menuselect != -1 && bman.state != GS_quit) {
menu = menu_new ("Bomberclone", 400, 250); // y=230
menu_create_label (menu, VERSION, 300, 240, 0, COLOR_yellow);
menu_create_button (menu, "Single Game", -1, 70, 200, 0);
menu_create_button (menu, "Multiplayer Game", -1, 100, 200, 1);
menu_create_button (menu, "Options", -1, 130, 200, 2);
menu_create_button (menu, "Manual", -1, 160, 200, 3);
menu_create_button (menu, "Quit Game", -1, 190, 200, 4);
menuselect = menu_loop (menu);
menu_delete (menu);
switch (menuselect) {
case (0) : // Singleplayer
single_menu ();
break;
case (1) : // Multiplayer
netmenu();
break;
case (2) : // Options
config_menu ();
break;
case (3) : // Manual
help (0);
break;
case (4) : // Quit
bman.state = GS_quit;
break;
}
}
gfx_shutdown ();
return 0;
};