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@ -318,6 +318,7 @@ gamesrv_getglist ()
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return rebuild;
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}
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/* Returns a Box of all Players in a game */
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void
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gamesrv_playerinfo (struct game_entry *gse)
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{
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@ -352,8 +353,9 @@ gamesrv_playerinfo (struct game_entry *gse)
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d_printf ("Got %d Players active after %d\n", pl, i );
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if (!pl)
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return; // game not found
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for (j = 0; j < pl; j++) {
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// read players from packet
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if (!pl>MAX_PLAYERS) pl=MAX_PLAYERS;
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for (j = 0; j < pl ; j++) {
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pos++;
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for (i = 1; (i - 1 < LEN_GAMENAME) && (pos[i] != 0)
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&& (pos[i] != '\n'); i++)
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@ -361,7 +363,7 @@ gamesrv_playerinfo (struct game_entry *gse)
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bman.players[j].name[i - 1] = 0;pos+=i-1;
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d_printf ("Name: %s\n", bman.players[j].name);
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}
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// draw box and players
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j=pl*font[0].size.y+font[1].size.y+50;
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draw_menubox (400, j);
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x = gfx.res.x / 2;
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@ -383,6 +385,7 @@ gamesrv_playerinfo (struct game_entry *gse)
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y = y + 2 + font[0].size.y;
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}
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SDL_Flip (gfx.screen);
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// wait for any key
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keybinput_new (&ki);
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eventstate=0;
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while (event.type!=SDL_KEYDOWN) {
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@ -527,8 +530,8 @@ gamesrv_sendmode (int maxplayer, int curplayers)
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else
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sprintf (data, "%sI6\n", data);
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sprintf (data, "%sN%s\n", data, bman.gamename);
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for (i = 0; i < curplayers; i++)
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sprintf (data, "%sR%s\n", data, bman.players[i].name);
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for (i = 0; i < MAX_PLAYERS; i++)
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if PS_IS_used (bman.players[i].state) sprintf (data, "%sR%s\n", data, bman.players[i].name);
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len = strlen (data);
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network_server_port (bman.gamemaster, host, LEN_SERVERNAME, port, LEN_PORT);
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