Commit Graph

97 Commits (5526438653c8c7ada887b9847f222f17610e7e3e)

Author SHA1 Message Date
stpohle 1f118314bc game result screen in single mode fixed again
22 years ago
stpohle abc50df9c2 game will have after a timeout or no other stones on the field a end game sequence. Like putting random powerups in the field or just get the size of the field down.
22 years ago
stpohle 92b79d1ddd draw and game over will be put now too as information at the result screen
22 years ago
stpohle 7bdcc64815 Single Player Result Screen
22 years ago
stpohle e945a6960c bug fixed in single game with 7 players
22 years ago
stpohle 175b59863c Single Playerselection finished
23 years ago
stpohle a6419bd67d updaterect list needs to be cleaned before the next game starts
23 years ago
stpohle c4eedcf3c6 single player first wort to a full single player game
23 years ago
stpohle 6a522eda21 GFX Engine changed, tilesets of size 64x96 are now supported
23 years ago
stpohle 4ecdb03594 GFX game engine changed, Map Options are now aviable
23 years ago
stpohle bd54991241 another source cleanup struct map created and all map/fielddata put in there.
23 years ago
stpohle 94202c9983 Little Source Cleanup tileset.c and map.c created... some other things changed..
23 years ago
stpohle 987c67ab0e Trigger bomb multiplayer fixed
23 years ago
stpohle cd0af836ed pushung bomb and wrong direction illness bug fixed
23 years ago
stpohle 59087cdfc3 player_findfreebomb, trigger+bombdropping illness bug, row dropping bug fixed
23 years ago
stpohle 74221c7f99 Last Cleanups
23 years ago
stpohle 6249457afb Specials will shown in the status screen
23 years ago
stpohle d73b3af7ad Changing on the font routines
23 years ago
patty21 486cad2ad9 freeing gfx screen removed
23 years ago
stpohle d5d3eaeffc powerups are animated
23 years ago
patty21 41a18f490e Special usage is now limeted
23 years ago
stpohle eeec4c4264 Single Player is now working fine and have got a menu
23 years ago
stpohle b20407a43e now we can compile again
23 years ago
stpohle 673fcfc32d player_move changed, because the AI players need this routine too and i am only going to write this part once.
23 years ago
stpohle e994c1895e bman.updatestatusbar ... added to some functions
23 years ago
stpohle e758bd16d1 some patches because the games would never end
23 years ago
patty21 4ceea6fd4a Fixes for the trigger special
23 years ago
patty21 b5d44eff6d Version check
23 years ago
patty21 ed59822a82 Started to work on special items.
23 years ago
stpohle 4bd0a46712 FIX:the last line of stones wasn't draw right with debugging of.
23 years ago
stpohle 222718779d working on the single player code
23 years ago
stpohle 9caabcb9ba setting single mode back for release of 0.9.8
23 years ago
stpohle d964440d5f added bman.bfield for faster access by the ai players.
23 years ago
stpohle 871e349f63 SinglePlayer setp 1 - you will see now some singleplayers. But they are still not walking.. but illness and all this will already work on them
23 years ago
patty21 19f6054919 Reduced number of UpdateRects
23 years ago
stpohle c1f8ebcf54 Background fileds can now have backgrounds with bigger size
23 years ago
stpohle b8df4ac745 wrong calculating of s_delay in game_loop
23 years ago
stpohle a43d0cffd6 Debugging.. cause some players move faster
23 years ago
stpohle 691867b0e0 Add Map Options menu with random choosing of map/tileset. by kitutou
23 years ago
stpohle 3c8c605b3c Added TechDoc.txt file with some informations and some other little fixes
23 years ago
stpohle db29b739a2 Animated Fire
23 years ago
stpohle baa433a6d1 Loading / Autogenerating Maps Fixed Playerposition
23 years ago
stpohle 73bc3fb537 fixed problems in the last network part change
23 years ago
stpohle 00c7550014 network changes, dynamic send_to is now set for everyplayer seperatly
23 years ago
stpohle 4ea37d00f3 Display net_pkgsend_set value on the game screen
23 years ago
stpohle ea434d8194 First Steps for Single Player mode
23 years ago
stpohle 5eda6e2fe7 Initial revision
23 years ago