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210 lines
5.4 KiB
210 lines
5.4 KiB
/* $Id: flyingitems.c,v 1.4 2004/04/03 14:48:43 stpohle Exp $ */
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#include "bomberclone.h"
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#include "flyingitems.h"
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#include "player.h"
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_flyingitem flitems [FLITEMS_MAXITEMS];
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_flyingitem *flitems_first = NULL;
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/* find first free entry */
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_flyingitem *flitems_findfree () {
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int i;
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for (i = 0; i < FLITEMS_MAXITEMS; i++)
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if (flitems[i].type == FT_nothing) break;
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if (i < FLITEMS_MAXITEMS)
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return &flitems[i];
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else
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return NULL;
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};
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/* reset all items */
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void flitems_reset () {
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int i;
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for (i = 0; i < FLITEMS_MAXITEMS; i++) {
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flitems[i].type = FT_nothing;
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flitems[i].next = NULL;
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}
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flitems_first = NULL;
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};
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void flitems_loop () {
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_flyingitem *flitem = flitems_first;
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_flyingitem **old = &flitems_first; // pointer of the preview next pointer
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for (; flitem != NULL; flitem = flitem->next) {
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/* restore the old position */
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stonelist_add (floorf (flitem->pos.x), floorf (flitem->pos.y));
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stonelist_add (floorf (flitem->pos.x), floorf (flitem->pos.y)+1);
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stonelist_add (floorf (flitem->pos.x)+1, floorf (flitem->pos.y));
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stonelist_add (floorf (flitem->pos.x)+1, floorf (flitem->pos.y)+1);
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flitem->step += (2*timediff);
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if (flitem->type == FT_nothing || flitem->step >= 1.0f) {
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/* finished delete element and put it on the right place */
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if (map.field[(int)flitem->to.x][(int)flitem->to.y].type == FT_nothing)
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map.field[(int)flitem->to.x][(int)flitem->to.y].type = flitem->type;
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else
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map.field[(int)flitem->to.x][(int)flitem->to.y].special = flitem->type;
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stonelist_add ((int)flitem->to.x, (int)flitem->to.y);
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*old = flitem->next; /* set the preview next pointer to the next element */
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flitem->type = FT_nothing;
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flitem->next = NULL;
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}
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else { /* still moving draw item */
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flitem->pos.x = (1.0f - flitem->step) * (flitem->from.x - flitem->to.x) + flitem->to.x;
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flitem->pos.y = (1.0f - flitem->step) * (flitem->from.y - flitem->to.y) + flitem->to.y;
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flitems_draw (flitem);
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old = &flitem->next;
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}
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}
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};
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/* add this item into the drop list */
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_flyingitem *flitems_additem (_pointf from, _point to, signed char type) {
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_flyingitem *flitem = flitems_findfree ();
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if (flitem == NULL || type == FT_nothing) {
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d_fatal ("flitems_additem: couldn't get any free flyitem \n");
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return NULL;
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}
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/* set the pointers */
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flitem->next = flitems_first;
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flitems_first = flitem;
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flitem->from = from;
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flitem->to.x = (float) to.x;
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flitem->to.y = (float) to.y;
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flitem->step = 0.0f;
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flitem->type = type;
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flitem->pos = from;
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return flitem;
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};
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/* give us a good position on the field */
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_point flitems_randompos (int p_nr) {
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int radius = 2, try = 0, maxtry = 0, check;
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_point to = { -1, -1 };
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do {
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/* check that we won't end up in a infinite loop */
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try++;
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maxtry++;
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if (try > 10) {
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radius++;
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try = 0;
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}
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/* get a random position */
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if (p_nr == -1) { /* get a position on the field */
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to.x = s_random (map.size.x -2) + 1;
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to.y = s_random (map.size.y -2) + 1;
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}
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else { /* get a good position for the
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* destination of the element */
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to.x = s_random (radius*2 + 1) - radius + (int) players[p_nr].pos.x;
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to.y = s_random (radius*2 + 1) - radius + (int) players[p_nr].pos.y;
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}
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/* check if the field is good */
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check = (to.x > 0 && to.y > 0 && to.x < map.size.x-1 && to.y < map.size.y-1
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&& flitems_checkfreepos (to)
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&& (map.field[to.x][to.y].type == FT_nothing
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|| (map.field[to.x][to.y].type == FT_stone && map.field[to.x][to.y].special == FT_nothing))
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&& map.bfield[to.x][to.y] == 0);
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} while ( !check && maxtry < 200);
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if (!check) {
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to.x = -1;
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to.y = -1;
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}
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return to;
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};
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/* a player dropped these items */
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void flitems_dropitems (int p_nr, _pointf from, int cnt_speed, int cnt_bombs, int cnt_range) {
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int i, lpos = 0;
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_point to;
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_flyingitem *fiptr[MAX_BOMBS+MAX_RANGE+50];
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for (i = 0; i < cnt_speed; i++) {
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to = flitems_randompos (p_nr);
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if (to.x != -1)
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fiptr[lpos++] = flitems_additem (from, to, FT_shoe);
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else
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d_printf ("flitems_dropitems: (FT_shoe) item could not been set\n");
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}
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for (i = 0; i < cnt_bombs; i++) {
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to = flitems_randompos (p_nr);
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if (to.x != -1)
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fiptr[lpos++] = flitems_additem (from, to, FT_bomb);
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else
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d_printf ("flitems_dropitems: (FT_bomb) item could not been set\n");
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}
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for (i = 0; i < cnt_range; i++) {
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to = flitems_randompos (p_nr);
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if (to.x != -1)
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fiptr[lpos++] = flitems_additem (from , to, FT_fire);
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else
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d_printf ("flitems_dropitems: (FT_fire) item could not been set\n");
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}
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fiptr[lpos] = NULL;
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if (GT_MP)
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net_game_send_dropitems (p_nr, fiptr, lpos);
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};
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void flitems_draw (_flyingitem *flitem) {
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SDL_Rect src, dest;
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SDL_Surface *srci;
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if (flitem == NULL || (flitem->type != FT_shoe && flitem->type != FT_fire && flitem->type != FT_bomb))
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return;
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src.w = dest.w = gfx.block.x;
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src.h = dest.h = gfx.block.y;
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src.x = 0;
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src.y = 0;
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dest.x = gfx.offset.x + (gfx.block.x * flitem->pos.x);
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dest.y = gfx.offset.y + (gfx.block.y * flitem->pos.y);
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srci = gfx.field[flitem->type].image;
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gfx_blit (gfx.powerup[0].image, &src, gfx.screen, &dest, (((int)flitems->pos.y + 1.0)*256) + 255);
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gfx_blit (srci, &src, gfx.screen, &dest, (((int)flitems->pos.y + 1.0)*256) + 256);
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};
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/* check if not a flying item is going to this position */
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int flitems_checkfreepos (_point to) {
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_flyingitem *item = flitems_first;
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while (item != NULL && ((int)item->to.x != to.x || (int)item->to.y != to.y))
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item = item->next;
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return (item == NULL);
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};
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