MasterServer Send Game information FIXED

origin
stpohle 23 years ago
parent ea434d8194
commit 3d66e93f2b

@ -607,7 +607,8 @@ net_delplayer (int pl_nr)
{
char host[LEN_SERVERNAME];
char port[LEN_PORT];
int i,j=1;
int i,
j = 1;
d_printf ("net_delplayer (%d)\n", pl_nr);
@ -625,12 +626,15 @@ net_delplayer (int pl_nr)
bman.players_nr_s--;
bman.players[pl_nr].gfx_nr = -1;
if (GT_MP_PTPM && (GS_WAITRUNNING || bman.state == GS_update))
if (GT_MP_PTPM && (GS_WAITRUNNING || bman.state == GS_update)) {
for (i = 1; i < MAX_PLAYERS; i++)
if (PS_IS_used (bman.players[i].state)) {
send_quit (&bman.players[i].net.addr, host, port);j++;}
send_quit (&bman.players[i].net.addr, host, port);
j++;
}
gamesrv_sendmode (bman.maxplayer, j);
}
}
if (GT_MP_PTPM && bman.notifygamemaster)
gamesrv_sendmode (bman.maxplayer, bman.players_nr_s);
@ -698,7 +702,9 @@ net_send_chat (char *text, signed char notigamesrv)
};
void net_game_send_ill (int p_nr) {
void
net_game_send_ill (int p_nr)
{
int i;
d_printf ("net_game_send_ill (%d)\n", p_nr);

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