minor Bugfixes for playerlist

origin
patty21 22 years ago
parent d5c186628b
commit 2dcfddffd6

@ -318,6 +318,7 @@ gamesrv_getglist ()
return rebuild;
}
/* Returns a Box of all Players in a game */
void
gamesrv_playerinfo (struct game_entry *gse)
{
@ -352,8 +353,9 @@ gamesrv_playerinfo (struct game_entry *gse)
d_printf ("Got %d Players active after %d\n", pl, i );
if (!pl)
return; // game not found
for (j = 0; j < pl; j++) {
// read players from packet
if (!pl>MAX_PLAYERS) pl=MAX_PLAYERS;
for (j = 0; j < pl ; j++) {
pos++;
for (i = 1; (i - 1 < LEN_GAMENAME) && (pos[i] != 0)
&& (pos[i] != '\n'); i++)
@ -361,7 +363,7 @@ gamesrv_playerinfo (struct game_entry *gse)
bman.players[j].name[i - 1] = 0;pos+=i-1;
d_printf ("Name: %s\n", bman.players[j].name);
}
// draw box and players
j=pl*font[0].size.y+font[1].size.y+50;
draw_menubox (400, j);
x = gfx.res.x / 2;
@ -383,6 +385,7 @@ gamesrv_playerinfo (struct game_entry *gse)
y = y + 2 + font[0].size.y;
}
SDL_Flip (gfx.screen);
// wait for any key
keybinput_new (&ki);
eventstate=0;
while (event.type!=SDL_KEYDOWN) {
@ -527,8 +530,8 @@ gamesrv_sendmode (int maxplayer, int curplayers)
else
sprintf (data, "%sI6\n", data);
sprintf (data, "%sN%s\n", data, bman.gamename);
for (i = 0; i < curplayers; i++)
sprintf (data, "%sR%s\n", data, bman.players[i].name);
for (i = 0; i < MAX_PLAYERS; i++)
if PS_IS_used (bman.players[i].state) sprintf (data, "%sR%s\n", data, bman.players[i].name);
len = strlen (data);
network_server_port (bman.gamemaster, host, LEN_SERVERNAME, port, LEN_PORT);

Loading…
Cancel
Save