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360 lines
12 KiB
360 lines
12 KiB
/* $Id: mapmenu.c,v 1.22 2004/02/07 15:03:25 stpohle Exp $ */
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/* map/tileset selection menu */
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#include "bomberclone.h"
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#include "menu.h"
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/* launch the map options menu */
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void
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mapmenu ()
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{
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int menuselect = 0;
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char *mapname = NULL,
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pathname[LEN_PATHFILENAME];
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_charlist maptypes[] = {
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{"selected file", NULL},
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{"random file", NULL},
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{"autogenerated", NULL}
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}, tiletypes[] = {
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{
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"random"}, {
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"selected"}
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}, tunneltypes[] = {
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{
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"normal"}, {
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"tunnel"}, {
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"random"},}, *selmt = NULL, *selts = NULL, *seltt = NULL;
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char mname[100];
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charlist_fillarraypointer (maptypes, 3);
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charlist_fillarraypointer (tiletypes, 2);
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charlist_fillarraypointer (tunneltypes, 3);
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while (menuselect != -1 && bman.state != GS_quit) {
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menu_new ("Map Options", 420, 400);
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switch (map.map_selection) {
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case (MAPS_select): // Selected Map
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selmt = charlist_findtext (maptypes, "selected file");
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if (map.map[0] == 0)
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sprintf (mname, "< undefined >");
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else
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sprintf (mname, "%s", getfilename (map.map));
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menu_create_label ("Selected Map:", 20, 160, 0, COLOR_brown);
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menu_create_button (mname, 10, 180, 170, 2);
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break;
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case (MAPS_randmap): // Random Map
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selmt = charlist_findtext (maptypes, "random file");
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break;
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case (MAPS_randgen): // Random Generated Map
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selmt = charlist_findtext (maptypes, "autogenerated");
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d_printf ("autogen\n");
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menu_create_entry ("X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint16,
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2);
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menu_create_entry ("Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint16,
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3);
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break;
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}
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if (map.random_tileset)
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selts = &tiletypes[0];
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else
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selts = &tiletypes[1];
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if (map.tileset[0] == 0)
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sprintf (mname, "< undefined >");
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else
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sprintf (mname, "%s", map.tileset);
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menu_create_label ("Selected Tileset:", 250, 140, 0, COLOR_brown);
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menu_create_button (mname, 250, 160, 170, 5);
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switch (map.type) {
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case (MAPT_normal):
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seltt = charlist_findtext (tunneltypes, "normal");
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break;
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case (MAPT_tunnel):
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seltt = charlist_findtext (tunneltypes, "tunnel");
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break;
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default:
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seltt = charlist_findtext (tunneltypes, "random");
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break;
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}
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menu_create_label ("Map Type:", 10, 50, 1, COLOR_brown);
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menu_create_label ("Tileset:", 250, 50, 1, COLOR_brown);
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menu_create_label ("Items:", 220, 200, 1, COLOR_brown);
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menu_create_list ("mt", 10, 85, 170, 60, maptypes, &selmt, 1);
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menu_create_list ("ts", 250, 85, 170, 40, tiletypes, &selts, 4);
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menu_create_list ("tt", 10, 220, 100, 60, tunneltypes, &seltt, 6);
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menu_create_entry ("Bombs:", 140, 240, 110, &map.bombs, 100, MENU_entryint32, 7);
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menu_create_entry ("Fire: ", 140, 260, 110, &map.fire, 100, MENU_entryint32, 8);
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menu_create_entry ("Shoes:", 140, 280, 110, &map.shoes, 100, MENU_entryint32, 9);
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menu_create_entry ("Mixed:", 140, 300, 110, &map.mixed, 100, MENU_entryint32, 10);
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menu_create_entry ("Death:", 140, 320, 110, &map.death, 100, MENU_entryint32, 11);
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menu_create_entry ("Trigger:", 280, 240, 120, &map.sp_trigger, 30, MENU_entryint32, 12);
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menu_create_entry ("Push: ", 280, 260, 120, &map.sp_push, 30, MENU_entryint32, 13);
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menu_create_entry ("Row: ", 280, 280, 120, &map.sp_row, 30, MENU_entryint32, 14);
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menu_create_entry ("Kick: ", 280, 300, 120, &map.sp_kick, 30, MENU_entryint32, 15);
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menu_create_button ("Game Options", -1, 350, 150, 16);
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menu_create_button ("Ok", -1, 380, 150, 0);
