special_trigger... no need to send bombdata

net_game_send_bomb... fixed the logic..
origin
stpohle 23 years ago
parent 8ed1b173f7
commit 4b24dc12b3

@ -1,4 +1,4 @@
/* $Id: network.c,v 1.22 2003/05/13 22:42:38 stpohle Exp $ */ /* $Id: network.c,v 1.23 2003/05/13 22:48:32 stpohle Exp $ */
/* /*
network routines. network routines.
*/ */
@ -574,7 +574,7 @@ net_game_send_bomb (int p, int b)
int pl; int pl;
/* check if we are slave and send something else as dropping a bomb */ /* check if we are slave and send something else as dropping a bomb */
if (GT_MP_PTPS && (bman.players[p].bombs[b].state != BS_ticking || bman.players[p].bombs[b].state != BS_trigger)) if (GT_MP_PTPS && bman.players[p].bombs[b].state != BS_ticking && bman.players[p].bombs[b].state != BS_trigger)
return; return;
d_printf ("Send BombData %d, %d\n", p, b); d_printf ("Send BombData %d, %d\n", p, b);

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