/* $Id: netsrvlist.c,v 1.10 2004/05/20 17:50:09 stpohle Exp $ * netsrvlist.c - shows a list of possible servers.*/ #include "basic.h" #include "bomberclone.h" #include "basic.h" #include "bomberclone.h" #include "network.h" #include "menu.h" #include "ogcache-client.h" _charlist srvlst_text[MAX_SRVLIST]; struct __srvlst_entry { char host[LEN_SERVERNAME]; char port[LEN_PORT]; char gamename[LEN_GAMENAME]; int maxplayers; int curplayers; int ai_family; } srvlst_dat[MAX_SRVLIST]; int srvlst_cnt = 0; /* will build up our srvlst list with * all servers we have in there */ void srvlist_rebuildlist () { int ogclst, i; char text[255]; d_printf ("srvlist_rebuildlist\n"); /* delete the whole list */ for (i = 0; i < MAX_SRVLIST; i++) { srvlst_text[i].text[0] = 0; srvlst_text[i].next = NULL; srvlst_dat[i].host[0] = 0; srvlst_dat[i].port[0] = 0; srvlst_dat[i].gamename[0] = 0; } srvlst_cnt = 0; /* add the OpenGameCache Entrys */ if (bman.notifygamemaster) { for (ogclst = 0; (ogclst < MAX_OGC_ENTRYS && srvlst_cnt < MAX_SRVLIST); ogclst++) if (ogc_array[ogclst].serial != -1) { srvlst_dat[srvlst_cnt].host[0] = 0; srvlst_dat[srvlst_cnt].port[0] = 0; srvlst_dat[srvlst_cnt].gamename[0] = 0; srvlst_dat[srvlst_cnt].ai_family = ogc_array[ogclst].ai_family; strncpy (srvlst_dat[srvlst_cnt].host,ogc_array[ogclst].host, LEN_SERVERNAME); strncpy (srvlst_dat[srvlst_cnt].port,ogc_array[ogclst].port, LEN_PORT); strncpy (srvlst_dat[srvlst_cnt].gamename,ogc_array[ogclst].gamename, LEN_GAMENAME); srvlst_cnt++; } } if (srvlst_cnt >= MAX_SRVLIST) d_fatal ("srvlist_rebuildlist : srvlst_cnt >= MAX_SRVLIST\n"); /* add local server list * - this will have to be finished later -*/ /* add broadcasted list * - this will have to be finished later -*/ /* make the list viewable */ for (i = 0; i < srvlst_cnt; i++) { if (srvlst_dat[i].gamename[0] != 0) /* gamename is present */ sprintf (text, "%s", srvlst_dat[i].gamename); else sprintf (text, "%s:%s", srvlst_dat[i].host, srvlst_dat[i].port); strncpy (srvlst_text[i].text, text, LEN_CHARENTRY); } if (srvlst_cnt == 0) strcpy (srvlst_text[0].text, "No Servers Found"); charlist_fillarraypointer (srvlst_text, srvlst_cnt); }; /* show a list of servers you can select */ void net_getserver () { int menuselect = 0, entry = 0; _charlist *sel_entry = &srvlst_text[0]; _menu *menu; d_printf ("net_getserver\n"); if (bman.servername[0] != 0) return; // a server has already been selected if (bman.notifygamemaster) ogc_browsestart (); menu = menu_new ("Join a Game", 500, 400); menu_create_list (menu, "Host a Game", -1, 50, 475, 250, srvlst_text, &sel_entry, 1); menu_create_entry (menu, "IP :", -1, 320, 475, bman.servername, LEN_SERVERNAME+LEN_PORT + 2, MENU_entrytext, 2); menu_create_button (menu, "OK", -1, 350, 150, 0); menu_focus_id (menu, 1); while (menuselect != -1 && bman.state != GS_quit) { srvlist_rebuildlist (); menu_reload (menu); menuselect = menu_loop (menu); switch (menuselect) { case (0): // Ok Join Selected Game menuselect = -1; break; case (1): // Join a Game entry = sel_entry - &srvlst_text[0]; d_printf ("Selected Entry (%d) %s:%s Game:%s\n", entry, srvlst_dat[entry].host, srvlst_dat[entry].port, srvlst_dat[entry].gamename); if (srvlst_dat[entry].host[0] != 0 && srvlst_dat[entry].port[0] != 0 && srvlst_dat[entry].gamename[0] != 0) { /* test if there was a selection */ bman.net_ai_family = srvlst_dat[entry].ai_family; sprintf (bman.servername, "%s:%s", srvlst_dat[entry].host, srvlst_dat[entry].port); menu_focus_id (menu, 0); } break; } } if (bman.notifygamemaster) ogc_browsestop (); menu_delete (menu); };