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213 lines
7.0 KiB
213 lines
7.0 KiB
/* $Id: netsrvlist.c,v 1.18 2012/01/28 21:53:19 steffen Exp $
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* netsrvlist.c - shows a list of possible servers.*/
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#include "basic.h"
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#include "bomberclone.h"
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#include "basic.h"
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#include "bomberclone.h"
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#include "network.h"
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#include "menu.h"
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#include "ogcache-client.h"
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#include "broadcast.h"
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#define SRVLST_TIMEREBUILD 2000
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_charlist srvlst_text[MAX_SRVLIST];
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struct __srvlst_entry {
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char host[LEN_SERVERNAME];
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char port[LEN_PORT];
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char gamename[LEN_GAMENAME];
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char version[LEN_VERSION];
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int maxplayers;
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int curplayers;
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int ai_family;
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int ping;
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char comment[32];
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} srvlst_dat[MAX_SRVLIST];
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int srvlst_cnt = 0;
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/* will build up our srvlst list with
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* all servers we have in there */
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void srvlist_rebuildlist () {
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int ogclst, i, j;
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char txt1[255];
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char txt2[255];
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char txt3[255];
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/* delete the whole list */
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for (i = 0; i < MAX_SRVLIST; i++) {
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srvlst_text[i].text[0] = 0;
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srvlst_text[i].next = NULL;
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srvlst_dat[i].host[0] = 0;
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srvlst_dat[i].port[0] = 0;
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srvlst_dat[i].version[0] = 0;
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srvlst_dat[i].gamename[0] = 0;
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srvlst_dat[i].comment[0] = 0;
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srvlst_dat[i].ping = -1;
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}
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srvlst_cnt = 0;
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/* add broadcasted list (j == LAN GAME) */
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for (j = 1; j >= 0; j--) for (i = 0; i < BC_MAXENTRYS; i++) {
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if (broadcast_list[i].host[0] != 0 && broadcast_list[i].lan == j) {
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strncpy (srvlst_dat[srvlst_cnt].host, broadcast_list[i].host, LEN_SERVERNAME);
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strncpy (srvlst_dat[srvlst_cnt].port, broadcast_list[i].port, LEN_PORT);
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strncpy (srvlst_dat[srvlst_cnt].version, broadcast_list[i].version, LEN_VERSION);
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strncpy (srvlst_dat[srvlst_cnt].gamename, broadcast_list[i].gamename, LEN_GAMENAME);
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srvlst_dat[srvlst_cnt].ping = broadcast_list[i].ping;
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srvlst_dat[srvlst_cnt].curplayers = broadcast_list[i].curplayers;
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srvlst_dat[srvlst_cnt].maxplayers = broadcast_list[i].maxplayers;
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srvlst_dat[srvlst_cnt].ai_family = bman.net_ai_family;
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if (broadcast_list[i].lan)
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sprintf (srvlst_dat[srvlst_cnt].comment, "LAN");
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else
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sprintf (srvlst_dat[srvlst_cnt].comment, "Inet");
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srvlst_cnt++;
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}
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}
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/* add the OpenGameCache Entrys which are not in the broadcasted list */
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if (bman.notifygamemaster) {
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for (ogclst = 0; (ogclst < MAX_OGC_ENTRYS && srvlst_cnt < MAX_SRVLIST); ogclst++)
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if ((ogc_array[ogclst].serial != -1) && (broadcast_find (ogc_array[ogclst].host, ogc_array[ogclst].port) == -1)) {
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srvlst_dat[srvlst_cnt].host[0] = 0;
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srvlst_dat[srvlst_cnt].port[0] = 0;
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srvlst_dat[srvlst_cnt].version[0] = 0;
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srvlst_dat[srvlst_cnt].gamename[0] = 0;
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srvlst_dat[srvlst_cnt].ping = -2;
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srvlst_dat[srvlst_cnt].ai_family = ogc_array[ogclst].ai_family;
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srvlst_dat[srvlst_cnt].curplayers = ogc_array[ogclst].curplayers;
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srvlst_dat[srvlst_cnt].maxplayers = ogc_array[ogclst].maxplayers;
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strncpy (srvlst_dat[srvlst_cnt].host,ogc_array[ogclst].host, LEN_SERVERNAME);
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strncpy (srvlst_dat[srvlst_cnt].port,ogc_array[ogclst].port, LEN_PORT);
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strncpy (srvlst_dat[srvlst_cnt].gamename,ogc_array[ogclst].gamename, LEN_GAMENAME);
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strncpy (srvlst_dat[srvlst_cnt].version,ogc_array[ogclst].version, LEN_VERSION);
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sprintf (srvlst_dat[srvlst_cnt].comment, "INet");
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srvlst_cnt++;
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}
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}
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if (srvlst_cnt >= MAX_SRVLIST)
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d_fatal ("srvlist_rebuildlist : srvlst_cnt >= MAX_SRVLIST\n");
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/* make the list viewable */
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for (i = 0; i < srvlst_cnt; i++) {
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sprintf (txt3, "%d/%d",srvlst_dat[i].curplayers, srvlst_dat[i].maxplayers);
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if (srvlst_dat[i].ping == -2)
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txt2[0] = 0;
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else if (srvlst_dat[i].ping == -1)
