Commit Graph

  • 722578ebe5 Single Player AI Test 3 stpohle 2003-05-28 23:03:21 +0000
  • 03ecc242d6 single player ai test 2 stpohle 2003-05-28 22:31:46 +0000
  • deb2100bbc Player Illness Loop had problem with dropping bombs by ai players. stpohle 2003-05-28 22:24:56 +0000
  • f028f523e1 Sound fix... network player drppoed bombs without sound. stpohle 2003-05-26 22:34:58 +0000
  • 11b3b83f98 Sound enabled thanks alot to Henrik Enqvist stpohle 2003-05-26 20:35:43 +0000
  • 4eae7a42c3 Sound enabled thanks alot to Henrik Enqvist stpohle 2003-05-26 20:25:51 +0000
  • 6aab25e1d6 singleplayer again stpohle 2003-05-25 22:24:47 +0000
  • 5aa30a2b33 singleplayer again stpohle 2003-05-25 22:06:33 +0000
  • e1809dc130 first try of the AI.. but it's wors they kill themselfs again stpohle 2003-05-25 02:24:18 +0000
  • 378294b502 Fixed datapath, for develouping on bc without having it installed stpohle 2003-05-24 23:25:39 +0000
  • de593d410a configure.in i have unfortunaly overwritten it stpohle 2003-05-24 18:24:25 +0000
  • afee993735 installation of the game and the data is now done. stpohle 2003-05-24 02:24:41 +0000
  • e73222c281 crosscompiling fix for WINGW32 on Linux stpohle 2003-05-23 23:27:56 +0000
  • 71eaf136e5 Cross compiling script stpohle 2003-05-23 22:56:37 +0000
  • b7a916e2b1 Configure.in fixed for crosscompiling stpohle 2003-05-23 21:17:27 +0000
  • b6b9658a81 i wrote the Sleep in d_sleep wrong.. stpohle 2003-05-20 18:05:30 +0000
  • 8857dafa2f patch for windows to get the cpu usage down.. i hope this s_delay (int ms) function works now stpohle 2003-05-19 21:55:55 +0000
  • 673fcfc32d player_move changed, because the AI players need this routine too and i am only going to write this part once. stpohle 2003-05-19 21:51:35 +0000
  • 7c39c7ea3c 2 new specials finished and some bugs fixed patty21 2003-05-18 14:06:29 +0000
  • e994c1895e bman.updatestatusbar ... added to some functions stpohle 2003-05-18 01:00:03 +0000
  • 69556a00a2 some work on the single player and bfield fixed by dropping a bomb stpohle 2003-05-17 17:11:27 +0000
  • e758bd16d1 some patches because the games would never end stpohle 2003-05-17 01:12:32 +0000
  • 91aa088ac4 special_trigger needs to sync the bomb ex_nr number on all network clients. stpohle 2003-05-15 04:56:15 +0000
  • 4ceea6fd4a Fixes for the trigger special patty21 2003-05-15 00:27:00 +0000
  • b5d44eff6d Version check patty21 2003-05-14 23:57:49 +0000
  • 342915576b Fixed:Field animation when destroyed patty21 2003-05-14 23:29:02 +0000
  • 3d68d66384 description for special changed patty21 2003-05-14 11:40:05 +0000
  • 93293709ca bomb explosion isn't working right... stpohle 2003-05-14 04:59:16 +0000
  • 0af1ab0e84 pkg_special send fixed.. stpohle 2003-05-14 04:44:49 +0000
  • f8711354d4 forgot to put the do_special packet into the do_pkg function stpohle 2003-05-13 22:52:19 +0000
  • 200c0130b1 no need to send bombdata here.. stpohle 2003-05-13 22:48:53 +0000
  • 4b24dc12b3 special_trigger... no need to send bombdata net_game_send_bomb... fixed the logic.. stpohle 2003-05-13 22:48:32 +0000
  • 8ed1b173f7 network.h fixed.. net_game_send_special... special_use fixed stpohle 2003-05-13 22:42:38 +0000
