bman.state was never set to GS_wait when state was still on GS_ready.

origin
stpohle 21 years ago
parent ed9d6484b6
commit 440f754798

@ -189,7 +189,7 @@ void multiplayer_game () {
net_send_servermode (); net_send_servermode ();
game_loop (); game_loop ();
if (bman.state == GS_running) if (bman.state == GS_running || bman.state == GS_ready)
bman.state = GS_wait; bman.state = GS_wait;
bman.lastwinner = -1; bman.lastwinner = -1;

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