From 4b24dc12b352076a8bd6277b651bf45812116d3e Mon Sep 17 00:00:00 2001 From: stpohle Date: Tue, 13 May 2003 22:48:32 +0000 Subject: [PATCH] special_trigger... no need to send bombdata net_game_send_bomb... fixed the logic.. --- src/network.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/network.c b/src/network.c index 29bad31..296d40c 100644 --- a/src/network.c +++ b/src/network.c @@ -1,4 +1,4 @@ -/* $Id: network.c,v 1.22 2003/05/13 22:42:38 stpohle Exp $ */ +/* $Id: network.c,v 1.23 2003/05/13 22:48:32 stpohle Exp $ */ /* network routines. */ @@ -574,7 +574,7 @@ net_game_send_bomb (int p, int b) int pl; /* check if we are slave and send something else as dropping a bomb */ - if (GT_MP_PTPS && (bman.players[p].bombs[b].state != BS_ticking || bman.players[p].bombs[b].state != BS_trigger)) + if (GT_MP_PTPS && bman.players[p].bombs[b].state != BS_ticking && bman.players[p].bombs[b].state != BS_trigger) return; d_printf ("Send BombData %d, %d\n", p, b);