  • 14754be869 added net_send_special fixed PS_IS_netplayer stpohle 2003-05-13 22:38:15 +0000
  • 51d259c7e6 added pkg_special packet for special things... like triggered bombs.. and and and.. stpohle 2003-05-13 22:28:39 +0000
  • 7e51fff54a net_send_bomb for trigger changed patty21 2003-05-13 22:10:58 +0000
  • 302cc5f05c net_send_bomb for trigger changed patty21 2003-05-13 22:07:20 +0000
  • 5a04060620 initial release patty21 2003-05-13 21:54:58 +0000
  • ed59822a82 Started to work on special items. trigger already working http://x.yz.to/bc/specials.tgz required. patty21 2003-05-13 21:53:38 +0000
  • b11a7282e2 Cleanup, typ NR id NR won't be shown no more in the console stpohle 2003-05-12 21:49:38 +0000
  • 4bd0a46712 FIX:the last line of stones wasn't draw right with debugging of. stpohle 2003-05-12 21:42:30 +0000
  • 6ecc21c17d added include line for suse and freebsd versions stpohle 2003-05-12 12:36:34 +0000
  • e4841267fc Start with Version 0.9.9 stpohle 2003-05-12 02:34:34 +0000
  • 222718779d working on the single player code stpohle 2003-05-12 02:31:09 +0000
  • 1bd676c4fa SDL_Create fix in gfx_quater_image stpohle 2003-05-12 02:29:28 +0000
  • 7457cf764b ChangeLog - Update 'cause 0.9.8 release stpohle 2003-05-12 00:15:47 +0000
  • 9caabcb9ba setting single mode back for release of 0.9.8 stpohle 2003-05-11 23:32:42 +0000
  • d964440d5f added bman.bfield for faster access by the ai players. stpohle 2003-05-11 22:28:14 +0000
  • 871e349f63 SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them stpohle 2003-05-11 17:27:30 +0000
  • 008a712d21 segfault fixed patty21 2003-05-11 03:52:38 +0000
  • 4e08b18610 range-bug fixed patty21 2003-05-11 03:44:28 +0000
  • 19f6054919 Reduced number of UpdateRects patty21 2003-05-11 03:27:18 +0000
  • 9ccc3e2ace Removed unneeded files stpohle 2003-05-11 00:16:00 +0000
  • 5310b40c7f SDL_PollEven will now used only if the network is running. As long as no network is running we use SDL_WaitEvent. - we just need to make sure that the network will always keep working stpohle 2003-05-11 00:13:20 +0000
  • a4b6816fb4 Mixed-Field-Type & 2 new Illnesstyps patty21 2003-05-10 23:12:16 +0000
  • 18928c0dbf Use SDL_WaitEvent instead of Pool Even otherwhise the menu handling is like an active loop and this is not GOOD for the CPU :). We have the same pb for the Game Loop where SDL_PoolEven is used to lookup the key to move the player... Maybe create a thread to look for the key ? ob1kenewb 2003-05-10 21:14:04 +0000
  • 33569c58c5 Prompt for flush keyboardbuffer at startup rel-0-9-8 patty21 2003-05-10 00:36:03 +0000
  • 2b7afe5f34 debug removed patty21 2003-05-08 20:51:50 +0000
  • ba4be54355 Makefile.im removed patty21 2003-05-08 20:41:39 +0000
  • cb10c3b58a Menuentrys can now be skipped patty21 2003-05-08 20:36:13 +0000
  • 67d8f1c152 configuration will save the menu stpohle 2003-05-08 20:13:46 +0000
  • 4d7723d78e Update ChangeLog stpohle 2003-05-08 19:57:40 +0000
  • 9542e8f090 Some new maps. kitutou 2003-05-08 18:11:12 +0000
  • dbe8fa478c no message kitutou 2003-05-08 15:56:32 +0000
  • c1f8ebcf54 Background fileds can now have backgrounds with bigger size stpohle 2003-05-08 14:35:47 +0000
