v0.10.0 cleanups

origin
patty21 22 years ago
parent 219b54f942
commit 358c5320c5

@ -1,21 +1,21 @@
$Id: ChangeLog,v 1.34 2003/07/27 19:30:04 stpohle Exp $
$Id: ChangeLog,v 1.35 2003/07/27 21:47:22 patty21 Exp $
Version 0.9.10
Version 0.10.0
==============
2003-07-27
- added: two ways the game can end now. the old Bomberman
- Added: two ways the game can end now. the old Bomberman
style with getting the size of the gamefield down and
another one with putting in the game alot of powerups.
the game even have a timeout of 10 minutes + the
2 minutes of the end game sequenze.
the game even has a timeout of 10 minutes + the
2 minutes of the end game sequence.
- Makefile.am fixed in the data direktory. Added
${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
can be generated easyly soon.
- scaling routine speeded up a little bit. Using inline
- GFX: scaling routine speeded up a little bit. Using inline
functions and much less "switch case".
- TekKRat made two new players, the first two
@ -29,7 +29,7 @@ Version 0.9.10
So the confusing will stop why there are unknown people
talking. You can enable it in the Network Options.
- fixed: chat_findfreeline, there was a bug in the
- Fixed: chat_findfreeline, there was a bug in the
source and destination of copying the chatlines.
Thats why the chat got mixed up after 255 lines.
@ -37,13 +37,13 @@ Version 0.9.10
displayed in the multiplayer menu, this options can be
saved for every map seperated.
- gfx, source cleanup. player will now drawn in order they
- GFX: source cleanup. Player will now drawn in order they
stay tileset will change we can support 64x64pixel size
and 64x92pixel size tilesets no sdl_blit* calls from
game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
the new size tilesets filenames are block96.bmp for the
The new size tilesets filenames are block96.bmp for the
block.bmp file stone96.bmp for the stone.bmp file. If in
one directory are two files one stone.bmp and ston96.bmp
the game will always take the stone.bmp file.

@ -1,9 +1,9 @@
$Id: TODO,v 1.19 2003/07/27 14:34:38 stpohle Exp $
$Id: TODO,v 1.20 2003/07/27 21:47:22 patty21 Exp $
- more specials (Kicking Bomb, Pushing Bomb Ver.2)
- network joining menu Add: information about the playernames and
the point list.
- network joining menu
Add: information about the playernames and the point list.
- keyboard/keybinput cleanup so all keyboard inputs will be read from there.
hopefully we will get so out of this menu problem that sometimes keys are

@ -1,4 +1,3 @@
# Anjuta Version 0.1.9
Compatibility Level: 1
<PROJECT_DESCRIPTION_START>
@ -45,7 +44,7 @@ anjuta.compatibility.level=1
project.name=bomberclone
project.type=GENERIC
project.target.type=EXECUTABLE
project.version=0.9.9
project.version=0.10.0
project.author=steffen
project.source.target=bomberclone

@ -4,7 +4,7 @@ dnl If you don't want it to overwrite it,
dnl Please disable it in the Anjuta project configuration
AC_INIT(configure.in)
AM_INIT_AUTOMAKE(bomberclone, 0.9.10)
AM_INIT_AUTOMAKE(bomberclone, 0.10.0)
AM_CONFIG_HEADER
AM_CONFIG_HEADER(config.h)

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