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Makefile.MINGW
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i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
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23 years ago |
Makefile.MINGW.FreeBSD
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i forgot to add file mapmenu.c and to change the Makefile.MINGW.*
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23 years ago |
Makefile.am
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game result screen in single mode fixed again
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22 years ago |
basic.h
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endgame sequence fixed. chat fixed
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22 years ago |
bomb.c
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end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
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22 years ago |
bomberclone.h
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end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
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22 years ago |
chat.c
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chat find_freeline fixed
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23 years ago |
chat.h
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chat fixed again
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23 years ago |
configuration.c
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sound option added music can be switched on off ... music will be played randomly
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22 years ago |
debug.c
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Bugfixing the current crash problem... but still no cloe where it comes from
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23 years ago |
field.c
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endgame sequence fixed. chat fixed
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22 years ago |
font.c
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
font.h
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Single Player Result Screen
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22 years ago |
game.c
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Musicplay added Random Music Selection will follow soon
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22 years ago |
gamesrv.c
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debug cleanup
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22 years ago |
gamesrv.h
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Playerselection screen
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23 years ago |
gfx.c
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gfx_shutdown freed unused graphics
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22 years ago |
gfx.h
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Single Playerselection finished
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23 years ago |
gfxengine.c
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Single Playerselection finished
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23 years ago |
gfxpixelimage.c
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scaling routine speeded up a little bit by using less switch case and using inline.. static inline is now used
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23 years ago |
keybinput.c
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last change before version 0.9.10
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22 years ago |
keybinput.h
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Background fileds can now have backgrounds with bigger size
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23 years ago |
main.c
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player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
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23 years ago |
map.c
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endgame sequence fixed. chat fixed
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22 years ago |
map.h
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
mapmenu.c
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singleplayer text is not anymore that big and mapmenu fixed
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22 years ago |
menu.c
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Single Playerselection finished
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23 years ago |
multiwait.c
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last change before version 0.9.10
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22 years ago |
netmenu.c
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
network.c
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
network.h
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game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
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22 years ago |
packets.c
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hurry warning
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22 years ago |
packets.h
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hurry warning
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22 years ago |
pkgcache.c
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Changed pkg resend timeout to 3 secs if game is not running
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23 years ago |
player.c
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end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
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22 years ago |
single.c
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singleplayer text is not anymore that big and mapmenu fixed
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22 years ago |
sound.c
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Text Musicfile Selected .. deleted..
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22 years ago |
sound.h
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sound option added music can be switched on off ... music will be played randomly
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22 years ago |
special.c
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GFX game engine changed, Map Options are now aviable
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23 years ago |
sysfunc.c
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Little Source Cleanup tileset.c and map.c created... some other things changed..
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23 years ago |
sysfunc.h
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Little Source Cleanup tileset.c and map.c created... some other things changed..
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23 years ago |
tileset.c
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blocksize will change depends if it's a single or a multiplayer game... single games don't need a chat window. Multiplayergames had a too smal chat window
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22 years ago |
udp.c
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Network Packet Forwarding added for people behind a firewall
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23 years ago |