  • b8df4ac745 wrong calculating of s_delay in game_loop stpohle 2003-05-08 00:08:18 +0000
  • 8b7160d213 another few fixes for the timeing. -usleep isn't that good i've gone back to select stpohle 2003-05-07 23:57:19 +0000
  • a43d0cffd6 Debugging.. cause some players move faster stpohle 2003-05-07 22:56:57 +0000
  • a83c3f929e playerselection, returning from map option (F5) fixed stpohle 2003-05-07 22:23:06 +0000
  • 7306879f5f i forgot to add file mapmenu.c and to change the Makefile.MINGW.* stpohle 2003-05-07 22:14:36 +0000
  • dff79a295c i forgot to add file mapmenu.c and to change the Makefile.MINGW.* stpohle 2003-05-07 22:01:38 +0000
  • f17f2f593d another s_delay (100) what should be (25) stpohle 2003-05-07 21:30:36 +0000
  • 691867b0e0 Add Map Options menu with random choosing of map/tileset. by kitutou stpohle 2003-05-07 21:28:11 +0000
  • dd8bf60bd0 some other fixes including MSVC patch of s_delay(int ms) stpohle 2003-05-07 20:19:19 +0000
  • ef74f4b176 menu_dir_select cpu usage problem fixed. stpohle 2003-05-07 18:57:22 +0000
  • d07185d6b0 select/usleep in sysfunc.c stpohle 2003-05-07 18:52:57 +0000
  • 89827f74dd select/usleep in sysfunc.c stpohle 2003-05-07 18:52:13 +0000
  • 93ac4a98b4 menuleistungfresser gefixt patty21 2003-05-07 18:48:05 +0000
  • e13255ae6a s_delay patched usec was set wrong stpohle 2003-05-07 17:06:16 +0000
  • 7969d489f9 Single Player Tileselection Test1 stpohle 2003-05-07 14:30:41 +0000
  • 83b1d7f012 Single Player Tileselection Test1 stpohle 2003-05-07 14:30:39 +0000
  • fe8a8c6cfe #include <windows.h> added to bomberclone.h stpohle 2003-05-07 00:26:08 +0000
  • b40752452c some things for crosscompiling stpohle 2003-05-07 00:21:37 +0000
  • b74e7d6a0f random tileselection fixed stpohle 2003-05-07 00:21:05 +0000
  • 0562c58875 sysfunc.c no without any compiling warning stpohle 2003-05-06 22:47:05 +0000
  • ba710ea584 Modified to support compilation under Visual C++(r) thanks to kitutou ob1kenewb 2003-05-06 22:33:40 +0000
  • 1c88370563 this should compile fornow stpohle 2003-05-06 21:45:08 +0000
  • 5c93947d26 s_dirfilter added... stpohle 2003-05-06 21:34:07 +0000
  • e1ddeeedb8 Tileset Random Function Works stpohle 2003-05-06 20:48:53 +0000
  • 3c8c605b3c Added TechDoc.txt file with some informations and some other little fixes stpohle 2003-05-06 17:47:12 +0000
  • 9acbe961a0 Makefile for cross compile .exe under FreeBSD with MinGW ob1kenewb 2003-05-06 13:58:15 +0000
  • f59b851483 fixed do_fieldline 'cause there was some fire left on the screen stpohle 2003-05-06 12:35:24 +0000
  • 5ac7684d32 fixed menus so it's now able to show them up in the multiplayer game stpohle 2003-05-06 12:25:30 +0000
  • 05882d4c42 Directory Reading stpohle 2003-05-06 12:09:22 +0000
  • 2a1f84f4d1 ID :) ob1kenewb 2003-05-06 00:03:23 +0000
  • 86dc5f408a bzero does not exist under mingw, use memset ob1kenewb 2003-05-06 00:00:59 +0000
  • db29b739a2 Animated Fire stpohle 2003-05-05 20:40:04 +0000
  • 47ead24f98 field generation fix stpohle 2003-05-05 16:33:57 +0000
  • 8f7ecbc44e Multiplayer Startpositionen Fix. stpohle 2003-05-05 15:53:26 +0000
  • ceb238ff94 changes for MSVC srandom = srand stpohle 2003-05-05 04:33:16 +0000