stpohle
5f07c94370
just so..
18 years ago
stpohle
3869800d4b
patch from Petr Gajdos...
19 years ago
stpohle
699ba07d3c
fdata missing in the bombdata packet? Sint16 or Uint16?
19 years ago
stpohle
8ff2d73fe6
bombdata dest was not converted to float..
19 years ago
stpohle
2c8b6618df
kicked bomb fixed... flying bomb drawing issues fixed.. last special item use over network bug fixed..
19 years ago
stpohle
111e53867b
kicked bomb is not anymore jumping in time
19 years ago
stpohle
06d3e6dafe
little changes..
19 years ago
stpohle
25d65a2b41
do_respawn: server hasn't accepted all needed packets.
19 years ago
stpohle
55ad817ba9
Fixed problem with the second local player
19 years ago
stpohle
cd3c8b8d72
infinite loop on slow network by player selection screen
19 years ago
stpohle
eab71d5aa0
some fixes: do_pkg debugmessage, rscache_del had a little bug
19 years ago
stpohle
d89b280132
debug messages cleaned
19 years ago
stpohle
81e25366cc
more debuging information
19 years ago
stpohle
072107d037
test version with the fixed bugs found by Luigi Auriemma
19 years ago
stpohle
5e6454f7a6
windows cross compilation had a warning with bzero..
19 years ago
stpohle
c4dc62d2db
added an version-line to packets.c in the first line of this file
20 years ago
stpohle
a98791b800
network problem with player who got on client side reborn fixed. do_playerdata and do_playerid fixed
21 years ago
stpohle
2eafbd189d
fixed: do_quit
21 years ago
stpohle
2c43dfc8f0
formated part of the source, fixed: send_quit
21 years ago
stpohle
82a1880d89
new player won't have any gfx selected.
21 years ago
stpohle
6244412b9e
problem with selecting a gfx during a running game (only when we just join)
21 years ago
stpohle
d86a085930
fixed: playergfx overlapped the player name. if you selected no player you will see for you or anyone else who have no player a ghost player.
21 years ago
stpohle
441ffa7c71
broadcast and ping times will show up now in the join game list
21 years ago
stpohle
e072547df6
Put broadcast support into the game. So it is able to find local running games on its own.
...
Fixed some list element problem in netsrvlst routines.
21 years ago
stpohle
bcda2a67a0
playerid is send too many times also gfx change was still possible to do in a diffrent gamestate as GS_wait.
21 years ago
stpohle
6e99a34654
only accept gfx changes when we are in the gamestate GS_wait.
21 years ago
stpohle
a12f0960b0
debugging irix problem
...
fixing network player dead on server
21 years ago
stpohle
21ca92c493
Major Network Bugs fixed.
21 years ago
stpohle
1073a3d85a
Player Connection Test bug
21 years ago
stpohle
5dc3a23a9f
team mode completed prepared for last test before release
21 years ago
stpohle
889bf3ce0d
fixes which had to do with the local second player on network games
21 years ago
stpohle
4486b04a4d
do_quit from a server will make sure that the new server will have control
...
of the ai players, PSF_net will be deleted by all AI players.
21 years ago
stpohle
1304e53d55
Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
21 years ago
stpohle
14b216577d
Server can leave without problems... not working correct and multiplayermenus rewritten
21 years ago
stpohle
395d65fd2c
server can only start games if all players are ready. (maybe still some fixes needed for disconnecting players
21 years ago
stpohle
7b383ec1df
Teammenus again changed, now all players will be in team 1. this will be changed again. So the new player will join the weakest team or the team with the less people
21 years ago
stpohle
4c85f60433
More work on the Team Mode, Singleplayer should work now almost fine.
21 years ago
stpohle
2fe2f57247
network error, will shutdown the network in the game
21 years ago
stpohle
140b270a54
team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection
21 years ago
stpohle
2e1cc95b0a
Passwort protection wasn't working right.. fixed it.
22 years ago
stpohle
864b1d238b
chat mode fixed, rewrote the whole chat mode gfx part.
22 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
95ae84066a
- Fixed: respawning of the player will continue and
...
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
22 years ago
stpohle
821b609549
inpkg puffer size increased and checked that there will only packets put in with PKGF_ackreq flag set.
22 years ago
stpohle
ea628cb000
menu_displaymessages and displaytext changed, it can take now formates like printf does
22 years ago
stpohle
6f76e429d7
Added/Fixed display messages again
22 years ago
stpohle
123560996d
fixed: single lost fire on the filed
22 years ago
patty21
e4245211c0
Error message, if you host a game and firewall is enabled
...
Progress-Bars finished
Chat input in Multiwait-menu is now smoother.
22 years ago
stpohle
4cb6c047a9
pkg_fwd fixed again, i send now only needed packets and filter server only packets out. So the joingame is no send to everyone.
22 years ago
stpohle
f726b7033f
pkg_fwd fixed, send also the packet if the sender is behind a firewall, also do and send_playerid fixed changed protocol
22 years ago