Random Tileset Selection fixed again

origin
stpohle 22 years ago
parent 92b194311e
commit 26644b1af9

11
TODO

@ -1,8 +1,17 @@
$Id: TODO,v 1.29 2003/12/28 20:11:44 stpohle Exp $
$Id: TODO,v 1.30 2003/12/30 20:28:17 stpohle Exp $
* player position at start up need some little work
it is still happening that player just die because
they could not been set.
* check if the player is on a field with
an running explosion
* chat is not working
* gameserver can't see any games.. somehow ipv6
and ipv4 got mixed up
- better configuration for home made map files
- opetion that you can have only one illness.. if you catch

@ -1,4 +1,4 @@
/* $Id: map.c,v 1.17 2003/12/28 19:07:38 stpohle Exp $ */
/* $Id: map.c,v 1.18 2003/12/30 20:28:26 stpohle Exp $ */
/* map handling, like generate and load maps. */
#include "bomberclone.h"
@ -409,12 +409,11 @@ init_map_tileset ()
case (2):
map_new (NULL);
break;
}
if (map.random_tileset)
tileset_random ();
}
}
}
/* read from an open file map, determine field.x and field.y

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