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sprintf (txt2, "NoCon");
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else
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sprintf (txt2, "%dms", srvlst_dat[i].ping);
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if (srvlst_dat[i].gamename[0] != 0) /* gamename is present */
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sprintf (txt1, "%-15s %-5s %5s %-11s %-4s", srvlst_dat[i].gamename, txt3, txt2, srvlst_dat[i].version, srvlst_dat[i].comment);
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else {
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sprintf (txt1, "%s:%s", srvlst_dat[i].host, srvlst_dat[i].port);
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sprintf (txt1, "%-20s %5s %-11s %-4s", txt1,txt2, srvlst_dat[i].version, srvlst_dat[i].comment);
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}
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strncpy (srvlst_text[i].text, txt1, LEN_CHARENTRY);
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}
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if (srvlst_cnt == 0)
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strcpy (srvlst_text[0].text, "No Servers Found");
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charlist_fillarraypointer (srvlst_text, srvlst_cnt);
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};
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/* show a list of servers you can select */
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void net_getserver () {
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int menuselect = 0, entry = 0, newentry = 0, eventstate, done, srvlst_lastrebuild = 0;
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_charlist *sel_entry = &srvlst_text[0];
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_menu *menu;
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_menuitem *srvlst_listmenu;
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SDL_Event event;
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d_printf ("net_getserver\n");
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broadcast_init ();
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if (bman.servername[0] != 0)
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return; // a server has already been selected
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if (bman.notifygamemaster)
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ogc_browsestart ();
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menu = menu_new ("Join a Game", 500, 400);
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srvlst_listmenu = menu_create_list (menu, "Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
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menu_create_entry (menu, "IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2);
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menu_create_button (menu, "OK", -1, 350, 150, 0);
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menu_focus_id (menu, 1);
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menu->looprunning = 1;
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menu_draw (menu);
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while (menuselect != -1 && bman.state != GS_quit) {
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broadcast_loop ();
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if (bman.notifygamemaster)
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ogc_loop ();
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if ((timestamp - srvlst_lastrebuild) > SRVLST_TIMEREBUILD) {
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srvlist_rebuildlist ();
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srvlst_lastrebuild = timestamp;
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srvlst_listmenu->changed = 1;
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menu_draw (menu);
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}
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eventstate = s_fetchevent (&event);
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gfx_blitdraw ();
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done = menu_event_loop (menu, &event, eventstate);
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menuselect = menu->focus->id;
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newentry = sel_entry - &srvlst_text[0];
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if ((newentry != entry || (bman.servername[0] == 0 && srvlst_dat[entry].host[0] != 0)) && menu->focus->id != 2) {
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entry = newentry;
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d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
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if (srvlst_dat[entry].host[0] != 0
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&& srvlst_dat[entry].port[0] != 0
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&& srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */
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bman.net_ai_family = srvlst_dat[entry].ai_family;
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sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
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}
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srvlst_listmenu->changed = 1;
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menu_reload (menu);
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menu_draw (menu);
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}
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if (done) {
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switch (menuselect) {
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case (0): // Ok Join Selected Game
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menuselect = -1;
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break;
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case (1): // Join a Game
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entry = newentry;
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d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
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if (srvlst_dat[entry].host[0] != 0
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&& srvlst_dat[entry].port[0] != 0
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&& srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */
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bman.net_ai_family = srvlst_dat[entry].ai_family;
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sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
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}
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srvlst_listmenu->changed = 1;
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menu_reload (menu);
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menu_draw (menu);
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menu_focus_id (menu, 0);
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break;
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}
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}
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if (done == -1) {
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menuselect = -1;
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bman.servername[0] = 0;
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}
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s_calctimesync ();
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}
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if (bman.notifygamemaster)
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ogc_browsestop ();
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menu_delete (menu);
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};
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