stpohle
21ca92c493
Major Network Bugs fixed.
21 years ago
stpohle
5dc3a23a9f
team mode completed prepared for last test before release
21 years ago
stpohle
889bf3ce0d
fixes which had to do with the local second player on network games
21 years ago
stpohle
6e774bdc18
player_stepmove() was not working right with the stepsleft value over 2.0f.
...
The speed value wasn't checked if it's higher then 1.0f only if stepsleft
is lover as the calculated speed value.
if (speed > 1.0f) speed = 1.0f; is the solution
21 years ago
stpohle
1304e53d55
Server can leave games.. These Games will continue with another new server, firewall flag will be set on it's own when a player joins a game
21 years ago
stpohle
14b216577d
Server can leave without problems... not working correct and multiplayermenus rewritten
21 years ago
stpohle
77e68d6870
ai fixed, suicide death 1. var dir_change added so we won't have anymore so many switch cases
21 years ago
stpohle
0f63a474e4
single player team mode fixed. Game stopped after a few seconds. Teams will be selected by AI and Players (at the moment)
21 years ago
stpohle
7b383ec1df
Teammenus again changed, now all players will be in team 1. this will be changed again. So the new player will join the weakest team or the team with the less people
21 years ago
stpohle
4c85f60433
More work on the Team Mode, Singleplayer should work now almost fine.
21 years ago
stpohle
8edb72fb8f
udp_send:: Invalid argument, error fixed. net_delplayer_send had a problem with the local second player, work on the single player
21 years ago
stpohle
140b270a54
team menu added, network prepared for teammode. little menuhandling fixes in single player game and gfx selection
21 years ago
stpohle
852480ea48
single player mode is back working again and with to playersupport on one computer
22 years ago
stpohle
0162f65725
Added Second Local Player, new menuhandling...
22 years ago
stpohle
4357930b24
source splitting.. the bomberclone.h file needed to cut into peaces.. the whole source was always compiled if i just made a small change.
22 years ago
stpohle
11def691f9
added chatmode, added userdefined keyboard handling needed for two players on one computer mode.
22 years ago
stpohle
95ae84066a
- Fixed: respawning of the player will continue and
...
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
22 years ago
stpohle
379fbcab52
This has to do with the respawn of a player. The while around the call
...
to map_respawn_player() is not necessary.
22 years ago
stpohle
c7574f9368
new player position placement coded by dcdillon
22 years ago
stpohle
dbbd1a7a29
new player position placement coded by dcdillon
22 years ago
stpohle
f726b7033f
pkg_fwd fixed, send also the packet if the sender is behind a firewall, also do and send_playerid fixed changed protocol
22 years ago
stpohle
de3de28b46
Respawn GFX changed
22 years ago
stpohle
2bb83b37e2
moving player on slow systems and high speed illness
22 years ago
stpohle
540b551355
Respawn only when the Hurry mode haven't started
22 years ago
stpohle
69c308b736
respawn animation on network players fixed
22 years ago
stpohle
5842d80f24
respawn on local player works.
22 years ago
stpohle
f7d1b74fd4
respawn test 2
22 years ago
stpohle
a2cb79c9d8
respawn test 1
22 years ago
stpohle
9979e58eed
respawn addition
22 years ago
stpohle
dc0198efbd
adding respawn
22 years ago
stpohle
e6d1faf92b
added flying items .. so dieing player can drop thier items.
22 years ago
stpohle
aa6f0326de
added game parameters start_range, start_bombs, start_speed, bomb_tickingtime
22 years ago
patty21
9c9051ceb7
Added: Special Kick Bombs and some fixes
22 years ago
stpohle
2ba905cadd
Illness Problem again..
22 years ago
stpohle
23784f9d16
illness bug again.. rewrote player_set_ilness
...
miltplayer wait screen had another bug with the winner and points head.
22 years ago
stpohle
6acb63e104
next try to fix this illness problem, that the bombs and range just disapear.
22 years ago
stpohle
45b4840686
illness problem again deleted some debug messages
22 years ago
stpohle
c2e967195c
illness problem, debuging and fixing.. (hopefully)
22 years ago
stpohle
f5a07ece3d
player illness bug on network players
22 years ago
stpohle
343cdd47b9
network player animation fixed
22 years ago
stpohle
732c0e5b14
field size smal down on hurry hurry didn\'t let the bombs explode.. is fixed.. problem was again a forgotten change to float
22 years ago
stpohle
959bd1dd47
network help screen added
...
added SHIFT+F3 to delete ai players
network_shutdown fixed for ai players and already disconnected players
22 years ago
stpohle
4e3e315223
Fixed: If the player is move on a field where is currently an explosion then will the player die.
22 years ago
stpohle
2ad9ea4271
fixed bug that the ai players didn\'t die on network games.
22 years ago
stpohle
70a03c02c3
tunnel problem fixed.. two of 4 tunnels didn't worked
22 years ago
stpohle
9e4a177e3a
dead player animation fixed, again the float error
22 years ago
stpohle
c84bca3eba
illness and chat problem fixed..
22 years ago
stpohle
e6c0221207
pushing and moving bombs and this is working now right.
22 years ago
stpohle
4ffbe4c045
Putting animation frames to the float thing.. even timeouts are not float..
22 years ago
stpohle
b69ff0ae4e
Changed Positions to Float, added that one game_loop can now take longer as 20ms and Animations needs to be put in a other way to so everything will be right in time
22 years ago