From 440f754798c38d194c73176327519d6a66bbec5f Mon Sep 17 00:00:00 2001 From: stpohle Date: Sun, 20 Feb 2005 21:20:52 +0000 Subject: [PATCH] bman.state was never set to GS_wait when state was still on GS_ready. --- src/netmenu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/netmenu.c b/src/netmenu.c index 1314aa8..9241788 100644 --- a/src/netmenu.c +++ b/src/netmenu.c @@ -189,7 +189,7 @@ void multiplayer_game () { net_send_servermode (); game_loop (); - if (bman.state == GS_running) + if (bman.state == GS_running || bman.state == GS_ready) bman.state = GS_wait; bman.lastwinner = -1;