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bomberclone/src/netsrvlist.c

213 lines
7.0 KiB

/* $Id: netsrvlist.c,v 1.18 2012/01/28 21:53:19 steffen Exp $
* netsrvlist.c - shows a list of possible servers.*/
#include "basic.h"
#include "bomberclone.h"
#include "basic.h"
#include "bomberclone.h"
#include "network.h"
#include "menu.h"
#include "ogcache-client.h"
#include "broadcast.h"
#define SRVLST_TIMEREBUILD 2000
_charlist srvlst_text[MAX_SRVLIST];
struct __srvlst_entry {
char host[LEN_SERVERNAME];
char port[LEN_PORT];
char gamename[LEN_GAMENAME];
char version[LEN_VERSION];
int maxplayers;
int curplayers;
int ai_family;
int ping;
char comment[32];
} srvlst_dat[MAX_SRVLIST];
int srvlst_cnt = 0;
/* will build up our srvlst list with
* all servers we have in there */
void srvlist_rebuildlist () {
int ogclst, i, j;
char txt1[255];
char txt2[255];
char txt3[255];
/* delete the whole list */
for (i = 0; i < MAX_SRVLIST; i++) {
srvlst_text[i].text[0] = 0;
srvlst_text[i].next = NULL;
srvlst_dat[i].host[0] = 0;
srvlst_dat[i].port[0] = 0;
srvlst_dat[i].version[0] = 0;
srvlst_dat[i].gamename[0] = 0;
srvlst_dat[i].comment[0] = 0;
srvlst_dat[i].ping = -1;
}
srvlst_cnt = 0;
/* add broadcasted list (j == LAN GAME) */
for (j = 1; j >= 0; j--) for (i = 0; i < BC_MAXENTRYS; i++) {
if (broadcast_list[i].host[0] != 0 && broadcast_list[i].lan == j) {
strncpy (srvlst_dat[srvlst_cnt].host, broadcast_list[i].host, LEN_SERVERNAME);
strncpy (srvlst_dat[srvlst_cnt].port, broadcast_list[i].port, LEN_PORT);
strncpy (srvlst_dat[srvlst_cnt].version, broadcast_list[i].version, LEN_VERSION);
strncpy (srvlst_dat[srvlst_cnt].gamename, broadcast_list[i].gamename, LEN_GAMENAME);
srvlst_dat[srvlst_cnt].ping = broadcast_list[i].ping;
srvlst_dat[srvlst_cnt].curplayers = broadcast_list[i].curplayers;
srvlst_dat[srvlst_cnt].maxplayers = broadcast_list[i].maxplayers;
srvlst_dat[srvlst_cnt].ai_family = bman.net_ai_family;
if (broadcast_list[i].lan)
sprintf (srvlst_dat[srvlst_cnt].comment, "LAN");
else
sprintf (srvlst_dat[srvlst_cnt].comment, "Inet");
srvlst_cnt++;
}
}
/* add the OpenGameCache Entrys which are not in the broadcasted list */
if (bman.notifygamemaster) {
for (ogclst = 0; (ogclst < MAX_OGC_ENTRYS && srvlst_cnt < MAX_SRVLIST); ogclst++)
if ((ogc_array[ogclst].serial != -1) && (broadcast_find (ogc_array[ogclst].host, ogc_array[ogclst].port) == -1)) {
srvlst_dat[srvlst_cnt].host[0] = 0;
srvlst_dat[srvlst_cnt].port[0] = 0;
srvlst_dat[srvlst_cnt].version[0] = 0;
srvlst_dat[srvlst_cnt].gamename[0] = 0;
srvlst_dat[srvlst_cnt].ping = -2;
srvlst_dat[srvlst_cnt].ai_family = ogc_array[ogclst].ai_family;
srvlst_dat[srvlst_cnt].curplayers = ogc_array[ogclst].curplayers;
srvlst_dat[srvlst_cnt].maxplayers = ogc_array[ogclst].maxplayers;
strncpy (srvlst_dat[srvlst_cnt].host,ogc_array[ogclst].host, LEN_SERVERNAME);
strncpy (srvlst_dat[srvlst_cnt].port,ogc_array[ogclst].port, LEN_PORT);
strncpy (srvlst_dat[srvlst_cnt].gamename,ogc_array[ogclst].gamename, LEN_GAMENAME);
strncpy (srvlst_dat[srvlst_cnt].version,ogc_array[ogclst].version, LEN_VERSION);
sprintf (srvlst_dat[srvlst_cnt].comment, "INet");
srvlst_cnt++;
}
}
if (srvlst_cnt >= MAX_SRVLIST)
d_fatal ("srvlist_rebuildlist : srvlst_cnt >= MAX_SRVLIST\n");