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menuselect = menu_loop ();
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menu_delete ();
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switch (menuselect) {
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case (0):
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menuselect = -1;
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break;
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case (2): // Select Map
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sprintf (pathname, "%s/maps", bman.datapath);
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mapname = menu_dir_select ("Select Map", pathname, DF_file);
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if (mapname == NULL) {
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map.map[0] = 0;
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map.map_selection = 2;
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}
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else
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sprintf (map.map, "%s/maps/%s", bman.datapath, mapname);
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break;
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case (5): // Selected Tileset
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sprintf (pathname, "%s/tileset", bman.datapath);
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mapname = menu_dir_select ("Select Tileset", pathname, DF_dir);
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if (mapname == NULL) {
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map.tileset[0] = 0;
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map.random_tileset = 1;
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}
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else
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strcpy (map.tileset, mapname);
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break;
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case (16): /* Game Settings */
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mapgamesetting ();
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}
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/* map type */
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map.type = seltt - &tunneltypes[0];
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if (map.type == 2)
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map.type = -1;
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d_printf ("Tunnel:%d\n", map.type);
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/* tileset mode and map mode */
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map.random_tileset = 1-(selts - &tiletypes[0]);
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map.map_selection = selmt - &maptypes[0];
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}
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map.size.x = map.size.x | 1;
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if (map.size.x < MIN_FIELDSIZE_X)
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map.size.x = MIN_FIELDSIZE_X;
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if (map.size.x > MAX_FIELDSIZE_X)
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map.size.x = MAX_FIELDSIZE_X;
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map.size.y = map.size.y | 1;
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if (map.size.y < MIN_FIELDSIZE_Y)
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map.size.y = MIN_FIELDSIZE_Y;
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if (map.size.y > MAX_FIELDSIZE_Y)
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map.size.y = MAX_FIELDSIZE_Y;
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config_write ();
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}
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/*
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Draw an info Screen about the mapsetting which are currently used
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*/
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#define WIN_X 500
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#define WIN_Y 350
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void
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mapinfo ()
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{
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_keybinput ki;
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SDL_Event event;
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int x,
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y,
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eventstate,
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done = 0;
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char text[255];
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// draw_menubox (WIN_X, WIN_Y);
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x = gfx.res.x / 2;
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y = gfx.res.y / 2 - WIN_Y / 2;
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sprintf (text, "Map Settings");
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// font_setcolor (128,128,0,1);
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// font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
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// font_setcolor (255,255,0,1);
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// font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
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y = y + 2 + (font[1].size.y << 1);
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/* MapSize */
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sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
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// font_setcolor (128,128,128,0);
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// font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
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y = y + 2 + font[0].size.y;
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/* Tileset */
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if (map.random_tileset)
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sprintf (text, "Random Tileset");
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else
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sprintf (text, "Tileset: %s", map.tileset);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Mapselection */
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if (map.map_selection == 0)
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sprintf (text, "Selected Map: %s", map.map);
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else if (map.map_selection == 1)
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sprintf (text, "Random Map");
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else
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sprintf (text, "Random Generated Map");
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// font_setcolor (128,128,128,0);
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// font_draw (x , y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (1 + x, 1 + y, text, 0);
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y = y + 2 + (font[0].size.y << 1);
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/* Bomb Powerups */
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sprintf (text, "Bomb Powerup: %d", map.bombs);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Trigger */
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sprintf (text, "Trigger Specials: %d", map.sp_trigger);
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// font_setcolor (128,128,128,0);
