Random Tileset Selection fixed again

origin
stpohle 22 years ago
parent 92b194311e
commit 26644b1af9

11
TODO

@ -1,8 +1,17 @@
$Id: TODO,v 1.29 2003/12/28 20:11:44 stpohle Exp $ $Id: TODO,v 1.30 2003/12/30 20:28:17 stpohle Exp $
* player position at start up need some little work
it is still happening that player just die because
they could not been set.
* check if the player is on a field with * check if the player is on a field with
an running explosion an running explosion
* chat is not working
* gameserver can't see any games.. somehow ipv6
and ipv4 got mixed up
- better configuration for home made map files - better configuration for home made map files
- opetion that you can have only one illness.. if you catch - opetion that you can have only one illness.. if you catch

@ -1,4 +1,4 @@
/* $Id: map.c,v 1.17 2003/12/28 19:07:38 stpohle Exp $ */ /* $Id: map.c,v 1.18 2003/12/30 20:28:26 stpohle Exp $ */
/* map handling, like generate and load maps. */ /* map handling, like generate and load maps. */
#include "bomberclone.h" #include "bomberclone.h"
@ -409,11 +409,10 @@ init_map_tileset ()
case (2): case (2):
map_new (NULL); map_new (NULL);
break; break;
}
if (map.random_tileset) if (map.random_tileset)
tileset_random (); tileset_random ();
} }
}
} }

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