Commit Graph

  • 4e1e3fe28e This fixes the issue of it making incorrect assumptions about the initial range of bombs and placing players in unsafe positions. by dcdillion stpohle 2004-02-10 23:13:16 +0000
  • 821b609549 inpkg puffer size increased and checked that there will only packets put in with PKGF_ackreq flag set. stpohle 2004-02-08 22:49:42 +0000
  • 379fbcab52 This has to do with the respawn of a player. The while around the call to map_respawn_player() is not necessary. stpohle 2004-02-08 22:34:31 +0000
  • fb4f276976 Changelog Changed stpohle 2004-02-08 02:25:34 +0000
  • 0cc9012e82 deleted unneeded stuff r0-11-2 stpohle 2004-02-08 01:30:42 +0000
  • c7574f9368 new player position placement coded by dcdillon stpohle 2004-02-08 00:56:01 +0000
  • e8560f3636 new player position placement coded by dcdillon stpohle 2004-02-08 00:56:01 +0000
  • cc23608950 new player position placement coded by dcdillon stpohle 2004-02-08 00:49:14 +0000
  • dbbd1a7a29 new player position placement coded by dcdillon stpohle 2004-02-08 00:40:20 +0000
  • f365ccac2a new player position placement coded by dcdillon stpohle 2004-02-07 23:51:16 +0000
  • 4f06733484 Added Cerror to the music section in the help stpohle 2004-02-07 18:48:56 +0000
  • 2ac4f7fdd7 Forgot to readd the drawen fire to the stone animation list stpohle 2004-02-07 18:17:50 +0000
  • 6ddd7eba6a Help About and Credit Page added stpohle 2004-02-07 16:34:38 +0000
  • 43b9c2a32a manual screen added to the game stpohle 2004-02-07 15:19:54 +0000
  • 0581b18c89 Added the color flag to the menu_label elements. stpohle 2004-02-07 15:03:24 +0000
  • dda7bc91e4 MENU_image element added, Manual Screen in the game added. stpohle 2004-02-07 13:52:50 +0000
  • 56b1106ab2 MENU_image element added, Manual Screen in the game added. stpohle 2004-02-07 13:35:28 +0000
  • ea628cb000 menu_displaymessages and displaytext changed, it can take now formates like printf does stpohle 2004-02-07 11:47:09 +0000
  • 6f76e429d7 Added/Fixed display messages again stpohle 2004-02-05 22:58:57 +0000
  • 123560996d fixed: single lost fire on the filed stpohle 2004-02-05 21:32:10 +0000
  • e4245211c0 Error message, if you host a game and firewall is enabled Progress-Bars finished Chat input in Multiwait-menu is now smoother. patty21 2004-02-04 22:56:47 +0000
  • 3a83061d2c Fixed: Redraw Menuitems only if changes were made. Fixed: Logo is now shown after change of resolution. * Changed: Download-Screen shows now a progress bar. patty21 2004-02-02 23:30:34 +0000
  • 9e36f8c675 Some Fixes and Changes patty21 2004-02-02 23:26:50 +0000
  • f8c6c648a4 fixed loading of the bomb explosion time from the config file stpohle 2004-02-02 23:02:14 +0000
  • 4cb6c047a9 pkg_fwd fixed again, i send now only needed packets and filter server only packets out. So the joingame is no send to everyone. stpohle 2004-02-02 00:01:42 +0000
  • f726b7033f pkg_fwd fixed, send also the packet if the sender is behind a firewall, also do and send_playerid fixed changed protocol stpohle 2004-02-01 23:51:10 +0000
  • 175a40fb58 Reset version to 0.11.1 patty21 2004-02-01 22:46:41 +0000
  • 3e49299c69 added F4 to start a game message into the help screen. stpohle 2004-02-01 21:50:23 +0000
  • de3de28b46 Respawn GFX changed r0-11-1 stpohle 2004-02-01 17:29:35 +0000
  • b6b4a67395 Respawn GFX is now transparent stpohle 2004-02-01 03:39:02 +0000
  • 81ccc527ea major network packages problem fixed stpohle 2004-02-01 02:47:33 +0000
  • 2bb83b37e2 moving player on slow systems and high speed illness stpohle 2004-02-01 01:15:03 +0000
  • 7c19823bcd hosting a game without a internet connection fixed stpohle 2004-02-01 00:39:26 +0000
  • d4aa9ac175 hosting a game without a internet connection fixed stpohle 2004-02-01 00:39:26 +0000
  • c63010ff36 network init, check for ai_family fixed stpohle 2004-02-01 00:26:21 +0000