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// font_draw (x , y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (1 + x, 1 + y, text, 0);
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y = y + 2 + font[0].size.y;
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/* Fire Powerups */
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sprintf (text, "Fire Powerup: %d", map.fire);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Push */
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sprintf (text, "Push Specials: %d", map.sp_push);
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// font_setcolor (128,128,128,0);
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// font_draw (x , y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (1 + x, 1 + y, text, 0);
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y = y + 2 + font[0].size.y;
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/* Shoe Powerups */
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sprintf (text, "Shoe Powerup: %d", map.shoes);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Row */
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sprintf (text, "Row Specials: %d", map.sp_row);
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// font_setcolor (128,128,128,0);
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// font_draw (x , y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (1 + x, 1 + y, text, 0);
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y = y + 2 + font[0].size.y;
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/* Mixed Powerups */
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sprintf (text, "Mixed Powerup: %d", map.mixed);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Special FREE
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sprintf (text, "Push Specials: %d", map.sp_push);
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font_setcolor (128,128,128,0);
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font_draw (x , y, text, 0);
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font_setcolor (255,255,255,0);
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font_draw (1 + x, 1 + y, text, 0); */
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y = y + 2 + font[0].size.y;
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/* Death Powerups */
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sprintf (text, "Death Powerup: %d", map.death);
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// font_setcolor (128,128,128,0);
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// font_draw (2 + x - (WIN_X / 2), y, text, 0);
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// font_setcolor (255,255,255,0);
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// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
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/* Special FREE
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sprintf (text, "Row Specials: %d", map.sp_row);
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font_setcolor (128,128,128,0);
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font_draw (x , y, text, 0);
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font_setcolor (255,255,255,0);
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font_draw (1 + x, 1 + y, text, 0); */
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y = y + 2 + font[0].size.y;
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SDL_Flip (gfx.screen);
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keybinput_new (&ki, KEYBI_text, 10);
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while (!done && bman.state == GS_wait) {
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if (GT_MP && bman.sock != -1) {
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network_loop ();
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eventstate = SDL_PollEvent (&event);
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}
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else
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eventstate = SDL_WaitEvent (&event);
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if (eventstate != 0)
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switch (event.type) {
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case (SDL_QUIT):
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bman.state = GS_quit;
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done = 1;
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break;
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}
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done = keybinput_loop (&ki, &event);
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}
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}
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#undef WIN_X
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#undef WIN_Y
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/* change start settings for the game */
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void mapgamesetting () {
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int menuselect = 0;
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_charlist gametype [] = {
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{"Bomberman", NULL},
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{"Deathmatch", NULL},
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};
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_charlist *gametype_sel = &gametype[bman.gametype];
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charlist_fillarraypointer (gametype, 2);
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while (menuselect != -1 && bman.state != GS_quit) {
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menu_new ("Game Options", 420, 400);
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menu_create_label ("Start Values", 25, 50, 0, COLOR_brown);
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menu_create_entry ("Bombs:", 25, 80, 150, &bman.start_bombs, MAX_BOMBS, MENU_entryint32, 1);
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menu_create_entry ("Speed:", 25,110, 150, &bman.start_speed, MAX_SPEED, MENU_entryfloat, 2);
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menu_create_entry ("Range:", 25,140, 150, &bman.start_range, MAX_RANGE, MENU_entryint32, 3);
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menu_create_label ("Other Values", 200, 50, 0, COLOR_brown);
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menu_create_entry ("Gametime:", 200, 80, 150, &bman.init_timeout, 1200, MENU_entryint32, 4);
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menu_create_label ("Game Parameter", 25, 180, 1, COLOR_brown);
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menu_create_entry ("Bomb Time:", 25, 220, 200, &bman.bomb_tickingtime, 1200, MENU_entryfloat, 5);
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menu_create_label ("Gametype", 25, 250, 0, COLOR_brown);
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menu_create_list ("GameType", 25, 280, 150, 50, gametype, &gametype_sel, 6);
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menu_create_bool ("Drop Items", 200, 280, 150, &bman.dropitemsondeath, 7);
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menu_create_button ("Ok", -1, 380, 150, 0);
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menuselect = menu_loop ();
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menu_delete ();
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if (menuselect == 0) {
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bman.gametype = gametype_sel- &gametype[0];
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menuselect = -1;
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}
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}
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};
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