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@ -1,21 +1,21 @@
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$Id: ChangeLog,v 1.34 2003/07/27 19:30:04 stpohle Exp $
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$Id: ChangeLog,v 1.35 2003/07/27 21:47:22 patty21 Exp $
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Version 0.9.10
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Version 0.10.0
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==============
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==============
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2003-07-27
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2003-07-27
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- added: two ways the game can end now. the old Bomberman
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- Added: two ways the game can end now. the old Bomberman
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style with getting the size of the gamefield down and
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style with getting the size of the gamefield down and
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another one with putting in the game alot of powerups.
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another one with putting in the game alot of powerups.
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the game even have a timeout of 10 minutes + the
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the game even has a timeout of 10 minutes + the
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2 minutes of the end game sequenze.
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2 minutes of the end game sequence.
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- Makefile.am fixed in the data direktory. Added
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- Makefile.am fixed in the data direktory. Added
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${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
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${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
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@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
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@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
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can be generated easyly soon.
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can be generated easyly soon.
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- scaling routine speeded up a little bit. Using inline
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- GFX: scaling routine speeded up a little bit. Using inline
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functions and much less "switch case".
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functions and much less "switch case".
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- TekKRat made two new players, the first two
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- TekKRat made two new players, the first two
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@ -29,7 +29,7 @@ Version 0.9.10
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So the confusing will stop why there are unknown people
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So the confusing will stop why there are unknown people
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talking. You can enable it in the Network Options.
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talking. You can enable it in the Network Options.
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- fixed: chat_findfreeline, there was a bug in the
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- Fixed: chat_findfreeline, there was a bug in the
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source and destination of copying the chatlines.
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source and destination of copying the chatlines.
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Thats why the chat got mixed up after 255 lines.
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Thats why the chat got mixed up after 255 lines.
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@ -37,13 +37,13 @@ Version 0.9.10
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displayed in the multiplayer menu, this options can be
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displayed in the multiplayer menu, this options can be
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saved for every map seperated.
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saved for every map seperated.
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- gfx, source cleanup. player will now drawn in order they
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- GFX: source cleanup. Player will now drawn in order they
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stay tileset will change we can support 64x64pixel size
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stay tileset will change we can support 64x64pixel size
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and 64x92pixel size tilesets no sdl_blit* calls from
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and 64x92pixel size tilesets no sdl_blit* calls from
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game_loop for the game gfx.. working on a new engine with
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game_loop for the game gfx.. working on a new engine with
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sorting the tiles and update rects.
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sorting the tiles and update rects.
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the new size tilesets filenames are block96.bmp for the
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The new size tilesets filenames are block96.bmp for the
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block.bmp file stone96.bmp for the stone.bmp file. If in
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block.bmp file stone96.bmp for the stone.bmp file. If in
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one directory are two files one stone.bmp and ston96.bmp
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one directory are two files one stone.bmp and ston96.bmp
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the game will always take the stone.bmp file.
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the game will always take the stone.bmp file.
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