stpohle
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b417fdee2e
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bomb explosion is system independend - may still need alot of bugfixing
|
21 years ago |
stpohle
|
c5204fb4ec
|
Bomb Explosion, is now systemspeed independend. Still need to rewrite the animation part.
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21 years ago |
stpohle
|
0162f65725
|
Added Second Local Player, new menuhandling...
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22 years ago |
stpohle
|
4357930b24
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source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
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22 years ago |
stpohle
|
123560996d
|
fixed: single lost fire on the filed
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22 years ago |
stpohle
|
e6d1faf92b
|
added flying items .. so dieing player can drop thier items.
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22 years ago |
stpohle
|
aa6f0326de
|
added game parameters start_range, start_bombs, start_speed, bomb_tickingtime
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22 years ago |
patty21
|
9c9051ceb7
|
Added: Special Kick Bombs and some fixes
|
22 years ago |
stpohle
|
3cc3492d51
|
AI Player didn\'t die in network games.. i forgot to add them to server controll
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22 years ago |
stpohle
|
de3c0860d6
|
some animation problem fixed.. mostly the frames still wasn't all with float
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22 years ago |
stpohle
|
e6c0221207
|
pushing and moving bombs and this is working now right.
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22 years ago |
stpohle
|
4ffbe4c045
|
Putting animation frames to the float thing.. even timeouts are not float..
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22 years ago |
stpohle
|
b69ff0ae4e
|
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
|
22 years ago |
stpohle
|
91c36ee6d5
|
Moving Bombs are now finished they should work.. added cleaning of bfield and setting the bfield at the first line in bomb_move and at the end of the function.
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22 years ago |
stpohle
|
624dc92039
|
again some more changes.
|
22 years ago |
stpohle
|
2157d740b2
|
bombmoving changed
|
22 years ago |
stpohle
|
e5a0e775fa
|
Liquid bombs are now moving right..
|
22 years ago |
stpohle
|
32165ca1fe
|
Liquid and Moving bomb special added
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22 years ago |
stpohle
|
fc002a8d15
|
bomb moving routine changed
|
22 years ago |
stpohle
|
237f1e5236
|
Bomb will now explode on full fields if they are pushed.
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22 years ago |
stpohle
|
494a2137bb
|
Tunnels added to the game..
MAPT_normal for a normal game
MAPT_tunnel for a game with tunnels (only set during ceation of the map)
|
22 years ago |
stpohle
|
31b48aedc7
|
end sequence of the game will now work fine.. without problems... maybe timeouts have to be raised up alittle.
|
22 years ago |
stpohle
|
0b748f4577
|
some more changes with the gfx engine
|
23 years ago |
stpohle
|
6a522eda21
|
GFX Engine changed, tilesets of size 64x96 are now supported
|
23 years ago |
stpohle
|
4ecdb03594
|
GFX game engine changed, Map Options are now aviable
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23 years ago |
stpohle
|
bd54991241
|
another source cleanup struct map created and all map/fielddata put in there.
|
23 years ago |
stpohle
|
1a3578e3f8
|
tigger over, set bombs to ma max timeout of 5 seconds
|
23 years ago |
stpohle
|
ce530cead0
|
data directory was not installed right
|
23 years ago |
stpohle
|
89d2f4261b
|
Last Exploded bomb won't used right away if there is another free bomb. (it should fix the NO BOMB but explosion bug in multiplayergames
|
23 years ago |
stpohle
|
2f2c968bd1
|
Bomb data resetting before gamestart
|
23 years ago |
stpohle
|
94670e1fdf
|
Last Changes for smooth bomb pushing.. some clean up in the source
|
23 years ago |
stpohle
|
5beed9ff6e
|
pushing bombs is now working
|
23 years ago |
patty21
|
8b0b2b050b
|
gfx errors fixed
|
23 years ago |
patty21
|
702db3ea82
|
gfx errors fixed
|
23 years ago |
patty21
|
4589f290be
|
internal test
|
23 years ago |
patty21
|
d1b81521eb
|
bomb push is now smooth
|
23 years ago |
stpohle
|
b6cb595011
|
Debug Messages because of the crash
|
23 years ago |
stpohle
|
1103957445
|
Bugfixing the current crash problem... but still no cloe where it comes from
|
23 years ago |
patty21
|
fdef75cc02
|
started to work on smooth bombmovement
|
23 years ago |
patty21
|
6ff7334359
|
trigger bomb is now animated last 5 secs
|
23 years ago |
stpohle
|
0f6d342198
|
bomb position totally changed to 16 bit
|
23 years ago |
stpohle
|
d5d3eaeffc
|
powerups are animated
|
23 years ago |
patty21
|
036cdf048c
|
bombposition changed, now lower 8 bit mark position within the field
|
23 years ago |
patty21
|
99e6f0e899
|
triggerbombs will explode now after 15 secs
|
23 years ago |
stpohle
|
4eae7a42c3
|
Sound enabled thanks alot to Henrik Enqvist
|
23 years ago |
patty21
|
7c39c7ea3c
|
2 new specials finished and some bugs fixed
|
23 years ago |
patty21
|
4ceea6fd4a
|
Fixes for the trigger special
|
23 years ago |
patty21
|
342915576b
|
Fixed:Field animation when destroyed
|
23 years ago |
stpohle
|
93293709ca
|
bomb explosion isn't working right...
|
23 years ago |
patty21
|
ed59822a82
|
Started to work on special items.
trigger already working
http://x.yz.to/bc/specials.tgz required.
|
23 years ago |