  • 0ec70cbab2 network init, check for ai_family fixed stpohle 2004-02-01 00:20:29 +0000
  • 540b551355 Respawn only when the Hurry mode haven't started stpohle 2004-02-01 00:10:27 +0000
  • 69c308b736 respawn animation on network players fixed stpohle 2004-01-30 22:32:50 +0000
  • 4a1b9b79f5 respawning on network players fixed, the Respawn and Death Flag wasn\'t set right stpohle 2004-01-28 21:09:31 +0000
  • 4c84a21b23 respawn finally working weell stpohle 2004-01-28 18:19:12 +0000
  • 5842d80f24 respawn on local player works. stpohle 2004-01-27 22:52:08 +0000
  • f7d1b74fd4 respawn test 2 stpohle 2004-01-27 22:17:22 +0000
  • a2cb79c9d8 respawn test 1 stpohle 2004-01-27 21:58:05 +0000
  • 9979e58eed respawn addition stpohle 2004-01-27 21:13:40 +0000
  • 643ecc8f17 load respawn graphic stpohle 2004-01-27 20:49:07 +0000
  • dc0198efbd adding respawn stpohle 2004-01-27 20:44:02 +0000
  • 1b6eb9d627 check if the new positoin is not already a target for another item and dropitemsondeath wasn't send with the servermode stpohle 2004-01-26 05:39:37 +0000
  • 05a6f1e911 flying items added stpohle 2004-01-25 23:02:17 +0000
  • 78215d8046 added network packet for droping items. (PKG_dropitems) stpohle 2004-01-25 20:32:41 +0000
  • e6d1faf92b added flying items .. so dieing player can drop thier items. stpohle 2004-01-25 19:36:22 +0000
  • aa6f0326de added game parameters start_range, start_bombs, start_speed, bomb_tickingtime stpohle 2004-01-25 14:10:22 +0000
  • a51e57c047 converted bmp to png and added support for it. stpohle 2004-01-25 02:20:56 +0000
  • 7655c2ae6c do_bombdata fixed, another three stones will be drawen to make sure no old bombgraphics will be left on the screen stpohle 2004-01-24 23:52:39 +0000
  • d0d229b5c7 menu_dir_selection fixed when not a right menuselection was made. stpohle 2004-01-24 23:47:28 +0000
  • a3cb861a30 Fixed: network.h: NET_CANSEND fixed, didn\'t checked right for the server stpohle 2004-01-22 20:54:58 +0000
  • 8a4fea083b Added: Kick bombs Special patty21 2004-01-07 23:47:32 +0000
  • 9c9051ceb7 Added: Special Kick Bombs and some fixes patty21 2004-01-07 23:04:30 +0000
  • 67f576a28b video menu and option menu got mixed up after the video menu was selected r0-11-0 stpohle 2004-01-06 23:07:21 +0000
  • 3196ca7110 Changed Option Menu, if no Playername is set. Focus the Playername Entry. Redraw the Background Screen after a Single Player Game stpohle 2004-01-06 20:49:57 +0000
  • 9caf9cd20a the crash at the exit of the game fixed. ogc_port was copyed to long stpohle 2004-01-06 19:52:02 +0000
  • 85f67258cd tileset debug information in the mapmenu deleted. stpohle 2004-01-06 19:51:09 +0000
  • e04cafe44d mapmenu and helpmenu in the multiplayer selection screen disapeared after a OGC message came in.. even browsing was cut of. Misstake found in file ogcache-client.c the loop started the browing again. wait_for_players is now handling the sym key of the keyboard. stpohle 2004-01-06 04:49:36 +0000
  • a7f683c7b9 compilerflag added to disable the compilesupport for GDB stpohle 2004-01-06 04:27:21 +0000
  • 2ba905cadd Illness Problem again.. stpohle 2004-01-06 02:19:56 +0000
  • 23784f9d16 illness bug again.. rewrote player_set_ilness miltplayer wait screen had another bug with the winner and points head. stpohle 2004-01-06 01:24:55 +0000
  • 473e604c52 background will be always new painted if the video mode was entered and the multiplayer wait screen popped up. stpohle 2004-01-06 00:25:53 +0000
  • 6acb63e104 next try to fix this illness problem, that the bombs and range just disapear. stpohle 2004-01-06 00:03:01 +0000
  • fb8b39cd05 slow speed illness made a little bit faster set to 0.03 insted of 0.01 stpohle 2004-01-05 22:17:48 +0000
  • 45b4840686 illness problem again deleted some debug messages stpohle 2004-01-04 22:15:41 +0000
  • c2e967195c illness problem, debuging and fixing.. (hopefully) stpohle 2004-01-04 21:58:49 +0000