/* make the list viewable */
for (i = 0; i < srvlst_cnt; i++) {
sprintf (txt3, "%d/%d",srvlst_dat[i].curplayers, srvlst_dat[i].maxplayers);
if (srvlst_dat[i].ping == -2)
txt2[0] = 0;
else if (srvlst_dat[i].ping == -1)
sprintf (txt2, "NoCon");
else
sprintf (txt2, "%dms", srvlst_dat[i].ping);
if (srvlst_dat[i].gamename[0] != 0) /* gamename is present */
sprintf (txt1, "%-15s %-5s %5s %-11s %-4s", srvlst_dat[i].gamename, txt3, txt2, srvlst_dat[i].version, srvlst_dat[i].comment);
else {
sprintf (txt1, "%s:%s", srvlst_dat[i].host, srvlst_dat[i].port);
sprintf (txt1, "%-20s %5s %-11s %-4s", txt1,txt2, srvlst_dat[i].version, srvlst_dat[i].comment);
}
strncpy (srvlst_text[i].text, txt1, LEN_CHARENTRY);
}
if (srvlst_cnt == 0)
strcpy (srvlst_text[0].text, "No Servers Found");
charlist_fillarraypointer (srvlst_text, srvlst_cnt);
};
/* show a list of servers you can select */
void net_getserver () {
int menuselect = 0, entry = 0, newentry = 0, eventstate, done, srvlst_lastrebuild = 0;
_charlist *sel_entry = &srvlst_text[0];
_menu *menu;
_menuitem *srvlst_listmenu;
SDL_Event event;
d_printf ("net_getserver\n");
broadcast_init ();
if (bman.servername[0] != 0)
return; // a server has already been selected
if (bman.notifygamemaster)
ogc_browsestart ();
menu = menu_new ("Join a Game", 500, 400);
srvlst_listmenu = menu_create_list (menu, "Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
menu_create_entry (menu, "IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2);
menu_create_button (menu, "OK", -1, 350, 150, 0);
menu_focus_id (menu, 1);
menu->looprunning = 1;
menu_draw (menu);
while (menuselect != -1 && bman.state != GS_quit) {
broadcast_loop ();
if (bman.notifygamemaster)
ogc_loop ();
if ((timestamp - srvlst_lastrebuild) > SRVLST_TIMEREBUILD) {
srvlist_rebuildlist ();
srvlst_lastrebuild = timestamp;
srvlst_listmenu->changed = 1;
menu_draw (menu);
}
eventstate = s_fetchevent (&event);
gfx_blitdraw ();
done = menu_event_loop (menu, &event, eventstate);
menuselect = menu->focus->id;
newentry = sel_entry - &srvlst_text[0];
if ((newentry != entry || (bman.servername[0] == 0 && srvlst_dat[entry].host[0] != 0)) && menu->focus->id != 2) {
entry = newentry;
d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
if (srvlst_dat[entry].host[0] != 0
&& srvlst_dat[entry].port[0] != 0
&& srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */
bman.net_ai_family = srvlst_dat[entry].ai_family;
sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
}
srvlst_listmenu->changed = 1;
menu_reload (menu);
menu_draw (menu);
}
if (done) {
switch (menuselect) {
case (0): // Ok Join Selected Game
menuselect = -1;
break;
case (1): // Join a Game
entry = newentry;
d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
if (srvlst_dat[entry].host[0] != 0
&& srvlst_dat[entry].port[0] != 0
&& srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */
bman.net_ai_family = srvlst_dat[entry].ai_family;
sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
}
srvlst_listmenu->changed = 1;
menu_reload (menu);
menu_draw (menu);
menu_focus_id (menu, 0);
break;
}
}
if (done == -1) {
menuselect = -1;
bman.servername[0] = 0;
}
s_calctimesync ();
}
if (bman.notifygamemaster)
ogc_browsestop ();
menu_delete (menu);
};