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131 lines
3.8 KiB
131 lines
3.8 KiB
/* $Id: netsrvlist.c,v 1.10 2004/05/20 17:50:09 stpohle Exp $
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* netsrvlist.c - shows a list of possible servers.*/
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#include "basic.h"
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#include "bomberclone.h"
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#include "basic.h"
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#include "bomberclone.h"
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#include "network.h"
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#include "menu.h"
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#include "ogcache-client.h"
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_charlist srvlst_text[MAX_SRVLIST];
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struct __srvlst_entry {
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char host[LEN_SERVERNAME];
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char port[LEN_PORT];
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char gamename[LEN_GAMENAME];
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int maxplayers;
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int curplayers;
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int ai_family;
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} srvlst_dat[MAX_SRVLIST];
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int srvlst_cnt = 0;
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/* will build up our srvlst list with
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* all servers we have in there */
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void srvlist_rebuildlist () {
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int ogclst, i;
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char text[255];
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d_printf ("srvlist_rebuildlist\n");
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/* delete the whole list */
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for (i = 0; i < MAX_SRVLIST; i++) {
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srvlst_text[i].text[0] = 0;
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srvlst_text[i].next = NULL;
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srvlst_dat[i].host[0] = 0;
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srvlst_dat[i].port[0] = 0;
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srvlst_dat[i].gamename[0] = 0;
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}
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srvlst_cnt = 0;
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/* add the OpenGameCache Entrys */
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if (bman.notifygamemaster) {
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for (ogclst = 0; (ogclst < MAX_OGC_ENTRYS && srvlst_cnt < MAX_SRVLIST); ogclst++)
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if (ogc_array[ogclst].serial != -1) {
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srvlst_dat[srvlst_cnt].host[0] = 0;
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srvlst_dat[srvlst_cnt].port[0] = 0;
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srvlst_dat[srvlst_cnt].gamename[0] = 0;
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srvlst_dat[srvlst_cnt].ai_family = ogc_array[ogclst].ai_family;
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strncpy (srvlst_dat[srvlst_cnt].host,ogc_array[ogclst].host, LEN_SERVERNAME);
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strncpy (srvlst_dat[srvlst_cnt].port,ogc_array[ogclst].port, LEN_PORT);
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strncpy (srvlst_dat[srvlst_cnt].gamename,ogc_array[ogclst].gamename, LEN_GAMENAME);
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srvlst_cnt++;
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}
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}
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if (srvlst_cnt >= MAX_SRVLIST)
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d_fatal ("srvlist_rebuildlist : srvlst_cnt >= MAX_SRVLIST\n");
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/* add local server list
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* - this will have to be finished later -*/
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/* add broadcasted list
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* - this will have to be finished later -*/
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/* make the list viewable */
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for (i = 0; i < srvlst_cnt; i++) {
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if (srvlst_dat[i].gamename[0] != 0) /* gamename is present */
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sprintf (text, "%s", srvlst_dat[i].gamename);
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else
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sprintf (text, "%s:%s", srvlst_dat[i].host, srvlst_dat[i].port);
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strncpy (srvlst_text[i].text, text, LEN_CHARENTRY);
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}
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if (srvlst_cnt == 0)
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strcpy (srvlst_text[0].text, "No Servers Found");
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charlist_fillarraypointer (srvlst_text, srvlst_cnt);
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};
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/* show a list of servers you can select */
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void net_getserver () {
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int menuselect = 0, entry = 0;
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_charlist *sel_entry = &srvlst_text[0];
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_menu *menu;
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d_printf ("net_getserver\n");
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if (bman.servername[0] != 0)
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return; // a server has already been selected
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if (bman.notifygamemaster)
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ogc_browsestart ();
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menu = menu_new ("Join a Game", 500, 400);
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menu_create_list (menu, "Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1);
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menu_create_entry (menu, "IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2);
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menu_create_button (menu, "OK", -1, 350, 150, 0);
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menu_focus_id (menu, 1);
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while (menuselect != -1 && bman.state != GS_quit) {
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srvlist_rebuildlist ();
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menu_reload (menu);
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menuselect = menu_loop (menu);
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switch (menuselect) {
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case (0): // Ok Join Selected Game
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menuselect = -1;
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break;
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case (1): // Join a Game
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entry = sel_entry - &srvlst_text[0];
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d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename);
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if (srvlst_dat[entry].host[0] != 0
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&& srvlst_dat[entry].port[0] != 0
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&& srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */
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bman.net_ai_family = srvlst_dat[entry].ai_family;
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sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port);
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menu_focus_id (menu, 0);
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}
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break;
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}
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}
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if (bman.notifygamemaster)
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ogc_browsestop ();
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menu_delete (menu);
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};
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