  • f5a07ece3d player illness bug on network players stpohle 2004-01-04 21:14:17 +0000
  • d4a3f1cf12 default gamecache changed to x.yz.to:11111 stpohle 2004-01-04 20:37:50 +0000
  • a3028d1941 Firewall Option added to the game. Network Starting Game Problem Fixed.\n stpohle 2004-01-04 20:30:58 +0000
  • 8d164d38a0 changed menu handling so you can focus your own element. network server selection changed, so the serverlist will be focused first and after the selection of an server the OK Button will be focused. stpohle 2004-01-04 19:45:56 +0000
  • ede4215372 menu_reload added to reload all datas so we don\'t need to delete and create a new menuitem.. network joining problem fixed.. forgot to set the ai_family in the network list. stpohle 2004-01-04 03:22:49 +0000
  • 9429217505 Network Join Problem fixed, Playerselection Keyboard Problem with STRG/CTRL fixed stpohle 2004-01-04 01:28:34 +0000
  • b8a015b121 fixed: players could not rejoin. addr->plnr needed to be deleted in an if () part. stpohle 2004-01-04 01:13:09 +0000
  • 33dc3a7a6e fixed problem that the network needed to restart after the network family changed. only a problem on joining games. stpohle 2004-01-04 00:24:21 +0000
  • 31c4bf14cc added option to disable sdl mixer support stpohle 2004-01-04 00:22:19 +0000
  • 90b50721fc the gray image was shown in 16bit only as blue image.. forgot to set the gray image to the right screen settings. stpohle 2004-01-03 23:57:13 +0000
  • b0652a0814 some little fixes stpohle 2004-01-03 22:32:18 +0000
  • 83284797d7 Network Server list Selection fixed stpohle 2004-01-03 21:40:56 +0000
  • 2a47c38229 do_playermove don\'t need to call player_animation stpohle 2004-01-03 04:44:37 +0000
  • 343cdd47b9 network player animation fixed stpohle 2004-01-03 04:39:20 +0000
  • 732c0e5b14 field size smal down on hurry hurry didn\'t let the bombs explode.. is fixed.. problem was again a forgotten change to float stpohle 2004-01-03 03:29:44 +0000
  • 93e01bc3b5 map_set_playerposition fixed.. not players should be always set. stpohle 2004-01-03 03:01:30 +0000
  • 959bd1dd47 network help screen added added SHIFT+F3 to delete ai players network_shutdown fixed for ai players and already disconnected players stpohle 2004-01-03 02:12:33 +0000
  • 4e3e315223 Fixed: If the player is move on a field where is currently an explosion then will the player die. stpohle 2004-01-02 13:54:47 +0000
  • c61297e2cd OpenGameCache Send Servermode fixed, had some trouble with the status stpohle 2003-12-31 01:09:58 +0000
  • 406e021610 OpenGameCache Send Servermode fixed, had some trouble with the status stpohle 2003-12-31 01:09:43 +0000
  • 316d62c990 chat is back working again.. needed to change the set fontcolor calls. stpohle 2003-12-31 01:03:52 +0000
  • 7c048bf1e6 read at the first menu border image the top left pixel to set as transparent for the image. stpohle 2003-12-31 01:00:11 +0000
  • 26644b1af9 Random Tileset Selection fixed again stpohle 2003-12-30 20:28:17 +0000
  • 92b194311e some little network problems fixed stpohle 2003-12-28 20:11:44 +0000
  • 7f6c40c57b Network Problem with the tilesets fixed. stpohle 2003-12-28 19:07:37 +0000
  • a9bb0cd752 directory selection menu is back working again stpohle 2003-12-28 05:47:50 +0000
  • 7a99299749 playerpositions at starttime fixed (complete rewritten) explosion time cut down from 0.75 seconds to 0.5seconds. stpohle 2003-12-28 04:51:24 +0000
  • 702472a247 player start fixed.. not all players have been set right.. maybe i need to rewrite the code to setting the players on the field soon stpohle 2003-12-28 01:35:35 +0000
  • 27726ec2a3 MENU_entryint* changed for 16bit ints and 32bit ints.. Timeout fixed in the game.. and should work now fine. stpohle 2003-12-28 01:21:42 +0000
  • 2ad9ea4271 fixed bug that the ai players didn\'t die on network games. stpohle 2003-12-26 16:55:35 +0000